What was point of material changes in .34.08? I'm rather disappointed with some of them. There are even some outright wrong changes, for example cedar is based on a tree which is not cedar at all, not even a conifer - and it still grows in coniferous forests in DF. It's like basing a wolf on Tasmanian wolf.
I suppose the only change which matters in game terms is solid density of materials. Unfortunately, DF simulation is rather weak in this area - real life Scots pines (Pinus sylvestris, one of the most important pines of the Old World) for instance, as timber, have density usually in range 400-550 kg/cubic metre, but can be less or more. Siberian larch (Larix sibirica) can weight 590 kg/m3, just as the larch in raws, sure, but it also can weight 450 kg/m3, and freshly after cutting it is 850 kg/m3. Back to cedars: Canadian Western Red Cedar weighs even 550 kg/m3 as fresh logs, but its timber is only 330-460 kg/m3. So some logs weight more like fresh ones, and some more like heavily dried or seasoned.
Similarly stones have different densities, but since they are more resistant to water penetrations the changes are proportionally smaller. Gabbro can weight 2700-3300 kg/m3 for example, the DF version weights 2920, close to average values.
Since there are such many natural variations, I don't see a point in changing values to some arbitrary ones, when DF cannot emulate such variations. I suppose it may be added in future, like there are variations in size of dwarves, but for now such changes are premature. At least when it comes to such variable materials as timber. I admit I don't like the changes for two reasons: one is hauling update, which makes it matter, but the other is... less than scientific reliability.