The New Year celebration went awesome, although I will have to sleep a few dozen hours now
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I've fixed language files and some minor stuff, and after I checked Meph's masterwork thread I reworked blood arena.
You won't have reactions with weird syndromes simulating "a fight" now, you will have to transform special animals into enemies now. There will be a "fluff" creature which is like a ball of fur, it's fat, hairy and nice. You will have to sacrifice those to please Armok. Basically you will have a big arena with an arena operator hidden in a small room, then you will pasture fluff in it and pull the lever... And they will transform into monsters your dwarves can actually fight.
You also get a new metal "titanite", processed from rutile and/or ilmenite. It can be alloyed with iron to get lightweight steel-grade metal for lighter armor or used as it is for heavier weapons (I know it makes no sense, it's for gameplay reason, it's fantasy after all). It will take some more input for a user to use (like, you will need copper for rutile but only coke for ilmenite) and there may be some intermediate processes.
I've added shimmering, bloodred and dark crystals as gems, they replace current gems in altar reactions, and you can also get them as gizzard stones from specific creatures (from good, savage and evil animals appropriately). They will be used for alchemy and religious reactions.
I still think about a proper name for a dwarfmas tree. I've already added "Hungry Festal Tree", "Gala Tower-Cap" and "Occult Arcade", they are all christmas tree replacements for savage, good and evil themes. You will be able to feed vermin to hungry festal tree to get presents, or put gems/ore under gala tower cap to get some surprise. I am not sure about Occult Arcade yet, but I will think of something.