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Author Topic: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk  (Read 333018 times)

Deon

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Re: [ GENESIS Reborn 5.34 ] || Dark Fantasy + Steampunk ||
« Reply #1275 on: July 01, 2013, 03:13:36 pm »

Ugh, I changed some grass names. Press "update savegames" but move your old plant_grasses.txt in your save game raws folder.
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Matthmatt1213

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Re: [ GENESIS Reborn 5.34 ] || Dark Fantasy + Steampunk ||
« Reply #1276 on: July 01, 2013, 07:37:47 pm »

Ugh, I changed some grass names. Press "update savegames" but move your old plant_grasses.txt in your save game raws folder.

Thank you very much. In case anyone else is having troubles, after this fix I received a similar error with Tower_Cap instead of Jungle_Moss. To fix that move the old plant_tree as well.
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Hmm. Now i've got "mountain goat soap thread" and something like kidney fiber and i've seen roasts made out of leather.
selling elven princess booze to a human shopkeeper will fetch some wild stories.

Ghundio

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Re: [ GENESIS Reborn 5.34 ] || Dark Fantasy + Steampunk ||
« Reply #1277 on: July 02, 2013, 09:46:51 am »

I can't figure out how to make oil from shadowleaves without the screw press, any help?
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Go into your stocks menu. You'll see a masterwork adamantine sword of some kind. Zoom to its location and you'll be directed to the bottom of the curious structure.

Go now and claim what is rightly yours. And watch out for the zombies.

Matthmatt1213

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Re: [ GENESIS Reborn 5.34 ] || Dark Fantasy + Steampunk ||
« Reply #1278 on: July 02, 2013, 10:23:38 am »

How much do elixirs increase an attribute by? It would be useful to know how many I need in order to see significant results. Also, two questions about religious buildings: does the arena only create one blood fiend, or change all creatures on it, and what do sacrificing bones and inhaling spores do?
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Hmm. Now i've got "mountain goat soap thread" and something like kidney fiber and i've seen roasts made out of leather.
selling elven princess booze to a human shopkeeper will fetch some wild stories.

Tirion

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Re: [ GENESIS Reborn 5.34 ] || Dark Fantasy + Steampunk ||
« Reply #1279 on: July 02, 2013, 12:32:03 pm »

How much do elixirs increase an attribute by? It would be useful to know how many I need in order to see significant results. Also, two questions about religious buildings: does the arena only create one blood fiend, or change all creatures on it, and what do sacrificing bones and inhaling spores do?


[INORGANIC:AGILITY_BOOST]
   [USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
   [STATE_NAME_ADJ:ALL:Transformation][MATERIAL_VALUE:0]
   [SYNDROME]
      [SYN_NAME:agility boost]
      [SYN_IMMUNE_CREATURE:DWARF:CLOCKWORK]
      [SYN_INJECTED]
      [SYN_CONTACT]
      [SYN_INHALED]
      [SYN_INGESTED]
      [CE_PHYS_ATT_CHANGE:AGILITY:105:50:START:0]

I think that means it increases the attribute by 5% and adds 50 to it's value, so if you had a dwarf with 1000 agility, he'll have 1000+50+50=1100 afterwards. Or something like that.

Related to that, will there be recuperation and disease resistance elixirs? The ones we have are nice, but they boost trainable attributes that are boosted sky-high after a few years of sparring anyway.
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"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

Deon

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Re: [ GENESIS Reborn 5.34 ] || Dark Fantasy + Steampunk ||
« Reply #1280 on: July 03, 2013, 06:38:27 am »

I can't figure out how to make oil from shadowleaves without the screw press, any help?
That's my error, I was meant to move that to kitchen, but the reaction still looks for SCREW_PRESS. You can fix it manually by changing the building to KITCHEN in reaction_culinary.txt in your save folder; I will fix it for the next patch.

@Tirion, good idea, I will include more potion making reactions.
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Tirion

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Re: [ GENESIS Reborn 5.34 ] || Dark Fantasy + Steampunk ||
« Reply #1281 on: July 03, 2013, 07:59:11 am »

I find it strange how easily clockwork feet and hands are removed compared to any other body part of theirs. Are you sure the frame/case division extends to those body parts too?

Also, rough-hewn cement walls are a bit out of place in the wilderness, unless it's a post-apocalyptic setting after all. Not to mention their tile is a stone fall trap in Phoebus graphics.
« Last Edit: July 03, 2013, 12:39:51 pm by Tirion »
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"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

Deon

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Re: [ GENESIS Reborn 5.34 ] || Dark Fantasy + Steampunk ||
« Reply #1282 on: July 03, 2013, 01:22:35 pm »

Dang it, I thought I did not set up their occurance at all. The next patch is a must then, I will hurry it :).
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Ghundio

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Re: [ GENESIS Reborn 5.34 ] || Dark Fantasy + Steampunk ||
« Reply #1283 on: July 03, 2013, 07:35:24 pm »

I can't figure out how to make oil from shadowleaves without the screw press, any help?
That's my error, I was meant to move that to kitchen, but the reaction still looks for SCREW_PRESS. You can fix it manually by changing the building to KITCHEN in reaction_culinary.txt in your save folder; I will fix it for the next patch.

Did that but there is still now way to get the shadowleaves into a paste to have oil extracted from.

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Go into your stocks menu. You'll see a masterwork adamantine sword of some kind. Zoom to its location and you'll be directed to the bottom of the curious structure.

Go now and claim what is rightly yours. And watch out for the zombies.

Deon

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Re: [ GENESIS Reborn 5.34 ] || Dark Fantasy + Steampunk ||
« Reply #1284 on: July 04, 2013, 02:58:31 am »

You get the paste from quern/millstone, from seeds.
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Ghundio

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Re: [ GENESIS Reborn 5.34 ] || Dark Fantasy + Steampunk ||
« Reply #1285 on: July 04, 2013, 10:17:18 am »

You get the paste from quern/millstone, from seeds.

You don't seem to be able to press the shadowleaf spores into a paste. I have plenty of unused spores, not currently being hauled, and I don't have the option on the quern to make a paste out of them.
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Go into your stocks menu. You'll see a masterwork adamantine sword of some kind. Zoom to its location and you'll be directed to the bottom of the curious structure.

Go now and claim what is rightly yours. And watch out for the zombies.

Deon

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Re: [ GENESIS Reborn 5.34 ] || Dark Fantasy + Steampunk ||
« Reply #1286 on: July 04, 2013, 01:39:56 pm »

Have you tried using manager? It could be DF pathing bug.
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Vherid

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Re: [ GENESIS Reborn 5.34 ] || Dark Fantasy + Steampunk ||
« Reply #1287 on: July 06, 2013, 03:54:15 pm »

I see you're using my 10x10 for the ASCII, I did update it a bit if you want to update it, just letting you know.
« Last Edit: July 07, 2013, 09:45:13 am by Vherid »
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Spleenling

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Re: [ GENESIS Reborn 5.34 ] || Dark Fantasy + Steampunk ||
« Reply #1288 on: July 07, 2013, 02:47:18 am »

Just started a fort and noticed there are no Emergency food sourcesCats.
How do i get rid of vermin without them?
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Deon

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Re: [ GENESIS Reborn 5.34 ] || Dark Fantasy + Steampunk ||
« Reply #1289 on: July 07, 2013, 03:19:41 am »

Batwings! Utility spiders!
There's a "pets" section in the manual.
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