Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: All creatures trainable  (Read 3666 times)

Jakob

  • Bay Watcher
  • !!FABULOUS!!
    • View Profile
All creatures trainable
« on: May 16, 2012, 06:25:17 pm »

Anyone have a mod that makes all creatures trainable? I do not have the time and when I try to do it myself it never seems to work.
Logged
Build a replica of the Krusty Krab around the creature, then lock prisoners customers inside it so that the sponge can mutilate them take their order.

dei

  • Bay Watcher
  • Someone.
    • View Profile
Re: All creatures trainable
« Reply #1 on: May 16, 2012, 10:45:34 pm »

Use the search Jakob.

Spoiler (click to show/hide)
Logged

Jakob

  • Bay Watcher
  • !!FABULOUS!!
    • View Profile
Re: All creatures trainable
« Reply #2 on: May 17, 2012, 09:22:59 am »

I already did and I found nothing.
Logged
Build a replica of the Krusty Krab around the creature, then lock prisoners customers inside it so that the sponge can mutilate them take their order.

Hammerstar

  • Bay Watcher
    • View Profile
Re: All creatures trainable
« Reply #3 on: May 17, 2012, 11:57:00 am »

Basically, you need to go into the creature raws and remove every instance of [EXOTIC] and add [PET][TRAINABLE] to every creature you want to be so.
Logged

Jakob

  • Bay Watcher
  • !!FABULOUS!!
    • View Profile
Re: All creatures trainable
« Reply #4 on: May 17, 2012, 11:57:35 am »

Like I said, it is far too tedious and I can not get it working.
Logged
Build a replica of the Krusty Krab around the creature, then lock prisoners customers inside it so that the sponge can mutilate them take their order.

Jeoshua

  • Bay Watcher
  • God help me, I think I may be addicted to modding.
    • View Profile
Re: All creatures trainable
« Reply #5 on: May 17, 2012, 12:07:07 pm »

Use a decent text editor or IDE and Find/Replace "[PET_EXOTIC]" with "[PET][TRAINABLE]" in all files.  A doubled tag won't hurt anything, and it should make around 95% of the creatures trainable without any special attention.

Generating a world with every single creature pet-able and trainable, tho, will lead to craziness in Legends and seiges like War Magpies and Hunting Roaches.
« Last Edit: May 17, 2012, 12:08:51 pm by Jeoshua »
Logged
I like fortresses because they are still underground.

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: All creatures trainable
« Reply #6 on: May 17, 2012, 12:09:22 pm »

Make a creature variation then

[CREATURE_VARIATION:ANIMAL_TRAINABLE]
   [CV_REMOVE_TAG:PET_EXOTIC]
   [CV_REMOVE_TAG:MOUNT_EXOTIC]
   [CV_ADD_TAG:PET]
   [CV_ADD_TAG:MOUNT]
   [CV_ADD_TAG:TRAINABLE]

then use

   [APPLY_CREATURE_VARIATION:ANIMAL_TRAINABLE]

on the creatures, im sure that's how it works
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: All creatures trainable
« Reply #7 on: May 17, 2012, 12:10:29 pm »

Or you could simply replace PET_EXOTIC with PET... Isn't it easier, Hugo? :D
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: All creatures trainable
« Reply #8 on: May 17, 2012, 12:12:03 pm »

Or you could simply replace PET_EXOTIC with PET... Isn't it easier, Hugo? :D
It is but he said...
Like I said, it is far too tedious and I can not get it working.
so what would be more tedious then that :P
Logged

Naryar

  • Bay Watcher
  • [SPHERE:VERMIN][LIKES_FIGHTING]
    • View Profile
Re: All creatures trainable
« Reply #9 on: May 17, 2012, 12:24:30 pm »

Use notepad's replace text function, and change all instances of [LARGE_ROAMING] to [LARGE_ROAMING][PET][TRAINABLE]

Do it once for each creature txt. Shouldn't take more than two minutes.

Jakob

  • Bay Watcher
  • !!FABULOUS!!
    • View Profile
Re: All creatures trainable
« Reply #10 on: May 17, 2012, 12:48:08 pm »

Did replace to add training to all animals, still not letting me train any.
Logged
Build a replica of the Krusty Krab around the creature, then lock prisoners customers inside it so that the sponge can mutilate them take their order.

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: All creatures trainable
« Reply #11 on: May 17, 2012, 12:51:34 pm »

Raw/objects
or in
data/save/reagion#/raw/objects?
:P
Logged

Jakob

  • Bay Watcher
  • !!FABULOUS!!
    • View Profile
Re: All creatures trainable
« Reply #12 on: May 17, 2012, 12:52:10 pm »

Raw/objects
Logged
Build a replica of the Krusty Krab around the creature, then lock prisoners customers inside it so that the sponge can mutilate them take their order.

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: All creatures trainable
« Reply #13 on: May 17, 2012, 12:56:02 pm »

so genning a new world doesn't allow you to train all beasties?

If so do a Find and Replace for
[PET_EXOTIC]
and leave the replace with blank
Logged

Jakob

  • Bay Watcher
  • !!FABULOUS!!
    • View Profile
Re: All creatures trainable
« Reply #14 on: May 17, 2012, 01:21:20 pm »

Got it to work by modifying the save raws. Thanks!

My war cave crocodile made about twenty hatchlings a few seconds ago. MUHAHAHA.
Logged
Build a replica of the Krusty Krab around the creature, then lock prisoners customers inside it so that the sponge can mutilate them take their order.
Pages: [1] 2