12th GalenaMore kobolds. I am almost starting to feel sorry for them (but not really)
Started looking for more galena (I'm starting to suspect that it's the only ore we have)
18th GalenaA militia commander mooded. Claimed a clother's workshops and is screaming that she wants silk. If she wants silk she can just walk outside and go ask our quests if they have any.
Six more goblin ambushes came. Poor bastards didn't live long.
Ok, actually they still live. They are just not alive anymore.
20th GalenaOk, 8 ambushes
Lets see... Hmm, 3 necrodudes and roughly a hundred little corpsicles. I am darn glad that I'm in this side of the wall.
2th LimestoneThe dorfs are partying around a table. I wonder if they are dancing thriller night (it would fit the current state of the site. Not that I listen to that music)
SandstoneI stopped trying to keep all the floors in the towers the same color. Too much hassle getting enough blocks of the same stone.
Started smoothing and engraving the walls near the bottom of the strange hole under the central tower just for the heck of it. Will dig it deeper when we need more stone.
10th TimberOne of the unfortunate idiots I chose for the sealed tower has been sleeping for the whole year. Broken spine or something. Time to deconstruct his bed and tell him to get back to work. BMacZero almost got trapped in the tower with them. The walls in the sealed part have been replaced with wall grates.
I sealed two dwarves in (one is complitely immobilized).
MoonstoneNot much has happened. The kitchen floor constructions are progressing rather slowly.
I ordered some stonefall and cage traps to be constructed in the south tower enterence.
Miners seem to have buggered off somewhere. The fortress hasn't changed much during my turn.
Miners seemed to be stuck in an area between the inner and outer walls. They could have gotten out but were scared of a rather menacing looking severed arm in the cliff. I presume that it was giving them the "finger"
OpalThe mayor mandates ballista arrows. Why the heck would we need them?
Dug into the murky pool and build a wall to prevent critters entering via it.
An eagle corpse flew inside the tower and started breaking havoc inside the bedrooms area. We only lost 2 dwarves. I suppose that we need to make our central tower airtight?
4 dwarves are starving on the ramps of the nort eastern tower. They can get out but are too scared to do so
Constructions have been slow because the masons get scared and end up cowering in fear in some random corner and don't want to come down.
ObsidianEven the mechanic is too scared to build any traps.
More gobbos came. Still unable to build the eastern kitchen tower.
The zombies moved away so the dorfs finally managed to start building the eastern side of the tower.
Cave-in while removing a piece of floor. Oops. No deaths.
Also, since I couldn't build a diningroom in the tower in time I constructed a floored dining room on the ground floor.
http://dffd.wimbli.com/file.php?id=7192http://mkv25.net/dfma/map-11494-skyscrapes2]http://mkv25.net/dfma/map-11494-skyscrapes2]http://mkv25.net/dfma/map-11494-skyscrapes2What's the deal with the zipper bridge, anyway?
No idea. I think that someone called it that earlier in this thread. It is just more ncomplicated way of building a bridge (pretty much just a dozen smalled bridges.) I suppose that it will work even if something too heavy steps on it since the remaining bridges still function.
So, basically during this turn:
-I mined more stone (a few areas deep underground and a pit under the main tower)
-Worked a little on the east tower. Severed the murky pool from the outside, started making a dining room and build kitchen/still where they are easier to find.
-Dug a shallow dodgetrap in the S tower
-Build a small, sealed section in the NE tower containing one dwarf and a dead paralyzed dwarf. While it can be collapsed the support is not linked so I hope it won't be against the rules. The dwarf doesn't have a pick but can get out by deconstructing. He has strawberries and a kitchen/still.
-Did some little things (food, booze, a few warhammers, some coffins, walls and a crude dormitory)
To the next overseer:There is a ramp leading down from the walls/roof of the NE tower. Remove it if zombies get on top of the walls.
There is a small hole in the inner walls near the S tower that I used to let the scared miners out.
There should be some slabs of ghosts being produced. Stick them somewhere if the ghosts become a nuisance.
I suppose that the pit under the zipper bridge should be deeper.
Have fun.
Just one more thing about the zombies:
Sometimes. Sometimes they fly! The pecking! The PECKING!
The towers are still quite low. Must be because we have so many of them so we can't concentrate one or two. None of them except for the middle one can even be called towers.
Also, pity the poor kobolds. They get gangraped by hordes of goblins, zombies, zombie goblins and various animals the very moment they enter the site.