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Author Topic: ☼MASTERWORK☼ DF - 1.9 - Succession Fort  (Read 87990 times)

zenerbufen

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #540 on: August 01, 2012, 06:02:37 pm »

Ah ok, finish it Firehawk.

Can you send me a pm in the future to avoid confusion? I'll set up the notification so that it arrives as email - I read those about every half an hour.
Will do.

Firehawk45

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #541 on: August 03, 2012, 07:24:43 am »

That FpS, it takes so long to do ANYTHING now.... I leave the year half finished, have fun with your extended playtime, stormbuilder :)
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Meph

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #542 on: August 03, 2012, 09:18:17 am »

Then kill the zombies already, thats the problem ^^ they shouldnt cause much trouble.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Firehawk45

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #543 on: August 03, 2012, 10:05:45 am »

i would do that, but down there is also a forgotten beast.... oh, and FIVE MILLION ANTMEN! If you want to go down there, feel free to do so, i will be faaaar away, behind a closed bridge.
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Ishar

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #544 on: August 03, 2012, 10:11:00 am »

If the undead are still there by the time my turn rolls around, I promise I'll try to destroy them. By then, I'm sure we will have a few more supernatural dwarfs, or at least a couple more capable soldiers.

I still think our top two soldiers might be enough as it is.
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Shadytorments, a Masterwork DF community fort - RESTARTED as Newtorments!

Meph

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #545 on: August 03, 2012, 04:33:16 pm »

I once cleared out a demonic fortress with one guy. So take it easy. Ok, he was quadruple legendary, full adamtine with adamantine cape and mask, and had a giant war panda... but still. One guy. He was the captian of the guard, and from all the undeads and miasma got a bit grumpy and "fistfighted" 4 people to death.

Oh, and take it easy with the mages... 4 types fall to a neverending sleep, I fixed that at 1.9.3, but this fort uses an older version. thats why zenIII died. Sorry I didnt remember that.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Ishar

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #546 on: August 03, 2012, 05:07:30 pm »

Erm... about that. My hard drive died on me a few weeks ago, and I redownloaded Masterwork DF. The thing is, I used your download link, and that got me 1.9.4. Since it's supposed to be save-compatible, I played my term on that.
Could it cause issues in the future that I used a different version? Also, how can I get 1.9.2?
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Shadytorments, a Masterwork DF community fort - RESTARTED as Newtorments!

smakemupagus

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #547 on: August 03, 2012, 06:48:50 pm »

i played my turn on 1.9.4 as well, so hopefully it's not a problem :D

Meph

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #548 on: August 03, 2012, 07:19:51 pm »

No no...that is fine. All the hardcoded changes from toady will be accepted. But I made some changes on the raws as well, mostly balancing, bugfixes and a few little new features. These things will simply not work on the old save, but wont cause any problems.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Panopticon

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #549 on: August 04, 2012, 02:33:44 am »

I wonder if we have the stuff to make the Philosopher's Stone, we could heal Zen using the Fountain Of Youth I think.
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Meph

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #550 on: August 04, 2012, 10:40:38 am »

Yes, you could. Either that, or use the stone for an "elixier of life"

On the other hand, if you want to use exploits a bit, use zen to set up a creature at the spawnpoints. Since these work with transformations, it should heal cut off limbs as well. untested...
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Ishar

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #551 on: August 04, 2012, 10:46:12 am »

Spawn points don't seem to work for me at all in 1.9.4 - there's a puff of "smoke" with the intended construction's name (for example frag landmine), and that's it. Oh and I can't queue* more than one item there, I have to wait for a dwarf to actually go there, try and fail with the reaction, and only THEN I can add the next order.

* That's the dumbest word in the whole English language. I may have fucked it up.
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Panopticon

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #552 on: August 04, 2012, 01:31:49 pm »

Yeah, I have difficulty stopping spelling it, queueueueueueue.
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Meph

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #553 on: August 04, 2012, 02:18:18 pm »

Try Albuquerque. Wtf, who invents such names...

Anyway, is read and noted. I will bugfix the living hell out of the spawning reactions once I'm in germany. But first: Canada. ^^
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Firehawk45

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #554 on: August 04, 2012, 03:19:36 pm »

You are going to germany? :)
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