Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3

Author Topic: Dwarven Interrogation, prisoners  (Read 7321 times)

G-Flex

  • Bay Watcher
    • View Profile
Re: Dwarven Interrogation, prisoners
« Reply #15 on: May 20, 2012, 01:18:42 am »

Things do happen. Battles and death. Slowly but surely everyone who isn't an elf or goblin dies of old age or starvation, and most of the former die in goblin raids. The last phase of any lived in world is an age of the frail and the blooded.

Actually, no, nothing happens except on the local map. None of the other civ creatures at other sites die of old age, even.

The outside world is essentially frozen, with the only exception being that creatures from other sites might spawn on your map as part of war or diplomacy.
Logged
There are 2 types of people in the world: Those who understand hexadecimal, and those who don't.
Visit the #Bay12Games IRC channel on NewNet
== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Dwarven Interrogation, prisoners
« Reply #16 on: May 20, 2012, 12:05:18 pm »

And most of those are generated on-the-spot. Even if there are only three goblins and their pet troll left in the world according to legends mode, that civ will send huge sieges and big squads of trolls to you endlessly.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

DrunkenCaveOgre

  • Bay Watcher
    • View Profile
Re: Dwarven Interrogation, prisoners
« Reply #17 on: May 20, 2012, 02:20:52 pm »

Everyone is talking about goblins and kobolds being interrogated and what not and how it wont work.

Goblins and kobolds arent the only civs, we still have humans, elves and dwarves.

Perhaps humans would give up money for their prisoners back.

Maybe dwarves would offer steel equipment.

What if elves offered exotic animals and food.

I dunno, needs alot more planning
Logged

CorruptUser

  • Bay Watcher
    • View Profile
Re: Dwarven Interrogation, prisoners
« Reply #18 on: May 20, 2012, 03:58:16 pm »

Dwarves are your own civilization.  I doubt you would be able to interrogate your own cousins.  But yes, Humans and Elves would be able to exchange for prisoners.  Money is kind of worthless IMHO, but I wouldn't mind receiving 50 logs or 20 steel bars or something along those lines for a soldier, twice that for the squad leader, etc.  You might be able to end a war sooner with an exchange of some kind involving prisoners.

And yes, I would like to exchange an elf prisoner for a tame Giant Mosquito (seriously, I want a breeding pair; say hello to my army of flying giant carp!) or something.  Hey, it would actually make me want to start some wars, just for prisoners to exchange.  Not sure what Dwarven ethics say about that though.

Also, would be nice if you could request stuff of the Elf/Human merchants.
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Dwarven Interrogation, prisoners
« Reply #19 on: May 20, 2012, 06:32:24 pm »

Well, torture for information is unthinkable, but...that's torture. Assault is punished seriously. Dwarves WILL_ACCEPT_TRIBUTE.

There's not a lot about prisoners in the raws.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Niyazov

  • Bay Watcher
  • shovel them under and let me work - I am the grass
    • View Profile
Re: Dwarven Interrogation, prisoners
« Reply #20 on: May 20, 2012, 10:32:33 pm »

so we can get them to lead them to treasure.

if a kobold really knew where treasure was do you think it would be skulking around your fort trying to steal used socks?
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Dwarven Interrogation, prisoners
« Reply #21 on: May 21, 2012, 06:31:36 am »

Kobolds can't talk. Same problem with goblins (and humans, and dwarves) too, I suppose.
Of course, they could claim to know where treasure is to get you not to kill them, and sometimes...that treasure could be real.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

UHaulDwarf

  • Bay Watcher
  • kiwisbybeat.com/minus
    • View Profile
Re: Dwarven Interrogation, prisoners
« Reply #22 on: May 21, 2012, 12:56:07 pm »

Kobolds can't talk. Same problem with goblins (and humans, and dwarves) too, I suppose.
Of course, they could claim to know where treasure is to get you not to kill them, and sometimes...that treasure could be real.
Dwarfs talk, and they can be quite loud too when they are in the mode.
As for treasure, it could always be the kobold's hidden stash of socks.
Logged
"Only two things are infinite, the universe and human dwarven stupidity, and I'm not sure about the former." Albert Einstein Urist McStein

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Dwarven Interrogation, prisoners
« Reply #23 on: May 21, 2012, 09:09:22 pm »

For what I pray is the last time:

