Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 16 17 [18] 19 20 ... 67

Author Topic: ☼MASTERWORK☼ DF - 1.9 - Succession Fort  (Read 87938 times)

jakmak

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #255 on: June 27, 2012, 04:39:23 pm »

hey  Smakemupagus if your going to mine out the minerals in my tomb feel free to do say but my request is that you keep it looking nice and pretty  and re size the tomb if you do.(keep it a rectangle)
Also balance out the other tombs so no one gets angry last feel free to make your own tomb no bigger or smaller than any others.

Last nice username
Logged

zenerbufen

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #256 on: June 27, 2012, 05:15:50 pm »

Do you need more overseers ? You could just ask in the mainthread I guess, there should be enough people who read it...

Apart from that: 2nd year hall of the mountain king ? That is a challenge. :)

We have 6 overseers on the waiting list currently, and most seem to be down for additional turns. I don't think we are to starved for overseers yet.

Ishar

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #257 on: June 27, 2012, 05:33:25 pm »

For the record: I will be faaar away from any computers during 6-8 and 13-22 July. If my turn comes up around this time, I won't be able to play. Anything else and you can count on me.
Logged
Shadytorments, a Masterwork DF community fort - RESTARTED as Newtorments!

tahujdt

  • Bay Watcher
  • The token conservative
    • View Profile
Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #258 on: June 27, 2012, 06:03:45 pm »

Is this a 3x3 or a 4x4?
Logged
DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

jakmak

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #259 on: June 27, 2012, 06:15:44 pm »

Is this a 3x3 or a 4x4?

um the tombs are 7x8 and for the common people get craptastic burials (insert 1% joke here)
Logged

zenerbufen

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #260 on: June 27, 2012, 06:21:06 pm »

The first fort was a 4x4, this one should be as well unless someone changed it.

smakemupagus

  • Bay Watcher
  • [CANOPENDOORS]
    • View Profile
Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #261 on: June 27, 2012, 10:28:46 pm »

hey  Smakemupagus if your going to mine out the minerals in my tomb feel free to do say but my request is that you keep it looking nice and pretty  and re size the tomb if you do.(keep it a rectangle)
Also balance out the other tombs so no one gets angry last feel free to make your own tomb no bigger or smaller than any others.

Last nice username

Thanks :) 
And, thanks for offering to mine out the tomb, I'll rebuild it if I do.  We are running a bit low on fuel.

Ishar

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #262 on: June 28, 2012, 04:38:46 am »

The first fort was a 4x4, this one should be as well unless someone changed it.

I think 3x3 was the default, but I'm not sure. Panopticon was the one embarking, so he'll know for sure.

Oh and by the way, that battle report is friggin awesome.
« Last Edit: June 28, 2012, 07:40:26 am by Ishar »
Logged
Shadytorments, a Masterwork DF community fort - RESTARTED as Newtorments!

smakemupagus

  • Bay Watcher
  • [CANOPENDOORS]
    • View Profile
Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #263 on: June 28, 2012, 10:20:23 am »


I think 3x3 was the default, but I'm not sure. Panopticon was the one embarking, so he'll know for sure.

Oh and by the way, that battle report is friggin awesome.

Thanks... the battle itself was very cool, so I wanted to try to convey it for you all too.  Also, by doing the detailed write up I am putting off playing more while I think about how safe to play it in 2nd half of the year: deciding whether to keep the gates open or not with Fall trading season coming up soon, etc.

Do you guys know whether the Expedition Leader needs an office in order to meet with diplomats?  P.'s villa is still being delved but I guess, I will temporarily let him borrow another office and see what happens.  There has been a Drow hanging out in the King's Tower all year.

Sorry I keep forgetting to look how big the embark is.  I think it's 3x3 because it seems 'normal' to me.

Panopticon

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #264 on: June 28, 2012, 12:05:39 pm »

the embark is 3x3, as that is the masterwork default.

Seconded the excellence of the battle report thus far.
Logged

zenerbufen

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #265 on: June 28, 2012, 02:03:25 pm »

I don't know why I was thinking the default was 4x4, that is the vanilla default isn't it?

Anyways, thanks for the detailed write ups, and the pictures! I'm enjoying it. I'm sure others are as well.

smakemupagus

  • Bay Watcher
  • [CANOPENDOORS]
    • View Profile
Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #266 on: June 28, 2012, 04:55:55 pm »

Cool.  Obviously I won't do every little skirmish in such detail but for some reason I found this battle fascinating, for how close fought it was.  And I like to give y'all something to read about your named dwarves, and since you all Dorf'd yourself in the military this is pretty much what we have to go on :)

Second part is going up in a minute!  Post before tonight if you want to weigh in on priorities for 2nd half of year.  (Spoiler alert!  The fort is still alive)

jakmak

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #267 on: June 28, 2012, 07:42:14 pm »

ok i say we move the lever above the moat downstairs because it was a sad incident i hope higgen and meph ghosts possess new bodies. its a shame we could not make them a tomb so they get the normal burial. it is sad day
Logged

smakemupagus

  • Bay Watcher
  • [CANOPENDOORS]
    • View Profile
Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #268 on: June 28, 2012, 07:48:42 pm »

ok i say we move the lever above the moat downstairs because it was a sad incident i hope higgen and meph ghosts possess new bodies. its a shame we could not make them a tomb so they get the normal burial. it is sad day

You can re-inter them to a nicer tomb, unless I'm mistaken?  If it is possible I will do so.

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #269 on: June 28, 2012, 07:51:14 pm »

In
Quote
the days that follow, several motions come to the office of the Overseer.  (a) Use the small stockpiles of Iridium (3 wafers) and/or Mithril (3 stones) to forge new commemorative weapons for Ishar or some of the other 'Anvils'?  (b) Prioritize use of the next big batch of iron for Gauntlets, Greaves, and Boots? or for the Hall of the Mountain Kings? (c) Keep the gates open for trade?  -- or closed for safety?  Do we worry that there might be another ambush on the map?  (d) Is it already time to grow the ranks of the military beyond 12?  (The fort has 45 adults)

In fact, there is a whole separate committee meeting for Architectural suggestions:  Put the Depot in a separate structure outside, so that the central keep can be locked down independently? -- Move the moat's bridge to the west side so that it's farther from the main gate? -- Move the bridge control levers downstairs? -- Redesign the plumbing for the well with a grate to deter swimming Masterwork Monsters (e.g. faedogs, or magmahounds)? 

Full armor for all. Then hall of the mountainking. Bridge-Lever moved into dining hall (because idles hang around there) More melee fighters, less ranged ones, at least till they have full gear and some training on captured invaders/wildlife. Depot in an airlock, with only one 3tile way to the edge, to force spawn position of wagons, more puppies chained outside for earlier detection of ambushes.

This would be my vote. And please re-dwarf me, a fighter again, name: Mephistopheles. (my usual nick btw) Put a slab engraved to "Meph" in his room please at some point.

And kudos for the excellent text, was a very nice read. :)
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
Pages: 1 ... 16 17 [18] 19 20 ... 67