Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 9 10 [11] 12 13 ... 67

Author Topic: ☼MASTERWORK☼ DF - 1.9 - Succession Fort  (Read 87857 times)

zenerbufen

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #150 on: June 17, 2012, 04:26:40 pm »

Yes, I'll add you to the list shortly, then send you a PM to let you know it's your turn once it comes around.

Panopticon

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #151 on: June 17, 2012, 05:40:41 pm »

So summer went terribly, the full report will come up later but we've lost 4 dwarves, including Questionquality and Ishar, plus a couple nameless miners. Also I had to seal the fort, plus the goblins killed a human caravan and destroyed the trade depot outside.

Suggestions? Savescum is an option, but I will only do that if you guys want me to, otherwise I'll power through, probably have to incinerate the world with dragons though.
Logged

zenerbufen

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #152 on: June 17, 2012, 05:59:03 pm »

Unleash the dragons! We are dwarves, we fight till the end, we survive by any means possible!  Then If that fails we try try again! In the end we alwauys succeed!

Panopticon

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #153 on: June 17, 2012, 06:01:21 pm »

I'll probably try building a new access tunnel, putting the dragons in it, then opening things up. That might limit the amount of burning we end up with.

Also, there are lashers out there. Ishar, you dodged a lot, missed with one attack, then got an arm lashed off and head caved in.
Logged

smakemupagus

  • Bay Watcher
  • [CANOPENDOORS]
    • View Profile
Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #154 on: June 18, 2012, 01:51:40 am »

It sounds like there haven't been a ton of migrants - What's the current headcount?

Ishar

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #155 on: June 18, 2012, 03:44:09 am »

The migrant problem is getting serious. What the shit is going on?

Also, try to survive, but dude - the military is not ready for live combat, not by a long shot. Every single one of them is a raw recruit.
Logged
Shadytorments, a Masterwork DF community fort - RESTARTED as Newtorments!

Panopticon

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #156 on: June 18, 2012, 04:22:02 am »

Population is 15, counting two children.

The military is ready for very small fights, we have a little ambush in the spring and we got through that ok, I think Ishar broke his sternum and some unclaimed dwarf got his arm cut off, but both were up and about again fairly quickly.

... I can't believe I forgot to put that into the update.
Logged

Ishar

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #157 on: June 18, 2012, 07:21:02 am »

By the way, how is it that goblins can kill dragon raptors and sauropods in ANY possible way? Dragon raptors should be as large as two big horses. This is a big horse. Two of this is a fucking tank. And these are sauropods.
Seriously, how?
Logged
Shadytorments, a Masterwork DF community fort - RESTARTED as Newtorments!

Panopticon

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #158 on: June 18, 2012, 08:22:12 am »

Well, the Sauropod had about a million arrows in it, but given the relative size that wouldn't make a ton of sense.

The Dragon Raptor was killed by the combined efforts of at least 2 giant ant workers, a giant ant queen, a voracious cave crawler, and a goblin with a scourge, they beat on it for about 6 pages of combat log before it died.
Logged

Panopticon

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #159 on: June 18, 2012, 03:37:51 pm »

Ogod, zombies everywhere, I am not opening anything.
Logged

zenerbufen

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #160 on: June 19, 2012, 04:41:06 am »

That camarasaurus looks terrified, and only about 4 times the size of an elephant, lots of arrows could bring one of those down.

Also Meph: Keep the dragons in a pit, just for punishment/prisoner chute. Getting free dragons that early is way to unbalanced.
Next Post: I think unleashing dragons to burn the world sounds like a brilliant plan right now.

LoL, maybe not that imbalanced?

@Panopticon; I have used 'airlocks' or double doors made from bridges with a safety zone in the past. Could something like that be rigged to let the dragons out but no zombies in?
« Last Edit: June 19, 2012, 04:48:35 am by zenerbufen »
Logged

Ishar

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #161 on: June 19, 2012, 05:36:39 am »

I think a sufficient amount of zombies could possibly kill the dragons as well. Risky.
Logged
Shadytorments, a Masterwork DF community fort - RESTARTED as Newtorments!

zenerbufen

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #162 on: June 19, 2012, 07:24:15 am »

can fire travel through fortifications? I'm envisioning dragon-turrets :p

Ishar

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #163 on: June 19, 2012, 07:50:36 am »

Fortifications are shady thing in general, but fire can definitely go through moats. Still, if possible, avoid burning down the world.
Logged
Shadytorments, a Masterwork DF community fort - RESTARTED as Newtorments!

Panopticon

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #164 on: June 19, 2012, 10:57:34 am »

OK, actually playing now, the problem is there is a necromancer somewhere hiding out there, so killing zombies isn't a permanent solution, setting the world on fire may end up getting the necromancer as well though.
Logged
Pages: 1 ... 9 10 [11] 12 13 ... 67