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Author Topic: Space Mecha Turn Based Game OOC Thread!  (Read 6706 times)

Tsuchigumo550

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Re: Space Mecha Turn Based Game OOC Thread!
« Reply #30 on: May 21, 2012, 05:38:04 am »

Can't resist this.
[Dead Tsuchi]: Believe in the me who believes in you!
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Twi

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Re: Space Mecha Turn Based Game OOC Thread!
« Reply #31 on: May 21, 2012, 06:44:17 am »

Can't resist this.
[Dead Tsuchi]: Believe in the me who believes in you!
Who the hell do you think we are?!?!?
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Tsuchigumo550

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Re: Space Mecha Turn Based Game OOC Thread!
« Reply #32 on: May 21, 2012, 07:15:13 pm »

Our team seriously needs a name, just so I can scream it at the top of my lungs once Sanya dies and Tsuchi reincarnates.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

RAM

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Re: Space Mecha Turn Based Game OOC Thread!
« Reply #33 on: May 21, 2012, 07:44:07 pm »

Is Tsuchi's ghost going to haunt the ship for the rest of its life?
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Tsuchigumo550

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Re: Space Mecha Turn Based Game OOC Thread!
« Reply #34 on: May 22, 2012, 08:09:23 pm »

Totally. Absolutely. Yes.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

RAM

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Re: Space Mecha Turn Based Game OOC Thread!
« Reply #35 on: May 22, 2012, 08:27:20 pm »

By the way, the most active times for the game are the least active times for me. I will try to give three orders at once but nominating a second might be a good idea. Possibly Tiruin as we may spend much time conjoined. Possibly not as I intend to cause as much trouble for them as I am able without deliberately compromising the mission...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Haspen

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Re: Space Mecha Turn Based Game OOC Thread!
« Reply #36 on: May 23, 2012, 03:56:49 am »

I have time at European afternoon/evening anyways, and besides, I rarely post more than one turn per day. Tiruin is from Asia and he is able to write something once a day, which is absolutely OK with me.
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Twi

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Re: Space Mecha Turn Based Game OOC Thread!
« Reply #37 on: June 04, 2012, 08:05:43 pm »

Aaand this is the part where I pull out ze techno-wikibabble on ...stuff.
You have been warned! :P

EDIT: I figured I'd post a bit about all this EMP and radiation nonsense. This may be a bit too complex, so someone who's better at simplifying than me can feel free to simplify it if anyone wants to use them. Note: In real life, I don't believe radiation causes immediate pain. However, I had to make the symptoms of moderate radiation poisoning more relevant to the right now.
Spoiler (click to show/hide)
« Last Edit: June 05, 2012, 12:34:32 pm by Twi »
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Haspen

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Re: Space Mecha Turn Based Game OOC Thread!
« Reply #38 on: June 05, 2012, 02:23:01 pm »

I've been covertly adding few utilities and weapons over last week :P Just saying.
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Twi

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Re: Space Mecha Turn Based Game OOC Thread!
« Reply #39 on: June 05, 2012, 02:28:31 pm »

Yes, I see them :P
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Taricus

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Re: Space Mecha Turn Based Game OOC Thread!
« Reply #40 on: June 05, 2012, 02:31:12 pm »

Not like there is much new ones :P

Also wondering why the one person that was barking out orders the one that got passed over for promotion? Unless command doesn't think she exi-

Oooohhh, Backstory idea :D
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Twi

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Re: Space Mecha Turn Based Game OOC Thread!
« Reply #41 on: June 05, 2012, 02:32:27 pm »

I noticed that, yes. I was considering having Harpe be like "But Erava should get it!" but I decided against it :P

Also, Harpe has a last name now :3
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Tsuchigumo550

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Re: Space Mecha Turn Based Game OOC Thread!
« Reply #42 on: June 05, 2012, 04:10:28 pm »

Radiation rarely hurts. In fact, I think only the symptoms do- and they never arise immediately.

For instance, when the A-bomb was developed, the lead shield was knocked off and the isotope set free.
The closest person to the isotope died in 2-3 days, and while that was probably painful, it would not feasibly arise until after-mission, meaning radiation sickness is a bad idea, methinks.

I don't think you could have EMPs in space. From what I know, it's from detonating a nuclear warhead in the atmosphere.

However, a similar concept that I'm stealing from Gundam 00 is hi-energy weapons that can cause damage. Something like radiation along the same scale, where high particle exposure could lead to pain and horrible effects. I assume only high-ranking Tsuans would have crippling particle weaponry, where the other boss/sub-bosses would have ones that only cause pain. Which, if hit, could do anything from cripple accuracy to skipping a turn.

Another concept is Shields. Massive hunks of metal with sub-grade reflective coatings that, while it cannot take all damage, do well to block attacks.

Using one is simple. Instead of moving, Raise your shield. While you can fire and defend, you have to lower your shield before moving again.
The shield formula is simple, although not at first glance:

(Damage Roll Result)-((Shield Defense Number)/(Number of enemy attacks +1))

This means if one enemy attack was to deal 60 damage, and your shield had a defense number of 40, (60-(40/2)), (60-20), (40)
The new damage amount is 40.

Shields do less effectively against a multi-attack onslaught.
For instance:
If two attacks from the same enemy deal a total of 120 damage, with the same shield, 60-13 instead of 60-20.

Another device that I thought of would be a "capture" device.
If the higher ups are interested in Tsuan tech, the devs get to work.
When the devs get to work, they make some fun toys.

Such as the Net Bazooka, which is a large, one-shot launcher with four barrels with one missile in it each. Between the missiles is a wire net charged heavily with energy. It only works on a Tsuan with no shields left. Boss units get +50 to the break roll.
The only one that would be available would more'n likely be the crappy prototype- set at 10, enemy rolls a d100 against that 10.

Meh. That's just some ideas. I'll probably have more later...

Oh, like this dual shoulder weapon idea. It fits on both, so it takes up a weapon and utility slot.
It's a battery/tackle system.
It boosts the generator capacity at the start of the mission allowing for longer mission time, and offers a new attack.
The attack utilizes the booster, taking up energy and allowing the suit to dash forward at an enemy one space away despite having already moved (Costs more energy). Requires a lock on, though, so no free moves.

Dear god someone stop me.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Twi

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Re: Space Mecha Turn Based Game OOC Thread!
« Reply #43 on: June 05, 2012, 04:15:57 pm »

Radiation does not indeed produce pain. It's not really that realistic, mostly to make sure people actually notice (much unlike real life.)

Yes, NUCLEAR EMP requires atmosphere to generate. But there are a lot of other ways to get an EMP that require neither atmosphere(Technically, I think the magnetic field of earth is more important) nor nukes.

No, I refuse to stop you.
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Haspen

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Re: Space Mecha Turn Based Game OOC Thread!
« Reply #44 on: June 05, 2012, 04:17:42 pm »

This brings too many variable and equations into a game I want to keep simple.

Ideas of radiation and mechanics based on that rejected :P
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.
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