IT MAKES NO SENSE FOR DWARVES TO INTERROGATE OTHER DWARVES. THEY ARE ALL THE SAME CIVILIZATION. THANK YOU FOR PUTTING UP WITH MY BOLD ALL-CAPS.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

CorruptUser

  • Bay Watcher
    • View Profile
Re: Dwarven Interrogation, prisoners
« Reply #24 on: May 21, 2012, 09:23:28 pm »

We may one day have civilizations beyond the current 5; Kobolds were only added as a Civ a few months ago IIRC.  Each world could have a few random manbeast civilizations; one world could have Badgermen forming cities, while another world has Mooseman cities.  And not just new species civilizations, but rival civs in the same species.  You know how there are 4 dwarf civs to choose from at the start?  Nothing says that all dwarves are permanently allied.  But until then, no torturing dwarves.

Logged

Jeoshua

  • Bay Watcher
  • God help me, I think I may be addicted to modding.
    • View Profile
Re: Dwarven Interrogation, prisoners
« Reply #25 on: May 22, 2012, 12:46:24 am »

We may one day have civilizations beyond the current 5; Kobolds were only added as a Civ a few months ago IIRC.  Each world could have a few random manbeast civilizations; one world could have Badgermen forming cities, while another world has Mooseman cities.  And not just new species civilizations, but rival civs in the same species.  You know how there are 4 dwarf civs to choose from at the start?  Nothing says that all dwarves are permanently allied.  But until then, no torturing dwarves.

Kobolds have been around since 23a at least, and have been an actual cave-dwelling civ since 40d.  More than a few months.  They just tended to die out in 31.25.

Manbeast civilizations already exist underground, although they are not currently all that random.  You could make them more random by making an aboveground civilization you many [CREATURE:x_MAN] entries in it instead of just the one.

Nothing says that there WILL be 4 Dwarf civilizations.  Some worlds are generated with fewer, some with more.

And finally, their ethics do in fact say that they are permanently allied.  They share the same ethics, same creature type, same site types, same religion spheres, and same language symbols.  They are allies in that respect, although they do not currently mutually defend each other.  "At Peace" is a better way to put it.
Logged
I like fortresses because they are still underground.

Niyazov

  • Bay Watcher
  • shovel them under and let me work - I am the grass
    • View Profile
Re: Dwarven Interrogation, prisoners
« Reply #26 on: May 22, 2012, 11:13:05 am »

For what I pray is the last time:

IT MAKES NO SENSE FOR DWARVES TO INTERROGATE OTHER DWARVES. THEY ARE ALL THE SAME CIVILIZATION. THANK YOU FOR PUTTING UP WITH MY BOLD ALL-CAPS.

Crimes. "Who are your accomplices in your sinister scheme to defy the count's work order for 3 crystal glass items?" Admittedly, it would make more sense if the dwarven justice system was actually evidence-based.
Logged

Corai

  • Bay Watcher
    • View Profile
Re: Dwarven Interrogation, prisoners
« Reply #27 on: May 22, 2012, 08:21:26 pm »

Were in 1400, right? Democracy brought the idea of fair trial, fair trial is what got the idea of evidence. Waaaay back then, you could cut yours with someone's knife, run up into town, scream "URIST STABBED ME! HELP!" and then the police will just go and maul good ole' Urist.
Logged
Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Niyazov

  • Bay Watcher
  • shovel them under and let me work - I am the grass
    • View Profile
Re: Dwarven Interrogation, prisoners
« Reply #28 on: May 23, 2012, 12:02:18 am »

Were in 1400, right? Democracy brought the idea of fair trial, fair trial is what got the idea of evidence. Waaaay back then, you could cut yours with someone's knife, run up into town, scream "URIST STABBED ME! HELP!" and then the police will just go and maul good ole' Urist.

uh I have a hard time believing this

also in 1400 police as we conceive of them did not exist.

anyway fairness doesn't come into it. Any society in which courts of law exist possesses them because summary judgement is not regarded as sufficient. Democracy is not neede for it.
Logged

Sadrice

  • Bay Watcher
  • Yertle et al
    • View Profile
Re: Dwarven Interrogation, prisoners
« Reply #29 on: May 23, 2012, 01:16:51 pm »

People didn't suddenly start not being stupid the moment america was founded.  Even (actually,  especially) the spanish inquisition was evidence based, requiring a certain number of witnesses for someone to be convicted.  Of course the standard for what constituted evidence was not always very sensible...
Logged
Pages: 1 [2] 3