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Author Topic: Games Workshop Specialist Games Discussion Thread  (Read 15948 times)

Aqizzar

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Re: Games Workshop Specialist Games Discussion Thread
« Reply #30 on: May 18, 2012, 08:22:04 pm »

Y'know another game you can get for free off the Specialty Games wing?  Gorkamorka, which is basically Necromunda with slightly more streamlined rules and vehicles.  And you're Orks.  It's basically the closest thing you can find to Mad Max in tabletop form.
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Burnt Pies

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Re: Games Workshop Specialist Games Discussion Thread
« Reply #31 on: May 18, 2012, 08:25:04 pm »

And, being played out in the desert wastes, is a lot less 3D. It'll certainly play better than Necro on Vassal.
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adwarf

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Re: Games Workshop Specialist Games Discussion Thread
« Reply #32 on: May 18, 2012, 08:33:44 pm »

It does look much more balanced, and much more deadly with all those vehicles, and the fact your playing dem Orks. :P

Also is anyone up for a quick battle of Battlefleet Gothica in Vassal to help me get used to the game? You'd have to host though since I have barely a clue how vassal works.
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Aqizzar

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Re: Games Workshop Specialist Games Discussion Thread
« Reply #33 on: May 18, 2012, 08:35:59 pm »

I've played a test game of Gorkamorka in Vassal, and it certainly does work, you just need to make sure everyone can keep a handle on which model is which.  There's only a couple Boyz graphics included and every guy on the field has his own stats, so you definitely make use of notes.  It's probably for the best to do the thing where everybody can see each other's army list, and that you clear everything before the game starts.

Totally worth it, because it's hilarious fun.
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The ancients built these quote pyramids to forever store vast quantities of rage.

adwarf

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Re: Games Workshop Specialist Games Discussion Thread
« Reply #34 on: May 18, 2012, 08:38:16 pm »

I've played a test game of Gorkamorka in Vassal, and it certainly does work, you just need to make sure everyone can keep a handle on which model is which.  There's only a couple Boyz graphics included and every guy on the field has his own stats, so you definitely make use of notes.  It's probably for the best to do the thing where everybody can see each other's army list, and that you clear everything before the game starts.

Totally worth it, because it's hilarious fun.
What's the death rate, I mean can I expect to lose an Ork Boy whose been through seven previous battles easily, or do those have a higher chance of surviving? And for that matter do new Orkz die easily as well?

EDIT:Sorry about all the questions its just I find Orks to be the most unreliable race to play as in everything :\
« Last Edit: May 18, 2012, 08:48:01 pm by adwarf »
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Aqizzar

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Re: Games Workshop Specialist Games Discussion Thread
« Reply #35 on: May 18, 2012, 08:53:11 pm »

Kinda depends on what you call "dying", really.  Orks are more resilient than Necromunda humans, both because they have base Toughness 4 in a world that still contains a lot of Strength 3 attacks (it's based on 2nd Edition Warhammer 40k, and fudged for campaigning, so most guns have Strength 3), and because the rules give your Boyz a lot of chances to shrug things off without too much permanent injury.

But it's definitely Warhammer, and the dice can totally screw you over.  In that test game I played, my Warboss lept out of a moving vehicle and failed his landing roll, then failed his Toughness roll, taking him Out Of Action.  After the game, I rolled his Injury table, and he got the "roll d6 worth of injuries" result, which left him at Strength 1 and toothless.

Point is, don't get overly attached to anybody, but for the most part, Boyz will usually live on battle after battle.  And even if they don't, the game quite explicitly gives you the option to fold your Mob and rehire any particular members you want to keep into a new one.

