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Author Topic: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk  (Read 333328 times)

My Name is Immaterial

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Re: [0.34.11] GENESIS 4 MOD (ver. 4.5) - ember dragons, frost wyrms, dracoliches.
« Reply #120 on: September 01, 2012, 05:03:10 pm »

Thanks a lot, Meph! I was worrying that I was missing a horribly obvious step.

Edit: Um... would accidently changing the default program for .rar to notepad been a mistake? Because when I unpack it, it stays as a rar file. And how can I fix that problem easily?
« Last Edit: September 01, 2012, 07:01:36 pm by My Name is Immaterial »
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Deon

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Re: [0.34.11] GENESIS 4 MOD (ver. 4.5) - ember dragons, frost wyrms, dracoliches.
« Reply #121 on: September 02, 2012, 12:39:45 am »

Right click -> open with... Select WinRar. In the opened Winrar window you will see an excel file (genesis_manual.xls) and a folder ("DF Genesis 4 Phoebus" for example). Drag-and-drop them somewhere, to your desktop or desired folder. Voila, you have them unpacked.

P.S. To drag-and-drop, you point your mouse at a desired file/folder in the archive window, press down the left mouse button (DO NOT RELEASE IT), move the mouse to another window or desktop and release the left mouse button.
« Last Edit: September 02, 2012, 12:41:16 am by Deon »
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Sprin

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Re: [0.34.11] GENESIS 4 MOD (ver. 4.5) - ember dragons, frost wyrms, dracoliches
« Reply #122 on: September 02, 2012, 07:51:55 am »

Are we going to have dark elves still?
« Last Edit: September 02, 2012, 08:00:22 am by Sprin »
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Deon

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Re: [0.34.11] GENESIS 4 MOD (ver. 4.5) - ember dragons, frost wyrms, dracoliches.
« Reply #123 on: September 02, 2012, 10:34:32 am »

AFAIK there were no dark elves. Do you mean tolkien-style elves?
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Sprin

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Re: [0.34.11] GENESIS 4 MOD (ver. 4.5) - ember dragons, frost wyrms, dracoliches
« Reply #124 on: September 02, 2012, 10:37:56 am »

Ya...
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HOW DID YOU KNOW I WAS LOOKING UP RULE 34 OF D*CKS?
Sprin is certifiably insane, but there is no denying his brilliance.

inspired2apathy

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Re: [0.34.11] GENESIS 4 MOD (ver. 4.5) - ember dragons, frost wyrms, dracoliches.
« Reply #125 on: September 02, 2012, 08:41:04 pm »

Linux?

It's fine if I have to move stuff around or just unzip vanilla into the same directory, but should it work?
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Deon

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Re: [0.34.11] GENESIS 4 MOD (ver. 4.5) - ember dragons, frost wyrms, dracoliches.
« Reply #126 on: September 03, 2012, 01:00:28 am »

Take /raw/, /data/art/ and /data/speech folders and adjust your /data/init/ appropriately (look at windows .txt files in that directory, they may be the same).
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Deon

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Re: [0.34.11] GENESIS 4 MOD (ver. 4.5) - ember dragons, frost wyrms, dracoliches.
« Reply #127 on: September 03, 2012, 12:22:10 pm »

Okay, in my test version dragons can learn and can speak. It means you cannot make dragonbone stuff.

But! They settle fortresses, they rule civilizations and pretend to be gods.

I had one dracolich who settled in fallen civilization and fooled them to believe he's their god of blight. Then he travelled in the underworld and tame a few cave dragons.

Dragons also write books and give out secrets (I only have secrets to become a wizard, a venomancer, a blight prophet, a necromancer and a druid for now).

I believe it means that now sieges can come with dragons as their leaders too. I need to test it.

P.S. I still accept suggestions for possible secrets and dragon types.

I will also make semimegabeast "drakes" which are not intelligent, they will take the spot of the original DF dragon and they will be the source of your dragonscale and dragonbone.

P.P.S. Nice book name :P

« Last Edit: September 03, 2012, 02:18:00 pm by Deon »
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Deon

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Re: [0.34.11] GENESIS 4 MOD (ver. 4.6) - dragon gods, new secrets.
« Reply #128 on: September 03, 2012, 08:04:04 pm »

Here we go. I need to work, sleep and do a lot of stuff in university, but I seriously try to release my ideas as fast as I can :). Sorry for the delay.

