5.24
Graphics
- Dwarven militia has got coats and caps.
- Policemen wear blue uniform with caps.
- Some new noble tiles.
- Sylvans look like real plant creatures rather than pointy eared bastards.
Plugins
- Updated Falconne's plugins to the latest versions.
- Added advanced stocks menu and autotrade plugins.
-- Pressing Ctrl-shift-z will bring up an advanced stocks menu.
-- When viewing stockpiles you can set them to set all items inside for trading or do it automatically.
Creatures
- Consuming vampire/lamia/demoniac blood now properly turns you into one.
- Deep spiders can be bred.
- Monstrous spider renamed to blackwood weaver.
- Blackwood weavers now appear in ANY savage forests.
- Fixed different poison name issues.
- Aurochs grow fur and can be sheared properly.
Dwarves
- House of Anvil dwarves get stone detailing bonus properly.
- All castes have proper in-game descriptions about their bonuses to skills.
- CMD(sage) is renamed to chief healer. Chief healer must be a dwarf of House of Scrolls.
- Chief Healer can appoint additional corpsdwarves who can perform diagnosis.
- Broker is renamed to trademaster. Trademaster must be a dwarf of House of Scrolls.
- Trademaster can appoint additional brokers who can trade at trade depot.
- Bookkeeper is renamed to treasurer. Treasurer must be a dwarf of House of Scrolls.
- Treasurer can appoint additional clerks which require offices (can be the same office with many chairs/tables, assign them to different chairs).
Workshops and items
- Chainmail leggings can be worn over trousers under plate leggings.
- Fortress mode alchemical potions/medicine last for 14 days instead of 1 day, an approximate time between dwarf meals.
- Feeding festive chest is now done in the festive hungry chest, not in the kiln.
- Sauna vent is now 3x3 and is called sauna. It can host multiple dwarves, and magma sauna now works properly.
- Added mithril wafer making to smelter.
This is a "fix" type release (although it has some additions like new nobles).
I have to run to work tonight again, it's 30 minutes to work... But I've managed to work on these fixes today, thanks a lot for the feedback! You are making this mod better for yourself and for others (because I cannot test everything due to work, only mod for you
).
Tomorrow I will work more on the new clockwork/remade castes and will finally put them in along the new buildings.