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Author Topic: What World Gen Do You Use?  (Read 851 times)

targetstar

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What World Gen Do You Use?
« on: May 18, 2012, 10:42:22 pm »

no like, useing the vanilla DF, what things do you put down for a new map, that is both fortress 1st, then an adventure comes to explorer it afterwards

also a random question...

if you put things inside a room, and then seal it up and abandon the fortress. and then when you adventure comes, and destroy the wall (useing lever base cave ins) will the stuff in there still be in there?
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vassock

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Re: What World Gen Do You Use?
« Reply #1 on: May 18, 2012, 11:30:12 pm »

I like embarking on a volcano so I use 125 year small world so I can gen it quickly a few times if I need to until I find a suitable volcano. I set resources to everywhere.
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ichigo2862

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Re: What World Gen Do You Use?
« Reply #2 on: May 18, 2012, 11:38:39 pm »

In my world gens the only thing that typically vary between worlds is the size of the map and length of history. I mostly use high settings for everything, sites, monsters, minerals, etc.
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JTTCOTE

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Re: What World Gen Do You Use?
« Reply #3 on: May 19, 2012, 02:50:23 am »

I use advanced world gen to make tonnes of volcanos and minerals everywhere, but otherwise leave things at default.
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Re: What World Gen Do You Use?
« Reply #4 on: May 19, 2012, 03:01:08 am »

While I was messing around with the Adv. World Gen to try and get the best world for my tastes, I just kept getting world rejections. Probably due to the preset ratios in there being really high compared to the world size I had chosen and without proper documentation (even on the wiki) these ratios make no real sense since they are, to me, arbitrary numbers that shouldn't be linked to the world size.

So I pretty much just use the Basic World Gen with the following settings:

Size: Small
History: Short
Number of Civs: High
Number of Sites: High
Number of Beasts: V. High
Savagery: High
Mineral Occurance: Everywhere
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slink

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Re: What World Gen Do You Use?
« Reply #5 on: May 19, 2012, 08:57:07 am »

Medium Region
Minerals 1250 down from 2500
Cavern Layer Openness Min 75 up from 0
Cavern Passage Density Max 25 down from 100
Vampire Number 7 (down from 14)  hoping for fewer Dwarven Civs rules by vampires, it seems to be working but may be co-incidence

And finally, I added this in case I want to reclaim.

Embark Points 10000

In the case I ever decide to reclaim, I want to be able to fully equip my reclaimers with armor, shields, weapons, and war dogs.  I've gotten tired of trying to kill up to three forgotten beasts on the surface using 7 weapons and 6 pieces of armor distributed amongst 7 reclaimers. 

For a normal embark I use actually use fewer than 2000 points, the exact value depending on the number of types of 2 dorfbuck meat types available.
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Garath

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Re: What World Gen Do You Use?
« Reply #6 on: May 19, 2012, 11:03:30 am »

no like, useing the vanilla DF, what things do you put down for a new map, that is both fortress 1st, then an adventure comes to explorer it afterwards

also a random question...

if you put things inside a room, and then seal it up and abandon the fortress. and then when you adventure comes, and destroy the wall (useing lever base cave ins) will the stuff in there still be in there?

your title doesn't seem to match up with your post. I think what you mean is "what you do after a new world gen", set up a fort, only forts, explore with adventurer later, make adventurer firsts forts later, whatever. Am I right?

to random question: nope, no luck. Items are scattered anyway, though having stuff in heavy bins (silver, lead, platinum) is supposed to limit this a bit. DFhack has the possibility of marking a site as a lair, stopping item scatter.
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