Version 4.6:
- Adjusted draconic powers.
- Added green dragon. Nature type.
- Renamed wyrms to dragons (wyrms will be non-intelligent dragons).
- Made dragons intelligent. They now lead civilizations, pretend to be gods and write books about secrets.
- Tweaked wizardry secret.
- Added pyromancy secrets. Pyromancers can cast burning hands, hurl fireballs and summon dragonbreath.
- Added nature secrets. Druids can summon entangling vines, raise mud and ice clouds, cast pain and transform into direwolves.
- Added secrets of death. Necromancers can raise corpses, cast lifebreak, cast curse and summon crypt fiends from dead bodies.
- Nords, fallen, barbarians, dwarves and elves now build tombs.
- Added crypt fiends, slime-coated insects in upper caverns.
- Minor tweaks.
- Fixes for some profession tile errors for the graphical version.
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Deon

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Re: [0.34.11] GENESIS 4 MOD (ver. 4.7) - quick patch
« Reply #129 on: September 04, 2012, 01:27:38 am »

A small fix, I had some typos and little balance issues here and there.


Version 4.7:
- Minor fixes to spells and new interactions.
- Frost dragon is now "white dragon".
- New "storm dragon", with ability to cast shock and chain lightning.
- New secret "secret of storms and lightning", it turns people into Stormbringers.
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Deon

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Re: [0.34.11] GENESIS 4 MOD (ver. 4.8) - trolls, lobsters, pastry shop.
« Reply #130 on: September 04, 2012, 07:22:22 pm »

4.8
- Added pastry shop. Bread baking, candy making and cake baking happens there. They Require flour, sugar and flour+sugar appropriately.
- Added mountain trolls, swamp trolls and snow trolls.
- Mosquitos now bite. Their bite causes some swelling and oozing.
- New evil vermin: blood fly. They appear around rotting things and their bite is painful and can cause skin necrosis, which may spawn more blood flies. Bring cats.
- New evil and good fish types: ghostly fish and rainbow fish.
- Added lobsters, 10kg sea/lake dwellers.
- Added scorpions to deserts.
- Added a new semimegabeast, "sand king", a giant scorpion.
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Putnam

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Re: [0.34.11] GENESIS 4 MOD (ver. 4.8) - trolls, lobsters, pastry shop.
« Reply #131 on: September 04, 2012, 08:43:47 pm »

Oh, Deon, no matter how quickly I update, you still one-up me :P

TomiTapio

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Re: [0.34.11] GENESIS 4 MOD (ver. 4.8) - trolls, lobsters, pastry shop.
« Reply #132 on: September 04, 2012, 09:31:19 pm »

how about eggs in the cake? And pancake? And bacon from piggies? And cow tongue (oterh over-250kg domestics too) as a viable cooking "organ", like kidneys.
Suggestion: ghostly fox, ghostly wolf. Goblin ghost. Apparition(ghost, useless in melee but can scare to death(lungs paralysed))  The ghost of an Ent would be quite a Thing.

If you want to create more fish, I have "halibut, salmon, mahi-mahi, crappie, flounder, walleye, arctic char" on my todo list. double the value of regular fish or sumthin because taste so good.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Re: [0.34.11] GENESIS 4 MOD (ver. 4.8) - trolls, lobsters, pastry shop.
« Reply #133 on: September 05, 2012, 12:20:08 am »

I don't want too many different fish types yet.

I want evil areas to look somewhat close to Soul Cairn from Skyrim. If everything is just "ghostly", it will be a bit bland. So I will try to come up with clever monsters.


I should start accepting changes from your Oldgenesis changelog soon.
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TomiTapio

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Re: [0.34.11] GENESIS 4 MOD (ver. 4.8) - trolls, lobsters, pastry shop.
« Reply #134 on: September 05, 2012, 01:46:25 am »

Let's brainstorm then...
skittering tree-leaper, like a cat-cum-sugarglider but noisy and ugly like a bat. but we will not call it batcat.
unnamed slithering salamander thing, maybe with sleeping gas attack.
dustleaf, a tiny bug that leaves dust on trees.
barkcutter, a six-legged coati that chews big holes in bark.
edgewisp, a ball of light that stealths a lot, ambushpredator group, only seen in the edge of your vision.
extinguished wisp, a former ball of gaslight that is only an echo now. (looks like a grass tile)
sorrow's weed, an annoying entangling plant.
tar-tusk, a black boar. With deadly blood?
something that looks like a stick, in grasslands/plains, but then it attacks you. So, ambushpredator. name: Mimic lizard -> false stick -> falzard -> igubranch -> gekkostikko -> igubekko.
rootfinder, a rhino-sized beast that tips young trees over and eats their roots.
chameleon monkey.
something that bounces on one leg, like the worst Spore-game creatures. harmless herbivore. Bouncellor -> boneller - > bouncelle -> Kangbo -> Hyppikang -> Hypnelle -> hyprard, hypard, hydorino.
(I already added Living Rock, like Trek's Horta, into OldGenesis.)
« Last Edit: September 05, 2012, 01:53:06 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884
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