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Author Topic: ☼MASTERWORK☼ DF - 1.9 - Succession Fort  (Read 87971 times)

smakemupagus

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #345 on: July 07, 2012, 02:50:52 pm »

i don't mean to be critical btw, just confused about why the flooding. But as long as there's a floodgate control to turn it off I'm fine with you doing whatever you like on your turn :)  no strong opinion either way about savescumming so i'll defer you guys to decide.

jakmak, Nice job on recovering those turrets!

Ishar

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #346 on: July 07, 2012, 04:39:47 pm »

@ishar/panopticon: how could the baron possibly NOT tantrum with you guys making yourself offices like that, lol  8)

Hey that was a completely reasonable move, I worked pretty hard for that office!
Also I made Zen Jr an awesome place in the tower, arguably better than mine. I didn't have time to furnish it completely, some high-value metal furniture could do the trick. Come on, it's a TOWER, ho could Zen not love it :C
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Panopticon

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #347 on: July 07, 2012, 06:06:38 pm »

I make no apologies, it is a community game tradition for each overseer to make the most grandiose possible living spaces, and for them to ignore the royalty who complains about it.

Just as it is also tradition for succeeding overseers to take those toys away from the previous ones should be whim strike them, just remember that whatever you do to me I will have another turn to get revenge for.
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zenerbufen

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #348 on: July 07, 2012, 06:13:21 pm »

Not only is jr royalty, but he personally has lots of kills and a missing hand from saving everyone else's lives. The tower was his dad's idea. JR doesn't care how nice everyone elses room is... just that his is the best. He need to feel appreciated for everything he has done.

Meph

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #349 on: July 07, 2012, 08:39:59 pm »

Just some notes: Flooding the caverns and having at least 1000 undeads running around could hurt FPS. Flodding the demonicfortress is rather... unhelpful, the water cant go anywhere, and fighting zombies underwater is kind of hard.

Yes, tame dragons dont leave the essence, and even if they would, butchering leaves no corpses, so even if you butcher a megabeast, it wouldnt work.

I am still a bit put off by the style of writing, but what could I do^^
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Panopticon

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #350 on: July 07, 2012, 10:53:25 pm »

To be honest I am a bit as well, it's a little.... rapey for my tastes, among other issues.
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zenerbufen

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #351 on: July 08, 2012, 02:59:50 am »

that was bothering me ad well. could we try to cut that out?

Panopticon

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #352 on: July 09, 2012, 03:03:28 pm »

Any chance of an update soon? Or possibly going to a new overseer if not?
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jakmak

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #353 on: July 09, 2012, 06:44:21 pm »

sorry something has come up and i will not be able to play for a while so hand it off to the next guy. here is the save starting at the start of summer

http://dffd.wimbli.com/file.php?id=6641
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Panopticon

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #354 on: July 09, 2012, 07:40:13 pm »

By my count that is tahudjt next, I say it's up to you if you want to pick up from summer or restart the year entirely.
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zenerbufen

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #355 on: July 09, 2012, 08:23:10 pm »

we have the save, lets pick up from summer, We won't retcon unless we have to. lets not make things confusing without need.

tahujdt

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #356 on: July 10, 2012, 09:28:26 am »

I'm on it.
I really want to start at the beginning, just so I can get my full turn.
« Last Edit: July 10, 2012, 09:36:09 am by tahujdt »
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tahujdt

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #357 on: July 10, 2012, 09:33:25 am »

Forget this post, I didn't realize that the motion had already carried.
« Last Edit: July 10, 2012, 09:35:12 am by tahujdt »
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DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

Ishar

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #358 on: July 10, 2012, 11:48:55 am »

I'm on it.
I really want to start at the beginning, just so I can get my full turn.
I think that's fair, start from spring if you want to. At least we'll hopefully read the full year in some form other than haiku.
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tahujdt

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #359 on: July 10, 2012, 11:59:06 am »

I'm on it.
I really want to start at the beginning, just so I can get my full turn.
I think that's fair, start from spring if you want to. At least we'll hopefully read the full year in some form other than haiku.
I really hope so
It was getting annoying
Dwarves don't do haiku
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DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?
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