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Author Topic: ☼MASTERWORK☼ DF - 1.9 - Succession Fort  (Read 87891 times)

Meph

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #165 on: June 19, 2012, 11:13:55 am »

I  was thinking of a too-safe fort, and having dragons making it too easy, but after I read the report about how there are no migrants and an invasion, the caravan died and we lost 2 dwarves... sounds more like a last hope of dwarvenkind to use the dragons, and not cheaty ;)
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Panopticon

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #166 on: June 19, 2012, 11:56:23 am »

Perhaps some form of surface airlock to try to set the grass on fire. Tunnels don't burn well and it all is for nothing if we don't get the necromancer anyway. I am still holding out hope for a siege or ambush to find it. I see them in the combat logs, bandit necromancer hunter and elf berserker ranger. Yeah we have two of em.

... and I just remembered you actually put bonfires in the game. Guess I'll try that for winter.
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Ishar

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #167 on: June 19, 2012, 01:27:29 pm »

Quote
I've disbanded the squads and made Higgenbottom the new militia commander, not that he has much to command, or to do, he also holds the title of psychiatrist for some reason.

I've been wondering about that too. Didn't change it, but it was set by the time of my turn already. What's a psychiatrist good for anyway?

Also: The elf necromancer was present for my turn as well, I couldn't find him either. My method was setting the dogs loose, though I admit, dragonfire is a much cooler way to go. Also, the dogs are all dead.
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smakemupagus

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #168 on: June 19, 2012, 01:49:59 pm »

What's a psychiatrist good for anyway?

The psychiatrist helps the mental patients, which fortunately in a dwarf fort is everyone.  Consoling & pacifying, that sort of thing.

zenerbufen

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #169 on: June 19, 2012, 02:31:47 pm »

Meph: when you get a chance could you modify the first post of this topic with a small blurb of what this fort is and a link to the fort?

Panopticon

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #170 on: June 19, 2012, 02:36:48 pm »

I didn't set Higgenbottom to psychiatrist either, that I remember anyway, I guess he just loves his job. I did manage to cage most of the puppies and kittens before all this happened, so we will have more dogs before long.

Also, if we can ever go out on the surface again, the massacred caravans have a ton of stuff for us, including turrets.
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Ishar

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #171 on: June 20, 2012, 02:46:11 am »

Should I say 'I told you so' about letting the dragons loose? Oh well, we still have one of them.
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Panopticon

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #172 on: June 20, 2012, 03:04:22 am »

We do indeed have one, sitting by itself outside the fort, waiting for conflict. I dare you to go get it.
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Ishar

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #173 on: June 20, 2012, 03:11:51 am »

As you may remember, I'm dead because of some overseer. Also it's not my turn.
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Panopticon

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #174 on: June 20, 2012, 12:33:09 pm »

Hey now, you  are dead because you loved your raptor more than you loved burrow restrictions.
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Ishar

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #175 on: June 20, 2012, 02:17:36 pm »

Hey now, you  are dead because you loved your raptor more than you loved burrow restrictions.

Details.

Quote
jakmak
 -visit by king-
 Ishar

Does that mean that Zenerbufen takes the remainder of the turn or what? Downloaded the save, assuming that I'm next, but I won't play it if there's another plan.
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Panopticon

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #176 on: June 20, 2012, 02:20:42 pm »

Not many more details to be had, when the goblins attacked I set up everyone to burrow, but you apparently decided that going and repasturing your raptor was the highest priority task ever.
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zenerbufen

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #177 on: June 20, 2012, 02:27:19 pm »

Quote
jakmak
 -visit by king-
 Ishar

Does that mean that Zenerbufen takes the remainder of the turn or what? Downloaded the save, assuming that I'm next, but I won't play it if there's another plan.
[/quote]
jakmak is next, if he doesn't go you are next. After the next turn I am planing on posting a few screen shots of the fort (the visit) since there hasn't been a few in a while.

Ishar

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #178 on: June 20, 2012, 02:34:48 pm »

Jakmak just bailed out after one season... I guess that means I'm next. I'll start playing tomorrow, and try to have an update as well.

Holy shit I opened the save. I can't possibly think of a way to salvage this. Undead goblins and trolls everywhere, recently joined by an undead dragon. I couldn't find the other one, so I assume both of them died, and the second one hasn't risen... yet. Plus, the caverns are breached (two of them even), so additional fun is expected. Also, useful population is down to 11. The zombies outnumber us five to one. Fifty to one if I only count soldiers (that would be Higgenbottom only). There are numerous dead bodies outside, so that number can only increase.
Since jakmak only played one season anyway, would it be terrible for me to revert to Panopticon's save? The situation is pretty much the same there, but maybe there's a little hope there. I don't see any here.

My only ideas would be to lure every zombie in a special pit, lock them up and try to forget about this whole thing. Alternateively, collapse it on them, or capture the whole lot in cage traps. Or powerlevel the whole population to legendary warriors in danger rooms, though I think that wouldn't be enough even with all-legendary dwarfs: almost every piece of equipment is outside, and we don't have fuel to forge new pieces, also 11 dwarfs are not much, even if they are good fighters.

Non-exploit ways are terrifying. Magma is no longer a solution, since it wouldn't do anything about the dragons. Obsidian encasing is a longshot, too little water for that as well. Also, by digging for magma, we have a nice chance of finding those 5000 undead Meph was originally talking about.
I could just let DF run, wait for my year to finish, let a few other players do the same, and hope that the sauropods multiply to a number that can realistically take on all the undead. Or hope for a siege that can kill them, or at least get those necromancers.
« Last Edit: June 20, 2012, 04:55:04 pm by Ishar »
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Panopticon

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #179 on: June 20, 2012, 05:27:41 pm »

That is the main problem, if it wasn't for the necromancers, the undead wouldn't be as big an issue. Waiting for a siege might work, but they have been very sneaky so far.

I've started a new fort in the world to see if it gets migrants. I'll report on that once a year or two have passed.
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