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Author Topic: Sieges  (Read 1916 times)

JTTCOTE

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Sieges
« on: May 17, 2012, 10:46:19 pm »

I'm stuck in my world (Have savescummed more than 10 times trying to get past this year). Basically, I have a mild tantrum spiral and a goblin siege that happens 2 months after my savescum. I can put resources into giving every dwarf a room and that will stop the tantrum spiral, but then I get the siege. I can build defenses, but then I get the tantrum spiral. Is there any way I could get my fort to ignore the siegers without painful burrow-making? My army isn't up for the task as if even one dies, the tantrum spiral starts again.
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Daenyth

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Re: Sieges
« Reply #1 on: May 17, 2012, 10:53:26 pm »

Drawbridge with a dry moat, and ensure your dorfs aren't outside.

And set up a civilian alert burrow.
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JTTCOTE

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Re: Sieges
« Reply #2 on: May 17, 2012, 11:02:00 pm »

Yes, I have all of that, but the siegers just wait on the edge of the map and kill any dwarves that get close if I let them outside. My map has no flux so I HAVE to trade with the dwarven caravan that comes right before. But if I let them out to haul stuff to the depot and back, Urist McWoodCutter gets killed and tantrum spiral ahoy.

Say, if I restricted all my dwarves to a burrow on the depot and walled it off, would that work? Would I get job cancellation spam because they can't leave their burrow to stockpile it? Will they eat the food I trade for (thats not in a stockpile) or starve?
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Corai

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Re: Sieges
« Reply #3 on: May 17, 2012, 11:14:52 pm »

Wall off your entrance, go up to soil, make a small plot and brewery, wait a year off of the small plot and stuff and wait for them to leave. Let the caravans die, collect it later.
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

NTJedi

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Re: Sieges
« Reply #4 on: May 17, 2012, 11:18:47 pm »

I say only give rooms to the unhappy dwarves instead of all dwarves and spend the rest of your time building crossbows and bolts. An army of unskilled crossbowdwarves is still extremely deadly.  A few skillfully placed towers with fortifications and the only real trouble would be elite goblin archer types.
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JTTCOTE

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Re: Sieges
« Reply #5 on: May 18, 2012, 01:04:26 am »

I don't have too much fortress wealth so the wave consists of 10 goblin hammermen or lashers (easy enough) and a named giant cave swallow ridden by another hammerman. He's what I'm worried about.


You know, after all these savescums I've had it. I'll rob the caravan by demolishing the depot and seal the fortress off, waiting out the year. Who cares if they don't bring stuff next time.

Wish I wasn't so low on wood though.
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weenog

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Re: Sieges
« Reply #6 on: May 18, 2012, 01:28:12 am »

Think it might be the savescumming that's hurting you most.
My map has no flux so I HAVE to trade with the dwarven caravan that comes right before.
Did you read this between typing it and posting it?  Flux is a luxury, not a necessity.  You can do without steel.

Try not resetting when things go south.  If you lose, fine, but fight tooth and nail to hang on as well as you can.  Getting past this year isn't going to do anything for you, in the long run.  Learning to handle setbacks will, but you can't do that if you keep hitting the reset button instead of coping and cleaning up the best you can.
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Viking

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Re: Sieges
« Reply #7 on: May 18, 2012, 01:46:27 am »

Good advice there. Surviving is indeed more important than steal. Bolt down the hatches, ignore the outside world if you need to and focus on morale.
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caddybear

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Re: Sieges
« Reply #8 on: May 18, 2012, 04:53:24 am »

Steel is very nice but not absolutely required versus goblins. It makes a difference if you have the Fortress Defense and the bigger baddies start to show up, though. Also yeah, better if you lose that fort and learn where it all went down and try to avoid it next time. That is all really, just parroting the other posters here but they are words of the wise.
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JTTCOTE

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Re: Sieges
« Reply #9 on: May 18, 2012, 07:02:48 am »

Yeah, took the advice and abandoned. I don't like to see my dwarves die (Besides the 15 children I had in my crypts.)


Yep, lesson learned. Children will commit suicide if you don't make clothes.
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NTJedi

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Re: Sieges
« Reply #10 on: May 18, 2012, 11:36:09 am »

you can't do that if you keep hitting the reset button instead of coping and cleaning up the best you can.
Agreed... if you keep reloading a game to provide only the results you want then you're playing a story with a guaranteed happy ending instead of a game where losing is a possibility. 
The only time I reload a game is when the game crashes, otherwise I continue to play no matter where the cards land.


**UPDATE:   Just had one of those bad events... where my only legendary gem setter decided to take the baby outside the fortress to experience some nature during a siege with goblin crossbowmen.  Litterally she had no job and was just walking around.  She also ignored the burrow order.   It might take me a year or so to replace her.
« Last Edit: May 18, 2012, 12:24:11 pm by NTJedi »
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slothen

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Re: Sieges
« Reply #11 on: May 18, 2012, 12:25:13 pm »

Wall off the outside, or wall off the exit once the traders arrive.   Flux should not be a priority.  Don't worry about rooms if you're in the middle of a tantrum spiral.  Take your existing rooms and assign them to the happiest dwarfs that you can find by looking at dwarf therapist.  Focus on booze production, coffin production, and burial ONLY.  These are the most important things.  Take your happy dwarfs (probably the most recent immigrants with no friends) and make an inactive squad with them and give them all your armor, so they're less likely to die to berserk dwarfs.  Be ready to kill a berserk dwarf ASAP.  Make a bigger dining hall/meeting room so not everyone is friends all the time, that's probably why you have a tantrum spiral.  The goal of a tantrum spiral is not to stop it in its tracks, but to ensure that when its over you have some sane survivors with adequate booze once everyone else dies.  And make sure to bury everyone.
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GreatWyrmGold

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Re: Sieges
« Reply #12 on: May 18, 2012, 05:18:02 pm »

You need food, too, but that's usually provided in the midst of alcohol production.
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JTTCOTE

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Re: Sieges
« Reply #13 on: May 18, 2012, 05:32:28 pm »

See, that's the thing. Is there a Dwarf Therapist for mac?
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NTJedi

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Re: Sieges
« Reply #14 on: May 18, 2012, 06:01:11 pm »

See, that's the thing. Is there a Dwarf Therapist for mac?
Nope... but I've heard of people using MAC and running a virtual machine of a windows OS.
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