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Author Topic: ☼MASTERWORK☼ DF - 1.9 - Succession Fort  (Read 87914 times)

Meph

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #225 on: June 23, 2012, 02:39:05 pm »

Nice fortress for one year. :) Hope we will fight many glorious battles this time ;)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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Ishar

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #226 on: June 23, 2012, 02:45:37 pm »

We will. Many of the migrants are somewhat skilled in battle, and there won't be equipment problems.

Edit: Oops, a frogotten forgotten beast. I don't know... sorry about that, I guess? My bad for breaching the cavern so soon.

Edit 2: Smartarse.
« Last Edit: June 23, 2012, 04:23:42 pm by Ishar »
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Nyalathoteps_Cousin

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #227 on: June 23, 2012, 04:11:40 pm »

We will. Many of the migrants are somewhat skilled in battle, and there won't be equipment problems.

Edit: Oops, a frogotten beast. I don't know... sorry about that, I guess? My bad for breaching the cavern so soon.

The frogotten Beast Sleepingtoads has come!

A gigantic cave toad, its skin is oily and splotchy.

Beware its hynotic gaze!

http://images2.layoutsparks.com/1/93393/hynotoad-animated-frog-image.gif
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Every time you post an update I am sad because the timer on when another update will be made is reset.

Goddamnit its like crack and I've been injecting it straight into my eyeballs.

Ishar

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #228 on: June 23, 2012, 04:28:50 pm »

About the fort: there are two major things I've neglected: a hospital and a graveyard. Don't forget those if you have the time. The other things, like wells, tree farms, reservoirs, science buildings are not so important, so build them as you see fit.

Could we possibly get an update on the line of succession? I1m confused about who gets a turn after who. Oh and add me to the end of the list course.
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Panopticon

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #229 on: June 23, 2012, 06:55:48 pm »

Oh yeah, I need to be back in there too.
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etlaM

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #230 on: June 24, 2012, 04:07:03 am »

I guess I'll possess the new bookkeeper when my turn comes around then :)
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questionquality, Record Keeper of /r/succession

Ishar

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #231 on: June 24, 2012, 04:09:23 am »

Sidenote: the doctor is a badass, too. Agility, strength, toughness, he has it all. I was tempted to draft him, but, well, he's the only doctor.
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thehammeredone

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #232 on: June 24, 2012, 07:44:40 am »

Hook me up with that hammerdwarf I requested earlier (Name TheHammeredOne), if those two hammers aren't taken, please.

Looks like a good (re-)start to this fort!
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Is there any computer that has enough beard for this game?
There has been some theoretical work on cloning Chuck Norris's beard and transplanting it on a computer but in all reality you would probably also need Mr. T's and possibly Riker's beard as well.

jakmak

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #233 on: June 24, 2012, 08:59:33 am »

Sidenote: the doctor is a badass, too. Agility, strength, toughness, he has it all. I was tempted to draft him, but, well, he's the only doctor.

He goes out during battle to grab limbs that have fallen off (dwarf or anything) and attaches them back onto the dwarfs
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thehammeredone

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #234 on: June 24, 2012, 09:28:16 am »

Sidenote: the doctor is a badass, too. Agility, strength, toughness, he has it all. I was tempted to draft him, but, well, he's the only doctor.

He goes out during battle to grab limbs that have fallen off (dwarf or anything) and attaches them back onto the dwarfs

The Diagnostician whirls around with outstretched arms and sutures the Speardwarf's broken tissue of the left forearm with his ☼rare silk thread☼!
The broken tissue is healed instantly by the force of the blow!
The Diagnostician picks up an +iron great axe+.
The Diagnostician whirls around and cleaves the goblin lasher in the head with the heavy blade of his +iron great axe+ and the severed part sails off in an arc!
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Is there any computer that has enough beard for this game?
There has been some theoretical work on cloning Chuck Norris's beard and transplanting it on a computer but in all reality you would probably also need Mr. T's and possibly Riker's beard as well.

Ishar

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #235 on: June 24, 2012, 02:01:20 pm »

Roofing over the courtyard was a very... dwarfy thing to do. Thanks for the tomb by the way, I hope it remains empty for quite a while though.
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etlaM

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #236 on: June 24, 2012, 02:33:14 pm »

Alright, I'll be home and labouring on the fort tomorrow afternoon (UTC+2)
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questionquality, Record Keeper of /r/succession

jakmak

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #237 on: June 24, 2012, 03:10:00 pm »

Roofing over the courtyard was a very... dwarfy thing to do. Thanks for the tomb by the way, I hope it remains empty for quite a while though.

yeah i wasnt able to finish de roofing the courtyard due to fear of a cave in so there is like 6 pieces of roof left and i didnt get around to roofing the designated tower area so if eatlem or how ever its spelled could get on that it would be great. And also dont get rid of the tombs feel free to make your own. I only made one for ishar because it was a long time before his next turn. Hey at least i didn't give my self lavish quarters with that artifact cabinet.
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Ishar

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #238 on: June 24, 2012, 03:35:51 pm »

I'm curious: bees need outdoor environment, that's established. So, what happens when an axisting hive is roofed over? Do the bees die or what? More importantly, what happened to our precious beekeeping industry, cave-in and all?
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zenerbufen

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #239 on: June 24, 2012, 04:01:14 pm »

The bee's do not die. They keep going. Once a tile has been exposed to direct sunlight, it is considered outdoors forever.

Also, I updated the turn list yesterday... Did I mess something up? I'm confused at the confusion regarding turns.
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