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Author Topic: ☼MASTERWORK☼ DF - 1.9 - Succession Fort  (Read 88003 times)

Meph

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #555 on: August 04, 2012, 03:25:00 pm »

I am German. I am going home the first time in 1,5 years.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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Firehawk45

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #556 on: August 04, 2012, 03:27:37 pm »

1,5 Jahre? Hat sich nicht viel geändert in der Zeit :D

So, how is the fort doing and whos turn is it?
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Stormbuilder

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #557 on: August 04, 2012, 05:08:19 pm »

So, is it my turn? If so, where is the link? Firehawk did not seem to post it, or I missed it.
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Firehawk45

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #558 on: August 04, 2012, 05:18:01 pm »

The link is in the spoiler, but you have to end my year too
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Stormbuilder

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #559 on: August 04, 2012, 07:53:48 pm »

Opened up the save and saw the fort for the first time.

First impressions:

1. What the fuuuuuuuuu?
2. FPS is stable at 25. Eh...not great, but can live with it.
3. Should it be possible to have both a zweihandler and a shield?
4. A legendary crutch walker! Poor guy, I don't want to know what he has been trough.
5. I'll need at least a few hours to understand how this fort works.
6. 110 notable kills and 16 other kills? What the fuuu? Can dwarves of the legion be safely transformed into stonebound? Do the retain their improved learning?
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Panopticon

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #560 on: August 04, 2012, 08:24:45 pm »

1: Yeah, it's a mess, a glorious mess, I like to look at the dead/missing screen once in a while for laughs.
2: That is pretty decent, if we can deal with the undead on level 3 it might improve more.
3: Dwarfs equipping stuff never seems to make sense to me, they do what they want and we cannot stop them.
4: There are some appalling injuries in the fort, respect the crutch walker for getting off lightly and overcoming his disability.
5: You and everyone else, my last turn I just opened the fort and spent a couple hours paging through the z-levels trying to make sense of it a.
6: Yes you can transform him, apparently migrants who come with castes, like Legion, are transformable.
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Meph

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #561 on: August 04, 2012, 10:05:16 pm »

Quote
- Added no_sleep to demonbound, shadowmancer and earhbound. Got reports that those fall asleep endlessly, should be fixed.

This is my changelog. So,please, avoid these three mages. Sorry for that, but I really dont want to see darkhawk-turned-stonebound to die a useless death.

I also got reports from reddit that one guy made a bunch of lifemancers and resurrected his dead citizens, so that works, and can possible raise the population again :) Dont know how it is with skeletal corpses/heavily rotten ones that have been buried already...

I also hate the game just now for disrespecting underground depths for layer linked entities... I just checked, the antmen have    [BIOME:SUBTERRANEAN_CHASM] [UNDERGROUND_DEPTH:1:1] and shouldnt even appear in cavern lvl 2 or 3. That is very unfortunate, since I wanted to make 3 races, early, medium, late, that get more difficult, with each one in one cavern section. Seems that wont work.
« Last Edit: August 04, 2012, 10:08:28 pm by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Panopticon

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #562 on: August 04, 2012, 10:39:23 pm »

I had a Lifemancer come as a migrant, there is no better mage in my opinion, they cast what is essentially a haste spell pretty much constantly, making all your dwarfs in its vicinity do things faster, and raising the dead works too, the resurrected dwarf picks up where he left off with no problems. I never managed to try it on dismembered/memorialized or rotten dead though. Working on one in my current fort so hopefully I can find out.
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Ishar

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #563 on: August 05, 2012, 02:54:08 am »

Quote
- Added no_sleep to demonbound, shadowmancer and earhbound. Got reports that those fall asleep endlessly, should be fixed.

This is my changelog. So,please, avoid these three mages. Sorry for that, but I really dont want to see darkhawk-turned-stonebound to die a useless death.

If I delete the no_sleep from those in the raws, it should be fixed, right?
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Meph

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #564 on: August 05, 2012, 01:29:13 pm »

Ehm.. No ? If you ADD NO_SLEEP to them, they will be fixed.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

zenerbufen

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #565 on: August 06, 2012, 12:37:10 am »

please lifemancer Zen if you can

Panopticon

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #566 on: August 06, 2012, 01:15:47 am »

We gotta heal you first I think, the transformations require the subject to haul the required items to the Church, and you have no hands.
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Ishar

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #567 on: August 06, 2012, 02:05:48 am »

We gotta heal you first I think, the transformations require the subject to haul the required items to the Church, and you have no hands.

I don't think any of the healing methods work without hands.
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smakemupagus

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #568 on: August 06, 2012, 02:22:28 am »

You won't even get the "Canceled: too injured," message; he doesn't seem to take the Temple reaction jobs due to his Noble work exemption.  (If he did, he'd be dead by now one way or the other)

Panopticon

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #569 on: August 06, 2012, 03:03:39 am »

Stupid Noble work exemption, swimming at the fountain might still work, but yeah it would be a long shot.
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