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Author Topic: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk  (Read 330468 times)

Putnam

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Re: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk || Build and summon
« Reply #1500 on: November 13, 2013, 10:34:30 pm »

The last TTF/graphics only update was in 2009.

Meph

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Re: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk || Build and summon
« Reply #1501 on: November 14, 2013, 08:38:14 am »

Lol. 3hours after I said: "maybe some animated weapons would be nice", BlackFyme posted this: http://www.bay12forums.com/smf/index.php?topic=133236.0
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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Deon

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Re: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk || Build and summon
« Reply #1502 on: November 15, 2013, 12:38:23 am »

Yeah, I saw that, thanks Meph.
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Thief

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Re: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk || Build and summon
« Reply #1503 on: November 21, 2013, 09:07:11 am »

What do Centurions Do? here it justsays Dwarf made robot
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Deon

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Re: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk || Build and summon
« Reply #1504 on: November 21, 2013, 01:47:08 pm »

Iron/bronze Centurions are automatons made out of metal. You can train them for war and hunting, and they have bladed arms which they use to chop enemies apart. You can also make them shoot fire if you install flamethrower mounts.

Clockwork spiders are weaker automatons, however they hunt vermin, clean dwarves and are easier to make.
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Chelicerate

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Re: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk || Build and summon
« Reply #1505 on: November 27, 2013, 05:08:09 pm »

I understand, to get a lot of new features, I must use the advanced world generation options. Do I have to use your custom ones, however, or can I use the Large/Medium/Small/Pocket Island/Region to get them?
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Deon

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Re: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk || Build and summon
« Reply #1506 on: November 27, 2013, 09:49:13 pm »

The large/medium etc are all changed to disallow random secrets and allow this mod's one, so use ANY custom world gen which comes with the game, including the ones you listed.
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Chelicerate

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Re: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk || Build and summon
« Reply #1507 on: November 27, 2013, 10:49:58 pm »

Thanks for the quick response! Another note, though I'll probably just search for it before you answer: What skill do muskets use when attacking via range?
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Deon

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Re: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk || Build and summon
« Reply #1508 on: November 28, 2013, 04:11:45 am »

It's the same skill as crossbow, so it's "marksdwarf". Feel free to post questions if you cannot find something in the manual or you want a complete answer. I love questions :P. I kinda miss the feedback I've got from my mods before I went into long hiatus and lost most of playerbase to other mods :D.
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Chelicerate

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Re: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk || Build and summon
« Reply #1509 on: November 28, 2013, 11:28:08 am »

Alright, one more question really quickly then. Is there a list somewhere as to what the various poisions do? I couldn't find a list. Things like Agony poisoin I can infer, but some others I cannot.
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Deon

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Re: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk || Build and summon
« Reply #1510 on: November 28, 2013, 02:23:01 pm »

There's no list in manual (yet), but they are pretty straightforward.

- weakening causes numbness, reduces speed to 30% and skills to 1/4 of their value (yes, should have picked a better name).
- agony causes pain, fever causes nausea/fever/dizziness/drowsiness
- hex is really fun one because it makes all materials to hurt 10 times more and sets skills to 1/4 of their value (really good vs tough or skilled enemies)
- madness causes creature to bleed all over and attack everyone it sees
- paralysis causes a really short strong paralysis and numbness afterwards, sepsis causes a LOT of bad things (fever, nausea, swelling and oosing of tissues, bleeding and necrosis everywhere)
- sleeping causes unconsciousness.
« Last Edit: November 28, 2013, 02:24:50 pm by Deon »
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Meph

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Re: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk || Build and summon
« Reply #1511 on: December 02, 2013, 12:36:51 pm »

It's the same skill as crossbow, so it's "marksdwarf". Feel free to post questions if you cannot find something in the manual or you want a complete answer. I love questions :P. I kinda miss the feedback I've got from my mods before I went into long hiatus and lost most of playerbase to other mods :D.
Wasnt the intention... I get more requests than I can handle... but you can always come by and write your clockworks into a playable race for mdf... I'd be honoured. :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Meme

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Re: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk || Build and summon
« Reply #1512 on: December 21, 2013, 08:27:21 pm »

Is cobalt any good for weapons?
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Deon

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Re: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk || Build and summon
« Reply #1513 on: December 21, 2013, 08:37:59 pm »

It's close to copper. Iron and bronze are far superior.
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Meme

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Re: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk || Build and summon
« Reply #1514 on: December 21, 2013, 09:17:57 pm »

Ahh thanks! Excuse me while I go melt down those cobalt mauls I ordered.  :)

Oh and what ammo do axebows use?
« Last Edit: December 21, 2013, 09:20:36 pm by Meme »
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