One rule that will be important in a campaign, and especially so if you want to play by Vassal, is that you always have to have enough vehicles to carry your whole mob.  How many Orks can fit in a particular vehicle, you ask?  "As many as you can stand on the model without them falling off," says the rulebook.  So basically, any group that wants to play Gorkamorka on Vassal has to come up with some ground rules about how many infantry models the three kinds of vehicles can carry.
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Re: Games Workshop Specialist Games Discussion Thread
« Reply #36 on: May 18, 2012, 09:20:10 pm »

Experience of playing Necro on Vassal tells me that telling models apart is as simple as writing something (Like their name) into the 'Information' window on that model, as that then shows up right next to the model.

And I believe chance of death is heavily influenced by how nice your dice are; frequently, Vassal loves me, so I get gangs with no deaths and few injuries. Real dice, however, don't, and my last gang (Enforcers, thank goodness) had 8 deaths over a 4 month campaign, and the gang was only 7 men. At the end, only one of my people had been in the gang throughout the campaign, although she was awesome.


I'm up for a 500 point Cruiser Clash, if you're still around, Adwarf.
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adwarf

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Re: Games Workshop Specialist Games Discussion Thread
« Reply #37 on: May 18, 2012, 09:24:33 pm »

500 Point? Sure I'm up for that, give me a sec to figure out how to join
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ZebioLizard2

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Re: Games Workshop Specialist Games Discussion Thread
« Reply #38 on: May 18, 2012, 10:55:49 pm »

Could anyone set me up with the PDF's? I'd like to try, but I've never actually played BFG before.
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Re: Games Workshop Specialist Games Discussion Thread
« Reply #40 on: May 19, 2012, 12:26:15 am »

Final results in VPs: Adwarf 1, Burnt 30.

Luck, positioning and slightly suboptimal fleet composition combined for a crushing victory. I even managed to win a boarding action, despite being Imperials going against Orks. The orks' lack of lances proved difficult to overcome, as my 5 or 6+ armour shrugged off most fire, and the rest was easily taken on shields. The boarding action ended with the orcs taking a point of damage and blowing up my Torp launchers, while I blew up their shield generators. After that, a well timed barrage augmented with Lock On orders whittled a Kroozer down to 1HP, and it was promptly lanced next turn. That shot caused a Plasma Drive overload, damaging another kroozer but not having the range to get my ships. After that, my gunnery crippled another ship before getting a lucky hit, causing bulkhead collapse (Double 6 on the critical table) on the uncrippled kroozer, inflicting 4 damage with one shot and crippling it. It being pretty obviously one-sided from there, Adwarf conceded. I took one point of damage on my light cruiser from having no shields and flying into a blast marker.

My recommendations: Use Carriers! Yours are cheap and still have decent firepower. The Battlekroozers and Battleships in the Xenos Fleets list have Lances/Bombardment Cannons (Uses the gunnery table, rolls to hit like a lance), and they'll give you a bit of anti-armour punch, although as they're not kroozers they wouldn't have done much here.
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adwarf

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Re: Games Workshop Specialist Games Discussion Thread
« Reply #41 on: May 19, 2012, 09:59:38 am »

It would have gone much better if I'd got closer before launching my Boarding Torpedas :( , but still it was a good game, lots of fun.
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Re: Games Workshop Specialist Games Discussion Thread
« Reply #42 on: May 19, 2012, 03:32:04 pm »

I'm up for another 500-1k point game, if anyone's interested.
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adwarf

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Re: Games Workshop Specialist Games Discussion Thread
« Reply #43 on: May 19, 2012, 03:55:38 pm »

I'd be up for another game if no one else wants to play one.
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adwarf

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Re: Games Workshop Specialist Games Discussion Thread
« Reply #44 on: May 20, 2012, 09:41:01 am »

Bay12 Battlefleet Gothic Campaign

Spoiler: Fleet Sheet (click to show/hide)

Known Current Players:
- adwarf -
Spoiler: Imperial Fleet (click to show/hide)

- Burnt Pies -
Spoiler: Imperial Fleet (click to show/hide)



Now time for some house rules I thought of, we'll only use them if you guys approve.


I'll type up some more later.
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