5.14
Creatures:
- Megabeast graphics are fixed once and for all.
- Added a selection of birds: albatross, buzzard, eagle, owl, penguin, seagull, vulture.
- Added a new megabeast: chimaera. A huge quadruped scaled beast with two small rudimentary arms on its chest. Its bite turns victims into scarabs (if they survive).
- Added a new creature: rat. A big rodent found in caves.
- Added a new wetland dweller: bog frog. They are many and usually harmless, and you can butcher them to get glands of sleeping venom or domesticate for eggs.
- Added a bunch of sounds to a big number of creatures for adventure mode.
- All megabeasts have sounds. You will notice them from far away now.
Poisons/venoms:
- In fortress mode you cannot coat with poison/venom just any weapon anymore. Now only arrows, bolts and spears can be coated. No more poisoned clubs and it makes spears more useful.
- Added a lot of different animal venoms. Animal venom glands can be gathered from butchering of multiple different creatures, even if they are not poisonous per se.
- Venom glands are considered "plants" and are stored as such; use plant processing job to get venoms as extracts from them.
- Agony venom glands come from: spore colonies, thallids, salamanders, green slimes.
- Fever venom glands come from: rats, sand rats.
- Hex venom glands come from: zauri, kodo beasts, pekyts.
- Madness venom glands come from: gully shriekers, red slimes.
- Paralysis venom glands come from: black spiders, monstrous spiders, scorpids, scorpions, deep spiders.
- Sepsis venom glands come from: monitors.
- Sleeping venom glands come from: saprolings, blue slimes, bog frogs.
- Weakening venom glands come from: scarabs, deep spiders
Adventure mode:
- Adventurers can no longer pull poisons "out of thin air". You have to find creatures with glands, butcher them and press glands into waterskins to get venoms.
- As a bonus, you can still poison any weapon, but don't waste your hard-earned venoms on blunt weapons.
- Adventurers can now craft leather pants.
Adventurers now need to work for their poisons, but it's quite easily achievable (especially with new animal sounds). Regarding animal sounds, you now hear birds screaming very often, and you can often learn which types of creatures are nearby by their sounds from afar. Not 100% are done, but most of the animals you encounter have sounds.
Also you can sew leather pants. I don't know why didn't I make such crafting recipe before...