Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Did you have fun with this?

Yes
- 4 (14.3%)
No
- 1 (3.6%)
It was fun for a long time but towards the end it just started to drag
- 6 (21.4%)
I wish I could have joined in.
- 17 (60.7%)

Total Members Voted: 28


Pages: 1 ... 100 101 [102] 103 104 ... 306

Author Topic: If Bay Forum were a Mountain Hall, continued... FULL DISCLOSURE  (Read 266407 times)

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: If Bay Forum were a Mountain Hall, continued...
« Reply #1515 on: May 29, 2012, 08:52:14 pm »

HugoLuman shuddered suddenly, bumping the doorway of weird's lab and startling him. "Say, weird, you seen that Zanzetkuken guy lately? I just figured out something very bad."
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Zanzetkuken The Great

  • Bay Watcher
  • The Wizard Dragon
    • View Profile
Re: If Bay Forum were a Mountain Hall, continued...
« Reply #1516 on: May 29, 2012, 08:52:46 pm »

[snip for sanity]

There are civilizations that are too far away to affect the games, and those would be obliterated.  Only what affects the stuff is retained.  Oceans would merge, and the planes combining would only be the areas that are well known.  Others that are not posted are not in the mix, and only then, only the ones that are known by a decent portion of the forumites, or in the hall of legends are combining.  The ones that have fallen from memory are farther away, so all of it could fit onto a world that is that large.  Plus, you forgot about the other hemisphere.

Of course there would be two hemispheres for the temperatures to match up. I didn't forget about that, I didn't think it was important. But the world would still have to be much larger, and you couldn't dump any of the other civilizations or the land they exist on because those civilizations still influence the others, as does the materials they trade which must originate from the land they occupy. Even if these are lost, you'd have to merge the wildlife populations and evil/savagery of each biome that is being merged. There cannot be any loss of landmass with this setup, though, because you couldn't merge them effectively and retain any significant portion of the information they depend on. It absolutely must all be there, even though excess information that hasn't been interacted with previously may be added to conjoin them.

Hugo's explanation actually works the best in that the worlds are still not connected physically but through landmarks or small areas that act as transitions or mass portals, where wilderness that is not part of important information for any world is combined. Enter it from one side, come out the other, enter again and return to the original, with multiple regions like this in each world where they are linked to another. A portion of deep forest nearby could act in this manner as a transition to swordthunders, as our closest neighboring transitional zone.

So it would be any region that is the same, or approximately the same.  That will work.

So the mountains act as a pathway to boatmurdered, a specific portion of the forest is the pathway to swordthunders, different parts of the ocean act as gateways to battlefailed and failcannon.  And the arcs in the second image would be the differing pathways between dimensions.  Of course, the pathways could only link to your dimension, to represent the aftereffects of the time-lock.

You may instead want to speak to happyface, considering he was the only person to see me in your dimension for a long time.
« Last Edit: May 29, 2012, 08:54:37 pm by Zanzetkuken The Great »
Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Corai

  • Bay Watcher
    • View Profile
Re: If Bay Forum were a Mountain Hall, continued...
« Reply #1517 on: May 29, 2012, 08:54:44 pm »

[snip for sanity]

There are civilizations that are too far away to affect the games, and those would be obliterated.  Only what affects the stuff is retained.  Oceans would merge, and the planes combining would only be the areas that are well known.  Others that are not posted are not in the mix, and only then, only the ones that are known by a decent portion of the forumites, or in the hall of legends are combining.  The ones that have fallen from memory are farther away, so all of it could fit onto a world that is that large.  Plus, you forgot about the other hemisphere.

Of course there would be two hemispheres for the temperatures to match up. I didn't forget about that, I didn't think it was important. But the world would still have to be much larger, and you couldn't dump any of the other civilizations or the land they exist on because those civilizations still influence the others, as does the materials they trade which must originate from the land they occupy. Even if these are lost, you'd have to merge the wildlife populations and evil/savagery of each biome that is being merged. There cannot be any loss of landmass with this setup, though, because you couldn't merge them effectively and retain any significant portion of the information they depend on. It absolutely must all be there, even though excess information that hasn't been interacted with previously may be added to conjoin them.

Hugo's explanation actually works the best in that the worlds are still not connected physically but through landmarks or small areas that act as transitions or mass portals, where wilderness that is not part of important information for any world is combined. Enter it from one side, come out the other, enter again and return to the original, with multiple regions like this in each world where they are linked to another. A portion of deep forest nearby could act in this manner as a transition to swordthunders, as our closest neighboring transitional zone.

So it would be any region that is the same, or approximately the same.  That will work.

So the mountains act as a pathway to boatmurdered, a specific portion of the forest is the pathway to swordthunders, different parts of the ocean act as gateways to battlefailed and failcannon.  And the arcs in the second image would be the differing pathways between dimensions.  Of course, the pathways could only link to your dimension, to represent the aftereffects of the time-lock.

