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Author Topic: Skyscrapes 2: Height of the Living Dead (succession)  (Read 71675 times)

EmeraldWind

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #150 on: August 09, 2012, 09:16:20 am »

Oh my. That came up fast.

Edit: Competent. I just watched the end of Hellcannon! It is time to condemn redeem myself!
« Last Edit: August 09, 2012, 09:21:18 am by EmeraldWind »
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bmaczero

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #151 on: August 09, 2012, 07:35:11 pm »

I don't think we're scraping hard enough!
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EmeraldWind

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #152 on: August 10, 2012, 11:54:36 pm »

 :-[
I hate to say this, but I'm having a bit of trouble feeling in the mood to play this fort.
I just killed Hellcannon and that disaster kind of left me drained (Even if I didn't play a whole lot it).

Plus I'm having trouble finding time to do it as well. I'm sorry, but I think I have to fold for now.
« Last Edit: August 12, 2012, 12:06:20 am by EmeraldWind »
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Sizik

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #153 on: August 13, 2012, 07:49:49 pm »

Alright, on to Daenyth.
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

Sizik

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #154 on: August 14, 2012, 05:40:04 am »

Daenyth passes, on to Bastus.
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

Bastus

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #155 on: August 14, 2012, 02:48:49 pm »

My Turn already?
This was faster than expected.
Which one was the last Save?
The one from billybobfred?

I should look at the the front page before posting stuff.

Edit:
Okay, I just finished my first tour through the fort. Hell, this is a mess.
No militray. No Graveyard, but alot of dead dwarves. No doctor but some injured fellows.
One inecperienced Miner.
I will try to stomp out some miliry dwarves. Don`t know if it will work out. Do you mind if I use a Danger room. I normally hate them. But this playe needs some defense, fast.
The next project will be a proper graveyard in the Tower and if possible a hospital, near to the graveyard.

By the way, I am not promising anything. I am an expert at ruining forts.
Wish me luck.  ;)
« Last Edit: August 14, 2012, 03:06:38 pm by Bastus »
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bmaczero

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #156 on: August 14, 2012, 03:21:17 pm »

Bad luck, I'll be out of town until this Sunday.  So take your time, Bastus, or if you finish before then bump me down a spot.
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Bastus

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #157 on: August 14, 2012, 03:45:16 pm »

"Your settlement crumbled to it`s end."

That was fast.  :o
2 Necromancers showed up and managed to get up to the Corpse stockpile. The rest is pretty obvious.
I tried to draft everyone and attacked everything in sight, trying to stomp all the parts of dead dwarves and animals.
But it failed pretty badly.

So I am sorry but, at least in my opinion, this fort is pretty much screwed. If you want I can try it again but I am pretty sure there will be no huge difference.
So I would say we reclaim or start completely from scrap. Probably at a location without so much "nuisances".

But it`s your decision. I can give it a second try but I guess it will end in FUN! again.
If the next one thinks he can manage it you can skip me. I will try my best when the fortress is in a better shape.
« Last Edit: August 14, 2012, 03:59:08 pm by Bastus »
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Sizik

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #158 on: August 14, 2012, 04:20:24 pm »

Downloaded the save to see what I can do with it. Apparently one of the caged necromancers in the stockpile downstairs is assigned to the cage on the first floor, so a dwarf eventually comes along, lets him out of his cage, and leads him to the new cage. I'm pretty sure this is a bad idea.
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Skyscrapes, the Tower-Fortress, finally complete!
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arclance

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #159 on: August 14, 2012, 04:25:12 pm »

I think I have seen that go badly in other forts.
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MarcAFK

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #160 on: August 15, 2012, 07:43:45 am »

My turn's coming up soon i guess, i better have a look around, I'll try to remember that whole "don't let necromancers out into your corpse stockpile" thing.
Also it might be a good idea not to store caged necromancers near corpse stockpiles. Just saying.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

timferius

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #161 on: August 15, 2012, 07:46:47 am »

Once the tower get's taller, I vote for Game of Thrones style sky cells for necromancers. Keeps them away from any possible corpses, and looks cool.
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Bastus

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #162 on: August 15, 2012, 09:05:21 am »

That was the whole problem?
Okay now I feel really dumb.

Hope this will turn out to work out in the end. But probably I shouldnt stop playing DF for 2 months and start again with a tower fortress in a evil biome.

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billybobfred

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #163 on: August 15, 2012, 11:58:14 am »

Oh man, I really screwed us over with my whole "let us attack the enemy by sending literally every adult dwarf at them without weapons" strategy.
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Rose

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #164 on: August 15, 2012, 12:03:25 pm »

Oh man, I really screwed us over with my whole "let us attack the enemy by sending literally every adult dwarf at them without weapons" strategy.

Heeeyy!!! that was my strategy! You stole it!
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