Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 39 40 [41] 42 43 ... 67

Author Topic: ☼MASTERWORK☼ DF - 1.9 - Succession Fort  (Read 87967 times)

zenerbufen

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #600 on: August 13, 2012, 06:55:29 pm »

I have internet, sign me up for a turn. As soon as my turn comes around zen will lead an expedition down to get it done.

edit -snip-

So yeah, I'm feeling allot better now, when is my turn? :)
« Last Edit: August 14, 2012, 01:05:26 am by zenerbufen »
Logged

Firehawk45

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #601 on: August 13, 2012, 07:32:33 pm »

I would say give the turn to Zene ASAP, I think something to distract him from... other things would be quite good ;)
Logged

Panopticon

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #602 on: August 13, 2012, 08:18:53 pm »

If you want it you can have it, the last turn ended on summer and I am about midway through fall right now so not a lot of effort has been lost, you can pick up the previously posted save at the end of summer, play it through spring, then do a full year if you like, or I can finish out the current year and pass it on to you. Whatever you like.
Logged

zenerbufen

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #603 on: August 13, 2012, 08:26:09 pm »

If you want it you can have it, the last turn ended on summer and I am about midway through fall right now so not a lot of effort has been lost, you can pick up the previously posted save at the end of summer, play it through spring, then do a full year if you like, or I can finish out the current year and pass it on to you. Whatever you like.
Finish your turn. -snip-
« Last Edit: August 14, 2012, 01:06:04 am by zenerbufen »
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #604 on: August 13, 2012, 10:14:07 pm »

I am fairly certain that you shouldnt post illegal-anything on the internet, so you might want to reconsider that long post.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

zenerbufen

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #605 on: August 14, 2012, 01:17:30 am »

I am fairly certain that you shouldnt post illegal-anything on the internet, so you might want to reconsider that long post.
? I don't under stand? better safe than sorry?.... -snip- -snip- -snip- -snip-

I am, having my brother, who has never played DF play MWDF using the new manuel as a guide... not going well.... he is super confused.. Re-order might be good... i.e. big glaring, world gen should be before embark I think I might maybe have more feedback on this...later... discussion of 'look', designations, stock piles, 'Q' menu, and 'Building' in that order in a 'newbie' section immediately following embark/choosing group section would be helpfull.

Ishar

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #606 on: August 14, 2012, 01:46:49 am »

Current turn list:

Panopticon
Zenerbufen
Ishar
smakemupagus
Meph (whenever he's ready)
Logged
Shadytorments, a Masterwork DF community fort - RESTARTED as Newtorments!

Panopticon

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #607 on: August 14, 2012, 02:24:08 am »

Game is chugging along, I'll have a Fall-Winter update up tomorrow.
Logged

smakemupagus

  • Bay Watcher
  • [CANOPENDOORS]
    • View Profile
Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #608 on: August 14, 2012, 02:33:32 am »

On the turn list, sounds good although my computer isn't state of the art, so if you guys have trouble with FPS i might be swamped.  I'll give it a shot though.

Panopticon

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #609 on: August 14, 2012, 03:14:54 am »

Oh man, update is still tomorrow, but I gotta mention this:
Zen's life just keep getting worse, currently being haunted by the ghost of his dead child. Slab engraving is underway, however no one seems to want to do it.
Logged

Ishar

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #610 on: August 14, 2012, 03:34:33 am »

On the turn list, sounds good although my computer isn't state of the art, so if you guys have trouble with FPS i might be swamped.  I'll give it a shot though.

If all goes well, Zen destroys the undead before your turn rolls around. If he doesn't, I'll try to do the same. If I don't, that will mean the death of the fort anyway, since the place is practically doomed at the moment we lose our top two fighters.
Logged
Shadytorments, a Masterwork DF community fort - RESTARTED as Newtorments!

Panopticon

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #611 on: August 14, 2012, 04:23:49 am »

The ants are doing a decent job on the undead, the visible ones number perhaps a dozen by now. I am working on a Philosopher's Stone right now and should have a Lifemancer by the end of Spring perhaps, assuming the RNG is kind to me. Currently leaning towards making myself the Lifemancer, but taking suggestions. If we can keep him relatively safe it won't matter if Ishar and Darkhawk get killed, the mage can just bring em back.
Logged

Firehawk45

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #612 on: August 14, 2012, 06:31:40 am »

Is it possible to somehow bring the ants into the Spoilermansion? That would save us a lot of work.
Logged

Ishar

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #613 on: August 14, 2012, 07:25:17 am »

The ants are doing a decent job on the undead, the visible ones number perhaps a dozen by now. I am working on a Philosopher's Stone right now and should have a Lifemancer by the end of Spring perhaps, assuming the RNG is kind to me. Currently leaning towards making myself the Lifemancer, but taking suggestions. If we can keep him relatively safe it won't matter if Ishar and Darkhawk get killed, the mage can just bring em back.

About that. What happens when a character gets resurrected? Is it a COMPLETE healing, or I shouldn't hope for something like regrowing limbs? How far can a body go before it can't be resurrected? Beheading? Cave-in? Fire? Magma? Blowing into bits? Anybody has any solid science about this? If you can revive a single head and/or a headless body, then holy shit, we only have to behead Darkhawk a few times to multiply him!
By the way, I wish to become a stonebound, if possible. I don't know what's our status on runes.
« Last Edit: August 14, 2012, 07:50:38 am by Ishar »
Logged
Shadytorments, a Masterwork DF community fort - RESTARTED as Newtorments!

Firehawk45

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #614 on: August 14, 2012, 09:07:47 am »

A Legion of Darkhawks.... yeah, i could like that idea.... but the part with the "beheading" isnt really on my agenda :D
Logged
Pages: 1 ... 39 40 [41] 42 43 ... 67