-Brightwater should be somewhere, I want to recruit that badass militia captain to fight your dragons. :3-
Logged
Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: If Bay Forum were a Mountain Hall, continued...
« Reply #1518 on: May 29, 2012, 08:58:07 pm »

[snip for sanity]

There are civilizations that are too far away to affect the games, and those would be obliterated.  Only what affects the stuff is retained.  Oceans would merge, and the planes combining would only be the areas that are well known.  Others that are not posted are not in the mix, and only then, only the ones that are known by a decent portion of the forumites, or in the hall of legends are combining.  The ones that have fallen from memory are farther away, so all of it could fit onto a world that is that large.  Plus, you forgot about the other hemisphere.

Of course there would be two hemispheres for the temperatures to match up. I didn't forget about that, I didn't think it was important. But the world would still have to be much larger, and you couldn't dump any of the other civilizations or the land they exist on because those civilizations still influence the others, as does the materials they trade which must originate from the land they occupy. Even if these are lost, you'd have to merge the wildlife populations and evil/savagery of each biome that is being merged. There cannot be any loss of landmass with this setup, though, because you couldn't merge them effectively and retain any significant portion of the information they depend on. It absolutely must all be there, even though excess information that hasn't been interacted with previously may be added to conjoin them.

Hugo's explanation actually works the best in that the worlds are still not connected physically but through landmarks or small areas that act as transitions or mass portals, where wilderness that is not part of important information for any world is combined. Enter it from one side, come out the other, enter again and return to the original, with multiple regions like this in each world where they are linked to another. A portion of deep forest nearby could act in this manner as a transition to swordthunders, as our closest neighboring transitional zone.

So it would be any region that is the same, or approximately the same.  That will work.

So the mountains act as a pathway to boatmurdered, a specific portion of the forest is the pathway to swordthunders, different parts of the ocean act as gateways to battlefailed and failcannon.  And the arcs in the second image would be the differing pathways between dimensions.  Of course, the pathways could only link to your dimension, to represent the aftereffects of the time-lock.

You may instead want to speak to happyface, considering he was the only person to see me in your dimension for a long time.

That kinda makes sense, but it could only be small sections of each biome/region. If it were the entire thing, it would once again become too complex because of the differences in the shape and surface area of the biomes, demanding terraforming. It could happen in small sections, though, perhaps circles of wilderness only a hundred meters or so in diameter.
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Mrhappyface

  • Bay Watcher
    • View Profile
Re: If Bay Forum were a Mountain Hall, continued...
« Reply #1519 on: May 29, 2012, 09:01:50 pm »

Oh lawd, all the duplicated raw dimensions. Also...why is there glistening oil inside me, ztg?
Logged
This is Dwarf Fortress. Where torture, enslavement, and murder are not only tolerable hobbies, but considered dwarfdatory.

Mrhappyface

  • Bay Watcher
    • View Profile
Re: If Bay Forum were a Mountain Hall, continued...
« Reply #1520 on: May 29, 2012, 09:02:34 pm »

He saw checkerboards of obsidian ,impossible towers, ships of the sky, artificial caverns, a colossus of a hammer elf, a farm of merpeople, a machine of calculations, a chalice of steel, a snare of magma, a pyramid of soap...
The images were coming from ztg's memories.
"What are these, dragon?" whispered happyface.
« Last Edit: May 29, 2012, 09:11:27 pm by Mrhappyface »
Logged
This is Dwarf Fortress. Where torture, enslavement, and murder are not only tolerable hobbies, but considered dwarfdatory.

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: If Bay Forum were a Mountain Hall, continued...
« Reply #1521 on: May 29, 2012, 09:03:20 pm »

Duplicated post dimensions, you say? :P
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: If Bay Forum were a Mountain Hall, continued...
« Reply #1522 on: May 29, 2012, 09:13:58 pm »

The links would be in places that break the line of sight. So, sailing down a very particular stretch of ocean until the land was no longer visible could be one place there was a bridge, as could walking around a bend in the heart of a thick forest and finding yourself at the edge of another forest. A tunnel would be particularly good, but most would probably wind up in woods. Narrow mountain passes could work, too.

Breaking the line of sight with the rest of the world makes it easier to imagine the transition, and sometimes harder to realize you've made it, as well as avoiding a head-explodey alien geometries thing just from looking across the path from one world to the next.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Oliolli

  • Bay Watcher
  • [PREFSTRING:unlikeability]
    • View Profile
Re: If Bay Forum were a Mountain Hall, continued...
« Reply #1523 on: May 29, 2012, 11:25:32 pm »

/thinks back to S.T.A.L.K.E.R.

Basically an open field where thick fog tends to gather could also be a transition zone, right? They did it in S.T.A.L.K.E.R. with one of the space bubbles, the people trapped inside were constantly enveloped by a thick fog and no matter where they went they always ended up in the same place. The same idea could be used here. Walk through an open range, fog rises, keep walking, fog dissipates, you are in another dimension.
Logged

Quote from: Girlinhat
When all you've got is an adjustable spanner and an entire freight warehouse of terrifying cogs and gears, everything looks like "just a prototype".
Quote from: ThatAussieGuy
You all turned Swordthunders into a bastion of madness that seems to warp in on itself under its own hatred of sanity.  I'm so happy!
Quote from: Loud Whispers
drowning babies everywhere o-o

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: If Bay Forum were a Mountain Hall, continued...
« Reply #1524 on: May 29, 2012, 11:53:45 pm »

Sure. Only in somewhere usually foggy, though.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: If Bay Forum were a Mountain Hall, continued...
« Reply #1525 on: May 30, 2012, 05:19:06 am »

[The peaks of mountains where clouds build up regularly would work for that.

