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Author Topic: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk  (Read 332427 times)

Miko19

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.11] - Revocane's Let's play link in OP
« Reply #495 on: January 01, 2013, 02:45:41 pm »

So, uh....

Could someone guide me how to modify the Ironhand set so that I get the default DF font (Cause stuff like asterisks being replaced with symbols somehow breaks my immersion O_O) but keep the rest of the graphical goodies?
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Vherid

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.11] - Revocane's Let's play link in OP
« Reply #496 on: January 01, 2013, 04:58:30 pm »

So, uh....

Could someone guide me how to modify the Ironhand set so that I get the default DF font (Cause stuff like asterisks being replaced with symbols somehow breaks my immersion O_O) but keep the rest of the graphical goodies?

Keep graphics mode on, change the tileset name to the one you want in the init file, under the graphics section.

Meph

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.11] - Revocane's Let's play link in OP
« Reply #497 on: January 01, 2013, 05:00:45 pm »

I think he meant to keep ironhand, but replce the tiles for letters in the tileset with the ascii-letters. With TTF off, ironhand letters look way different then vanilla. So, Miko, to do that, you would have to alter the ironhand.png in data/art and replace the letters in there.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Putnam

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.11] - Revocane's Let's play link in OP
« Reply #498 on: January 02, 2013, 03:59:27 am »

I think he meant to keep ironhand, but replce the tiles for letters in the tileset with the ascii-letters. With TTF off, ironhand letters look way different then vanilla. So, Miko, to do that, you would have to alter the ironhand.png in data/art and replace the letters in there.

He mentioned asterisks specifically, so I think the entire tileset was meant.

Deon

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.11] - Revocane's Let's play link in OP
« Reply #499 on: January 02, 2013, 07:58:46 am »

Sorry that it takes so long, it will take a while more. My wife wants attention, and I cannot blame her :P.

Magnetite is no longer a 100% iron ore. It is only 60%. You can build Agglomerator which allows you to turn magnetite into limonite. Oh, limonite is 100% iron and siderite ores yield even more.

I just tried to stay a bit closer to the real smelting problems and to make it more fun and/or complex. And yes, I had a drunk discussion with my grandpa geologist during New Year celebration which led me to this idea.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

TomiTapio

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.11] - Revocane's Let's play link in OP
« Reply #500 on: January 03, 2013, 06:13:19 am »

Sounds good, Deon.
Currently doing a short outdoors-only fort, and pondering wooden quivers and wooden flasks. (bark, and flask sealed with pine sap or tar)
Maybe one workshop in Gen 5.x could make TAR or RESIN out of a few specific trees. (Tar used to be a huge export product in Finland, for waterproofing ships)
Also pondering a silly armor made of cloth reinforced with wood slabs. in OldGenesis (I guess I'll put out a release in January)

EDIT: Bits from my TODO list:
Spoiler (click to show/hide)
« Last Edit: January 04, 2013, 06:16:24 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

cAPSLOCK

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.11] - Revocane's Let's play link in OP
« Reply #501 on: January 05, 2013, 07:10:03 pm »

So far I've had two instances where infighting starts because a dwarf has decided to become a maniac. The first time was in my food stockpile while the second was in my dining room. Is this intentional? Similar to how masterwork has the undercover demons/werewolfs? I really have no idea why this is happening.

... And before I even posted this more fighting happened. This time a hunter went around and started punching people before being killed by my military. What is going on?
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The flying -Wooden Bolt- strikes the Steel Clad Adventurer in the right foot, tearing the muscle and chipping the bone!

The Steel Clad Adventurer gives into pain.

The cAPSLOCK has become enraged!

cAPSLOCK

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.11] - Revocane's Let's play link in OP
« Reply #502 on: January 05, 2013, 08:35:01 pm »

Well, the whole fort except for two great soldiers is dead now due to loyalty cascade. I had figured that was what it was when the people attacking eachother weren't maniacs. Still, I want to know what caused the maniacal sickness in the first place, because as fun as it was to see my fort spontaneously erupt in an orgy of violence and death, I would like to make sure it doesn't happen again.

Thanks!
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The flying -Wooden Bolt- strikes the Steel Clad Adventurer in the right foot, tearing the muscle and chipping the bone!

The Steel Clad Adventurer gives into pain.

The cAPSLOCK has become enraged!

Meph

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.11] - Revocane's Let's play link in OP
« Reply #503 on: January 05, 2013, 10:13:44 pm »

Its the custom curses and nightcreatures. Succubi, Vampires and Demonicas have those...  [CDI:INTERACTION:MADNESS_FEVER] and [CDI:INTERACTION:MADNESS] both add the CRAZED tag, which causes loyality cascades in fortress mode.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Valid_Dark

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.11] - Revocane's Let's play link in OP
« Reply #504 on: January 06, 2013, 01:32:35 am »

anyway you can do a release of the Companion Order feature as an individual mod,
as well as the Culinary shop and maybe the plants,

I play a super custom version of the game, and those are the only things I'm really interested in putting into my game.
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There are 10 types of people in this world. Those that understand binary and those that don't


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Meph

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.11] - Revocane's Let's play link in OP
« Reply #505 on: January 06, 2013, 02:00:36 am »

Companion Order is from dfhack, you just need to copy the companion-order.dll from the dfhack folder into yours.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

burchalka

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.11] - Revocane's Let's play link in OP
« Reply #506 on: January 07, 2013, 04:57:56 pm »

Hello, is it an intended feature that "make bedroom set" job uses 3 stone blocks, but the quality of the producer goods is affected by carpentry skill?

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Deon

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.11] - Revocane's Let's play link in OP
« Reply #507 on: January 07, 2013, 07:38:03 pm »

Huh, it takes PLANT_MAT blocks, which are wooden blocks. Is it different for you? Please tell, I am fixing different things right now as I type this for the next release :).
It may take a bit more than I thought because I am adding lots of creatures influenced by Dark Souls and Magic the Gathering, and I still need graphics for them.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Meph

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.11] - Revocane's Let's play link in OP
« Reply #508 on: January 07, 2013, 07:43:42 pm »

If you need anything about Magic the Gathering, I played it professionally in the past, and would be happy to help. Everything from the first 12 years of MtG is imprinted in my brain.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

lwCoyote

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.11] - Revocane's Let's play link in OP
« Reply #509 on: January 07, 2013, 08:40:52 pm »

If you need anything about Magic the Gathering, I played it professionally in the past, and would be happy to help. Everything from the first 12 years of MtG is imprinted in my brain.

ahh, those early days of MtG were wonderful.

The original post mentioned a manual, is that still a work in progress? I've plans to do a youtube LP with this mod and while I don't mind diving in with reduced info, going in completely blind with so many changes seems folly-ish.
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This is an exceptional obsidian statue of Daral Darkscab.
The item is an exceptionally designed image of Daral Darkscab the dwarf and a slag bar (massive) in obsidian by Ksoth Lolorumril. Daral Darkscab is raising the slag bar (massive). The artwork relates to the masterful slag bar (massive) created by the dwarf Daral Darkscab for the Corridor of Matyrs at Monstergores in the late spring of 312.

I'm so glad my masons have chosen to memorialize the really important events.
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