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Author Topic: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk  (Read 329889 times)

Pawel1997PL

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Re: [0.34.10] GENESIS 4 MOD (Alpha 4)
« Reply #45 on: May 27, 2012, 02:08:19 am »

I'd love to see dem Gothic styled orcs: http://almanach.worldofgothic.com/index.php/Orcs
But I'll take whatever Deon makes.
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TomiTapio

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Re: [0.34.10] GENESIS 4 MOD (Alpha 4)
« Reply #46 on: May 27, 2012, 07:22:35 am »

Just an idea, maybe some wax-based stuff could be added to make a Beekeeping industry actually worth doing. Like, a workshop that makes a benevolent syndrome vapor out of wax candles (made in yet another workshop).
Hmm... wax-coat wooden furniture, maybe even rock furniture. And waxed wooden spikes in traps. And maybe a "burning wax pile" workshop, like we have the "Bonfire" workshop for starting bushfires.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Circusdawg

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Re: [0.34.10] GENESIS 4 MOD (Alpha 4)
« Reply #47 on: May 29, 2012, 04:38:06 pm »

I want tile version
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Meph

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Re: [0.34.10] GENESIS 4 MOD (Alpha 4)
« Reply #48 on: May 29, 2012, 04:41:53 pm »

About the wax: Scented/magical/herbal candles would be an obivous choice. For once, the breathing in of vapors from a workshop would actually make sense.
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arghy

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Re: [0.34.10] GENESIS 4 MOD (Alpha 4)
« Reply #49 on: May 29, 2012, 05:18:06 pm »

I want tile version

I'm trying a version atm that is the graphic bits copied from the other thread so if it works i'll post back here.

*nope! dear god nope haha wasent as easy as i thought it was!
« Last Edit: May 29, 2012, 05:43:24 pm by arghy »
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Tautou

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Re: [0.34.10] GENESIS 4 MOD (Alpha 4)
« Reply #50 on: May 30, 2012, 12:16:43 am »

Genesis was probably the first mod I ever tried. So happy to see this.
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arghy

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Re: [0.34.10] GENESIS 4 MOD (Alpha 4)
« Reply #51 on: May 30, 2012, 04:58:43 am »

Can we get a tile version or have someone explain how to make a tile version ourselves? i thought i did it but shit got reeeeaaallly weird and castes dident work for some reason....
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Deon

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Re: [0.34.10] GENESIS 4 MOD (Alpha 4)
« Reply #52 on: May 30, 2012, 06:39:03 am »

I am now a bit ill (38 *C temp, hehe), but I have a semi-complete next version which you will see soon. And I will make a graphical version for that release.
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Xantalos

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Re: [0.34.10] GENESIS 4 MOD (Alpha 4)
« Reply #53 on: June 01, 2012, 09:47:05 pm »

This looks awesome.
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Tirion

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Re: [0.34.10] GENESIS 4 MOD (Alpha 4)
« Reply #54 on: June 02, 2012, 04:59:16 am »

Deon, we wish you 'possessed of amazing recuperative powers' and lots of idlers to bring you food and water  ;)
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arghy

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Re: [0.34.10] GENESIS 4 MOD (Alpha 4)
« Reply #55 on: June 03, 2012, 01:42:41 am »

Deon.... look someone made a black powder firearms mod! http://www.bay12forums.com/smf/index.php?topic=85060.0

Just imagine your dwarves behind their walls firing their muskets into the teeming mass of hostiles as a cart loaded with stone zooms down your 10z level tower into your only entrance.
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TomiTapio

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Re: [0.34.10] GENESIS 4 MOD (Alpha 4)
« Reply #56 on: June 03, 2012, 09:09:28 am »

Even if put muskets (= double-damage crossbows, with same slow rate of fire), a projectile will just not cause the same damage as axe to limb/head/guts.
You can try as adventurer: set crossbow and its bolts to 4x damage, then try winning battles.

Edit: I uploaded Old Genesis .11! See sig.
« Last Edit: June 05, 2012, 03:47:52 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Arbinire

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Re: [0.34.10] GENESIS 4 MOD (Alpha 4)
« Reply #57 on: June 17, 2012, 07:39:13 pm »

Any update on Genesis 4 Deon?  Looking forward to giving it a go
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chronicpayne

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Re: [0.34.10] GENESIS 4 MOD (Alpha 4)
« Reply #58 on: June 29, 2012, 04:49:04 pm »

Bump  :-\
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Dohon

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Re: [0.34.10] GENESIS 4 MOD (Alpha 4)
« Reply #59 on: June 29, 2012, 07:11:50 pm »

...

I am learning C# to write a roguelike based on Metro 2033 series, so I am not modding for a while, but it doesn't mean that I don't want people to play my mods ;).

It's gonna be a while yet, gentledwarves.
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