Also; Dear Armok, I was in the suggestions forum for over two hours. What the HELL was I thinking? That section of the forum needs to come with biohazard warnings attached in the event someone tries to shove their fist through their monitor to strangle anyone that doesn't agree with them. If I wasn't in such a state of disrepair I'd try to write something for this thread. And worst of all I completely and utterly forgot what I was considering suggesting, but as I recall I felt it was pretty damn cool.

So... A portion of what I was thinking:]

The entire fortress was rocked by a sudden tremor, an explosion from deep below. Eric suddenly jumped up from his personal artifact table of mind-games where he had been enjoying dwarven flour bisquits and dwarven syrup and exclaimed "Sonovacrap!" spewing a portion of the meal as he spoke, and bolted out of the room, out the fortress gate and towards the maintenance stairway of the magma pump stack. Off in the distance the decompression and vent shaft for the magma began belching a pillar of thick, grey smoke and ash, the air now smelling of sulfur. His dwarven body could take the toxins and the radiant heat for extended periods, so he proceded down the stairs into the smoke-filled depths to investigate the damage.
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: If Bay Forum were a Mountain Hall, continued...
« Reply #1526 on: May 30, 2012, 09:00:48 am »

HugoLuman headed down to the pump stacks, fearing the worst and wanting to head off any possible FB invasion.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Gizogin

  • Bay Watcher
  • [EVIL][RAWMANCER]
    • View Profile
Re: If Bay Forum were a Mountain Hall, continued...
« Reply #1527 on: May 30, 2012, 10:51:01 am »

[Hmm...  All this talk of portals and planeswalking doesn't really concern me.  I could, however, recruit myself from Hellcannon.  Then all three of me could work together to... do something.  My Hellcannon persona is explicitly able to travel into the Void and back safely anyway, and has the same sort of medical knowledge and attitude to boot.]
Logged
Quote from: franti
"Let's expose our military to zombie-dust so they can't feel pain. They don't NEED skin."
Quote from: Ipwnurmom221
One FB post. Many dick jokes. Pokemon. !!VOLCANO!!. Dwarven mood thingee. Derailment itself. Girlinhat's hat. Cuba. Karl Marx. This is why i love Bay12 forums.
The rest of my sig.
Fear the fluffballs

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: If Bay Forum were a Mountain Hall, continued...
« Reply #1528 on: May 30, 2012, 11:29:09 am »

[Can't you just imagine all the refugees from hellcannon bursting out of a blizzard onto the tundras of this world, screaming in terror as they fled from the undeath? :P]


Eric ran down the stairs as fast as he could. Faster than one should ever attempt to run down such a cramped stairway. He stumbled, tumbling down maybe a full story before catching himself, but seeing himself unharmed he got up and kept running. The smoke was thick and nauseating enough to kill a human, but dwarves needed little oxygen, keeping an extra supply of oxygenated blood in their otherwise worthless livers, and using their high alcohol content in conjunction with their beards to scrub free oxygen from the air. He could hear another stumbling down the stairwell behind him, panting, and a full minute after he'd reached the bottom, the now-draconic Hugoluman lurched down the last flight of stairs and stumbled headlong onto the ground in a rather clumsy manner. Eric surveyed the damage; the bottom floor of the stack was now filled with magma, which was exactly as it should have been, but there had been a massive explosion that wiped out the platform directly above that was meant to house the first of the pumps. That could be rebuilt. Unfortunately, there was also a massive section of the roof near the other end of the room, where magma was meant to pour in to feed the pumps, that had collapsed, and magma had shot out across the entire structure, making it hazardous to even stand on the stairwell as he was.

It was just as he'd feared; the magma here was part of a massive plutonic chamber, viscous and cool, comparatively, of intermediate composition with massive levels of dissolved gasses. There had been no mining designations set to be dug down here currently, but stuck into the wall on his right was a copper pickaxe, the wooden handle very badly charred. Some fool had come down to prepare the gate area and link it to the magma sea, probably hoping to get some praise for working ahead of schedule. But in this case the schedule was very, very important, and the idiot was dead. He'd intended to wait another week for some sort of mechanical automation to be made to puncture the hole and avoid any loss of life.

Hugo was staring at the spectacle, silent. So, Eric logically asked the dragon, "would you mind taking one of these boulders down there and plugging up the hole at the other end of the room? I understand dragons are perfectly at home in the magma, and I need that hole plugged before this gets any worse."
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: If Bay Forum were a Mountain Hall, continued...
« Reply #1529 on: May 30, 2012, 12:09:06 pm »

(Can't reply any more till I get home.)

"Umm... sure, I guess. What's the problem here?"
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?
Pages: 1 ... 100 101 [102] 103 104 ... 306