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Author Topic: Dwarven Interrogation, prisoners  (Read 7333 times)

CorruptUser

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Dwarven Interrogation, prisoners
« on: May 19, 2012, 02:35:16 am »

So you have cage traps in your entrances, and now have a stockpile of thieves to dispose of.  Why not "question" them for information?  Successful interrogations will give information on things such as when and from where the next siege/ambush will come, how many will come, what kinds of weapons they will attack with.  If successful, the game will warn you in advance if an ambush is expected or if a siege is imminent.

There can be more than one way to interrogate the prisoner.  It can be done cruelly or kindly, depending on your assigned torturers' personality and social skills.  Kindly involves feeding the prisoner your masterwork tallow roasts and showing him around your tastefully arranged statues, getting the prisoner to ecstatic and friendly enough to divulge the information.  Cruelly involves physical and psychological torture to make him miserable, such as sleep deprivation by engraving near him or just a few hours on a torture bench.  Extra points for being near scary things like a caged giant mosquito or over a pool of magma.  Time may be important; too long and the information is no longer relevant.

Prisoner Exchanges should also be available.  So you captured 10 goblins, but what do you do besides execute them?  Why, engage in a bit of diplomacy!  You want Urist Whinestone back, so you can trade 3 goblins for your stolen child; you may see those 3 goblins in the next siege though.  Or you can trade 20 prisoners in exchange for a temporary truce for a year (which they may break, unless you still have more goblins they want).  Anything to involve diplomacy and social skills, so your nobles aren't worthless.

Capturing creatures with the military.  Soldiers can be equipped with ropes or nets to try and capture creatures/goblins, where they then drag the captive to a built cage.  Squads can be assigned to attempt to capture a creature rather than kill.  Some weapons can also be used to help; new weapons like batons or sock-bricks.  Capturing is of course harder than just killing.

Maybe I'm overthinking this.  I just want to do something with prisoners besides executing them.
« Last Edit: May 19, 2012, 02:39:40 am by CorruptUser »
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Corai

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Re: Dwarven Interrogation, prisoners
« Reply #1 on: May 19, 2012, 02:47:09 am »

I read.

I saw diplomacy.

I saw goblins.

My mind exploded at the thought of goblins giving a donkeys arse about eachogher.
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weenog

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Re: Dwarven Interrogation, prisoners
« Reply #2 on: May 19, 2012, 02:56:17 am »

I'm none too keen on the interrogation bit, but I would like an order to attack to subdue, instead of to kill.  It would sure make acquiring breeding pairs of unpredictable wild animals simpler.
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10ebbor10

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Re: Dwarven Interrogation, prisoners
« Reply #3 on: May 19, 2012, 03:07:00 am »

Also attacking to subdue allows dwarven riot Police. Would allows you to try and combat tantrum spirals.
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jaxy15

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Re: Dwarven Interrogation, prisoners
« Reply #4 on: May 19, 2012, 03:08:01 am »

I have doubts about the interrogation thing, dwarves find torturing for information unthinkable.
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aka010101

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Re: Dwarven Interrogation, prisoners
« Reply #5 on: May 19, 2012, 03:36:18 am »

Interrogation and torture aren't the same thing. Dwarves would probably be fine with just having a few heavily armed soldiers in the room, and since goblins and kobolds aren't exactly the most loyal or brave of creatures, just the implied threat could get them to crack. Or as said, they could simply play nice and get the creature to turn coat.

What i WILL question though is what good it will do, what kind of information WOULD be useful right now? At the moment, we can't send out troops, so knowing where their base is is useless, and they have little else they could really tell us, aside from maybe the numbers, direction and time of the next attack. As corai said, goblins don't care about each other, but perhaps prisoner exchange would work against elves and humans.

I REALLY like the idea of dwarven guards attacking tantruming dwarves to prevent a further spiral though, so a fight to subdue option might be pretty nice.
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Mrhappyface

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Re: Dwarven Interrogation, prisoners
« Reply #6 on: May 19, 2012, 08:32:17 am »

Why would you want to interrogate kobolds?
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Babylon

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Re: Dwarven Interrogation, prisoners
« Reply #7 on: May 19, 2012, 01:59:44 pm »

Why would you want to interrogate kobolds?

Considering they can't talk this is a very good question.
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weenog

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Re: Dwarven Interrogation, prisoners
« Reply #8 on: May 19, 2012, 02:03:57 pm »

It's not a demented power fantasy if you can't torture people just to prove how evil you are.
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Corai

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Re: Dwarven Interrogation, prisoners
« Reply #9 on: May 19, 2012, 02:04:48 pm »

Why would you want to interrogate kobolds?

Considering they can't talk this is a very good question.

Cause we are epic.
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Aseaheru

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Re: Dwarven Interrogation, prisoners
« Reply #10 on: May 19, 2012, 02:06:07 pm »

so we can get them to lead them to treasure. and also to attack there bases or ambush the ambushes.
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GreatWyrmGold

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Re: Dwarven Interrogation, prisoners
« Reply #11 on: May 19, 2012, 04:40:44 pm »

It's not a demented power fantasy if you can't torture people just to prove how evil you are.
Dwarves find all sorts of torture unthinkable.

so we can get them to lead them to treasure. and also to attack there bases or ambush the ambushes.
Once we can send out parties to attack bases/ambush ambushes, that'd be useful. I doubt that any treasure the goblins tell you about would actually exist, but it'd be cool if they said there was treasure somewhere, to get out of trouble. Especially if there was occasionally treasure of some sort in those locations...
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CorruptUser

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Re: Dwarven Interrogation, prisoners
« Reply #12 on: May 19, 2012, 05:31:11 pm »

Well, YOU might not be able to send out raiding parties, but your CIVILIZATION might be able to.  I honestly have no idea how civilizations work while in Fortress mode; do Civilizations still grow and shrink as time passes, the way they do during world-gen?
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Corai

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Re: Dwarven Interrogation, prisoners
« Reply #13 on: May 20, 2012, 12:14:38 am »

Well, YOU might not be able to send out raiding parties, but your CIVILIZATION might be able to.  I honestly have no idea how civilizations work while in Fortress mode; do Civilizations still grow and shrink as time passes, the way they do during world-gen?

The universe freezes when you finish genning the world. So no/
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Bytyan

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Re: Dwarven Interrogation, prisoners
« Reply #14 on: May 20, 2012, 01:07:28 am »

Things do happen. Battles and death. Slowly but surely everyone who isn't an elf or goblin dies of old age or starvation, and most of the former die in goblin raids. The last phase of any lived in world is an age of the frail and the blooded.
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