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Author Topic: ☼MASTERWORK☼ DF - 1.9 - Succession Fort  (Read 87924 times)

Meph

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☼MASTERWORK☼ DF - 1.9 - Succession Fort
« on: May 16, 2012, 08:14:18 pm »

Hi,

I am looking for an overseer who would like to lead and manage an official MasterworkDF succession fort. I would link to it from the main thread, hopefully that leads to enough people wanting to have a go. The main purpose of the fort would be the newer features of the mod of course, as well as balancing and research. The game would be played using the Phoebus Tileset, and the Masterwork Mod V1.9 with default settings.

The Overseer should have experience in leading a succession fort. Anyone wants to have a go ? I will most likely not play a round (if, then the first round to set the fortress up) and only come by now and then to see how it goes.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Panopticon

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #1 on: May 16, 2012, 11:19:10 pm »

I would oversee it if you find no one better, I have not lead a succession fort before, have participated in one though. This sounds like it could be a lot of fun.
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Meph

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #2 on: May 16, 2012, 11:26:52 pm »

Zenerbufen and Panopticum so far. Is noted.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Ishar

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #3 on: May 17, 2012, 03:15:56 am »

I'd also like to participate.
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Meph

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #4 on: May 17, 2012, 01:55:30 pm »

Sure thing. Just to make it clear: I will not lead this, I will just look by and check the progress. I think I will appoint zenerbufen as overseer, since he knows the mod best, helping with the actual coding and mac/linux.

So far we have 4 players, Ishar, Panopticum, Zenerbufen and me, Meph.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Phones

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #5 on: May 17, 2012, 02:48:40 pm »

I'll give it a shot I suppose.
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Meph

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #6 on: May 17, 2012, 02:54:07 pm »

Ok, new version is out:


 - Win, Mac and Linux Support
 - Updated to 34.08
 - Spiked and bladed minecarts
 - NO dfhack
 - Two new super-metals: Volcanic and Bifrost
 - Create volcanic items in the great magma forge
 - Work bifrost bars from dead frost giants
 - Gemworkshop splitted into Gemcutter and Gemforge
 - New grass, Evil and Good region design. Hope you like it.

Spoiler: Full Changelog (click to show/hide)

Special Thanks
Zenerbufen for his fast linux and mac updates. And the idea of the html-based manual. :)

I give zenerbufen the leading hand then, lets see what this will result in :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

zenerbufen

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #7 on: May 17, 2012, 08:29:59 pm »

I'm going to wait untill Masterwork 1.9.1 is released in a few days to officially start this. So before this starts, now is the time for input! Where would you like to see this fort go? Do you have any splendid ideas we can incorporate to make this the most !Fun! fort ever? Post here! Subscribe to this thread, because when the game starts I'll post a link here in this thread.

Meph: PM sent,
Everyone else: reply to this thread to be added to the overseer list.

edit:

THE FORT IS HERE
« Last Edit: June 13, 2012, 03:01:44 am by zenerbufen »
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Meph

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #8 on: May 17, 2012, 09:13:35 pm »

I always like big surface constructions, especially clever ones.  A castle with lockable (lever controlled) turrets would be awesome. Look the turret in a 1x1 room with fortification to the outside, blocked by floodgates. Pull one lever, all the floodgates go down, turrets fire.

And a murderhole above the main entry. Complete with hatches and a landmine stockpile nearby. Invaders walk in, get trapped in murderhole, dwarf starts dumping landmines on them.

In general I would like to see clever use of the mod features of course. How do armored animals fare, golems, mages, glorious battle. No traps, at least not the normal ones. I want to see a forest full of treants and spitting orchids, a crazy guy burning down the 3th cavern to get rid of facehuggers, and would really, really like to see a curious underground structure. Actually... lets make this a necessary feature. I want one of those structures, to test all the adv. combat stuff on. Because these structures have about 2000-3000 units in there in the mod. I hope the FPS can handle that though. Just test this before the fortress starts ^^

Or completely ignore me, since you lead this, not me ;)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Panopticon

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #9 on: May 18, 2012, 01:55:34 am »

signing on as an overseer, I support the curious underground structure plan.

As for other aspects of the embark, I see little reason to make it too hard on ourselves, there will be enough zaniness happening with the built in features that I don't think we need to worry about a terrifying embark or somesuch, but I would be happy with whatever.
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Ishar

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #10 on: May 18, 2012, 01:58:06 am »

I like flat maps way more than mountains, but that may be just me. Also, an evil biome might make things too hard - see my fort for reference.

And again, I'd like to take a turn.
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Meph

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #11 on: May 18, 2012, 12:36:20 pm »

I did find a nice flat volcano embark with a little 1zlvl sand hill, but no underground structure...
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Panopticon

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #12 on: May 18, 2012, 01:50:45 pm »

Well that is just unacceptable.
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zenerbufen

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #13 on: May 18, 2012, 04:45:20 pm »

I have never seen an underground structure. I hope meph can find one.

Meph

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #14 on: May 18, 2012, 07:55:53 pm »

Ah, hell... people, if you insinst. I played 1 season, but might as well find a new embark with the structure. I just hope that the fps will not die because of the serious amount of hostiles...
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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