I can help with making new suit ideas and weapons and whatever, I have literal notebooks filled with mech game ideas.
If nothing else, I can name something?
Note that whatever I post is just a guide- something that obviously has too much dakka to be given to newbs should be toned down.
I are suck at balance.
In fact, I'm going to start throwing ideas in this spoilerbox and tell you whenever something significant goes in
Also note that in the descriptions, most reference a "strange engineer". That's my little monkier.
[NO PORT] means nothing can be equipped there.
[LOCK] means a part cannot be switched.
[DUALTYPE] is a two-weapon-in-one deal, but these are rare and often a useless compromise.
unless it's the Grind Lance... [STAGGER],[KNOCKBACK],[SCRAMBLER], and others to be listed here are Status Effects. They are described, but may later show the tag and a activation percent- the first few times this is seen it's written out. All of them are -fairly- easy to track, like Stagger which reduces an enemy affected to only be able to use one weapon, no move. Knockback will send an opponent flying a number of spaces, Scrambler can stop enemies from using weaponry, etc. They all last one turn, so nothing overlaps too bad.
Note for total gen capacity i am using (shield total x2 + 1/4th Shield Total)
I'm also hoping formulae I write are understandable...
Name: Laplace I
Class: Special Ops
Hull Points: 350/350
Shield Generator: 500.20
Initiative Factor: 2.0
Evade Capability: 25%
Reactor Capacity: 1125/100
Armaments:
-Main weapon:
--Heavy Slug Rifle [A: 20/20]
-Side weapon:
--Slug Rifle [A: 40/40]
-Missile launcher:
--[NO PORT]
-Utilities:
--Anti Lock Chaff (Roll divided by 2 subtracted from Enemy Hit Chance Roll = New Enemy hit Chance Roll) [LOCK]
Desc: A very strange suit made by a very strange man. It lacks a Missile Launcher port, replacing that with a special armament that is used to confuse enemy missiles. This mech's head is actually a radar dish, and while fragile, it's useful for communications. This model was originally a surveillance-type, before being recrafted by the strange engineer.
Name: Metal Hound
Class: [CLASSIFIED]
Hull Points: 750/750
Shield Generator: 300.30
Initiative Factor: 1.0
Evade Capability: 15%
Reactor Capacity: 675/60
Armaments:
-Main weapon:
--Heavy Gauss Rifle [A: 12/12]
-Side weapon:
--Light Slug SMG [A:125/125]
-Missile launcher:
--Judgement [A:16/16]
-Utilities:
--Slot Empty
--Slot Empty
Desc: A very heavily armored suit, but it doesn't look like it was made to fight Tsuan suits. if not that, what could it be? It is a fairly old mech, but...
Name: Inari
Class: Front Line Assault
Hull Points: 550/550
Shield Generator: 400.30
Initiative Factor: 3.0
Evade Capability: 25%
Reactor Capacity: 775/75
Armaments:
-Main Weapon
--EMP Cannon [A:4/4]
-Side Weapon
--Light Slug SMG [A: 125/125]
--Light Slug SMG [A: 125/125]
-Missile Launcher
--Scatterer [A: 60/60]
-Utilities
--Syn-Metric FCS (Allows two identical side weapons to be used in one turn.)
Name: Light Slug SMG
Damage Type: Metal
Ammo: 125, 5 per shot
% Hit: 65
Damage: 10-30
Range: Short
Special: -
Name: Judgement
Damage Type: Metal
Ammo: 16, 2 per shot
% Hit: 40
Damage: 40-80
Range: Short-Long
Special: 20% chance that whenever this hits the hull of an opponent it will be unable to move next turn (Only fires 1 weapon.) [STAGGER]
Name: EMP Cannon
Damage Type: Metal
Ammo: 4, 1 per shot
% Hit: 60
Damage: 20-60
Range: Medium-Long
Special: 80% chance of [SCRAMBLED], caused by an EMP. Even Tsuan suits are not impervious, their shields falter and die out. It requires repairing at a base to fix.
It also makes a really, really annoying noise, ever play ACV? Like those really weird laser suits from Contaminated Zone (Order Missions)
Name: Lancelot MS/Blade [DUALTYPE]
Damage Type: Metal / Metal
Ammo: 1, 1 per shot /
% Hit: 50 / 50
Damage: 40-120 / 50-100
Range: Short / Med-Long Range
Special: After using the Ranged attack, this weapon becomes useless. It can be used as a blade if the ranged attack is unused.
---
Tsuan Only Weapons
-Tsuan suits are more advanced, and some have some very destructive weapons built right into the core. They're mostly unuseable because they either get destroyed or have Tsuan technology security locks.
--Most are boss-type weapons- the kind of destruction that a boss truly deserves.
[Grinder Lance]
[DUALTYPE]
Name: Grinder Lance
Damage Type: Metal
Ammo: -
% Hit: 50
Damage: 100-200
Range: Short
Special: 5% chance to disable a weapon. 5% chance to destroy unit without damage calculation if the attack hits and the target has no shields.
Name: Grinder Eraser
Damage Type: Laser
Ammo: 1, 1 per shot
% Hit: 30
Damage: 200-400
Range: Short-Long
Special: 80% shield peirce, fires in a straight line, goes through anything it hits- complicated angles can be done with slope or MS paint lines.