5.10
- Companion order menu now uses 1-9 instead of A-Z for orders to avoid confusion.
- Changed dwarf mode soundtrack.
- Fixed graphical tiles for underground plants for Ironhand version.
- Added warsnouts. Ferocious pigmen who live in grasslands, savanna and shrublands. There're warsnout footpads, taskmasters, brawlers and herbalists.
- Added minotaurs, bloodthirsty bull-people who live in mountains and shrublands. There're minotaur herbmasters, grapplers, hunters and brutes.
- Former minotaur semimegabeast is now called "magnataur", it's as big as giants.
- Pyromancers can now raise pyre zombies. They are slower than normal zombies but can breathe fire in melee range (1 tile).
- Druids can now raise plant minions. They are weaker and less tough than original creatures (1/2 of strength and toughness) but they are a bit faster than normal zombies.
- Added 4 types of vampirism-like curses.
-- Vampires are stronger than in vanilla because they can still get stats (but cannot lose them) and they get bigger physical resistance.
-- Lamia are forever stuck to whatever they end with, so they cannot gain or lose stats. They are also not as strong/tough as vampires, but they are fast.
-- Succubi can have kids and don't get all the immunities vampires have (they feel pain, can be stunned, are alive etc).
-- Demoniacs are almost like normal people, but they can make one of your dwarves crazy once a year.
- Added custom werebeasts which can turn into their beast form when they are very hurt. They are weak to silver and moonsilver.