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Author Topic: Games Workshop Specialist Games Discussion Thread  (Read 15938 times)

adwarf

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Games Workshop Specialist Games Discussion Thread
« on: May 15, 2012, 06:39:10 pm »

Just found out that this wonderful game, Necromunda, is actually a free PDF download from the Gamers Workshop website. The game is more skirmish like version of the Warhammer 40K tabletop game. Combat takes place under the Hive cities where the grand Archeotech can be found in the ruins, houses, domes, and other places built so long ago. Not the greatest at describing this game as I just started reading the rulebook myself, but I'll let the link, and the rulebook do the talking for now. My main questions are is there who anyone plays this, and is there is a way to play with others online?

Rulebook Description

Necromunda is a game of fierce combat between rival gang fighters in the dangerous underworld of the Necromundan hives. A hive is an ancient and incomprehensibly vast city, built up layer upon layer, stretching ten miles into the planet’s atmosphere. To those who live in the depths the dark and ruinous Underhive offers every opportunity for wealth and power. Its collapsed caverns conceal the riches of the distant past: rare and precious metals, unfathomable archeotech devices, wondrous mutated fungi and much more. It is also a place of danger, where mutant creatures, renegades and killers hide from the laws of House and Hive. And, of course, there are others who want the riches of the Underhive for themselves. Outside the hives the planet’s surface is covered by endless miles of toxic ash wastes and the atmosphere is so polluted that it corrodes the hive’s armoured walls. Above is a harsh sky and the sun’s deadly light. Beyond the planet itself is the wider galaxy and the great realm of the Imperium of Man, an empire of a million worlds held in thrall by the Adeptus of Earth. But such things are nothing but legends in the Underhive where sky and space, planets and even the ground itself are concepts so wild and abstract that many refuse to believe they exist.




Rulebooks, and Such From the Games Workshop Site
Battlefleet Gothic
Epic Armageddon
Inquisitor
Mordheim
Necromunda
Bloodbowl
« Last Edit: May 23, 2012, 02:24:12 pm by adwarf »
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fenrif

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Re: Necromunda: WH40K Skirmish Game
« Reply #1 on: May 15, 2012, 06:50:18 pm »

I have a friend who has the boxed version of this from way back when he was a kid. He adamantly refuses to play it. It's infuriating.

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adwarf

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Re: Necromunda: WH40K Skirmish Game
« Reply #2 on: May 15, 2012, 06:54:20 pm »

I have a friend who has the boxed version of this from way back when he was a kid. He adamantly refuses to play it. It's infuriating.

Why on earth would he refuse to play it?
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Burnt Pies

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Re: Necromunda: WH40K Skirmish Game
« Reply #3 on: May 15, 2012, 06:56:42 pm »

The campaign I was in just finished, but we had ~8 people all meeting in Warhammer World for games on a wednesday night. It was pretty awesome.

I used to play with a couple of people over Vassal using the 40k Module, but Necro's supposed to be very much LoS based with multiple height levels, buildings everywhere etc. Vassal doesn't work all that well for it, but it's all that I've found so far.

There was a guy working on a dedicated online version, but I've no idea where the site was, and I have a feeling he just stopped updating.
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adwarf

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Re: Necromunda: WH40K Skirmish Game
« Reply #4 on: May 15, 2012, 07:11:23 pm »

Vassal doesn't allow multiple levels, I didn't know that :\
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sambojin

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Re: Necromunda: WH40K Skirmish Game
« Reply #5 on: May 15, 2012, 09:02:50 pm »

I used to play a bit of necromunda way back when. Gamewise it's fun, but not hugely balanced. It can also be very random.

H2H can end up being absolutely insane (it uses the old WH40k 2nd edition system), as can weapons using sustained fire dice. Armour tends to be made of cardboard, and grunts just there to plink off a shot or two. Or be short range/melee combatants. Heavies=good. Overwatch=good. Combine at will.

If you want a bit of fun, as well as a huge array of modelling opportunities, for both figures and terrain, give it a go. It tends to be fairly campaign based, but still very random on that. Not one of GWS's most balanced games, but one of their best in terms of playstyle/concept and background story. But you can have quite a bit of fun in the "turn a cardboard box into a terrain piece in 20 mins" department, as well as the actual game being a bit of a laugh over a few beers on a quiet afternoon.

Just stay away from the expansion module (Outlanders?). Again, its a great concept, but is even more unbalanced and can really be hurtful if min/maxers play it.

I haven't seen any computer adaptions of Necromunda yet, but if you don't mind the tabletop game, you could also try out Mordheim. It's essentially necro in the sword&sorcery warhammer universe and is arguably more balanced (sort of).
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Burnt Pies

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Re: Necromunda: WH40K Skirmish Game
« Reply #6 on: May 15, 2012, 09:24:43 pm »

We did have an unspoken rule not to min-max, I think. Plus, the majority of people in the campaign got their models for the looks, rather than the stats. As such, we had a lot of escher, an all-female redemptionist gang (using converted escher models), 2 Delaques, Ratskins, Orlocks, Spyrers and Enforcers.

We haven't seen a Van Saar gang in a while, and if you're looking to min-max in vanilla, Van Saar are king. Easy access to Techno is one of the silliest decisions they made.


My favoured tactic for overwatch walls is to get in close with Smoke 'Nades, distract them with a juve/robot dog (I was the Enforcer player), then charge/close range Pistol anyone I can get close to. Plus, I managed to get a hilariously tough ganger (WS6 BS6 T4 W2 A2 Causes fear, Gunfighter, Fast Shot, Combat Master, grav chute, power fist, power sword, carapace, suppression shield. She took on a Genestealer. And Won.), and she could walk into practically anything anyway. Only time she's ever gone out is to Anti-Tank weaponry, and occasionally Spyrers.
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adwarf

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Re: Necromunda: WH40K Skirmish Game
« Reply #7 on: May 15, 2012, 09:30:18 pm »

Hmm ... after reading most of the rulebook I went looking for anything else for Necromunda, and found that just about all of Games Workshop's specialist games rulesets are free in PDF form.

Also yeah if I managed to get into a game of this I'd prefer playing as the Arbites, being the police would be so much more fun since I get the better-equipped dudes with cyber-mastiffs chasing people down :P
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sambojin

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Re: Necromunda: WH40K Skirmish Game
« Reply #8 on: May 15, 2012, 09:55:13 pm »

I was always a delaque man. This was back in the days where Syndicate was still recent, so I would annoyingly whistle the theme and combat tunes of that game. Nothing screws up another gamer's strategy than someone that is bad at whistling, humming and table drumming. Nothing.

Or spryers for some wierd overpoweredness or uselessness depending on advancement rolls. But trenchcoats tended to win out. I thought I was cool, I've even still got my trenchcoat :)

As an aside, the best supported GW specialist game for computer use is Bloodbowl. There's a game made by Cyanide, as well as a free one at www.fumbbl.com. It's kind of like the Minecraft/DF divide. Good graphics/bad, bad feeling community/good feeling community, similar games, neither fully featured. I'm a Fumbbl man myself, just because the game feels better and you meet better players, both at playing the game and better to chat to.

It'd be nice if GW would free-license out their old sepcialist games. How much money could they be making out of them these days? Unless there's a computer game on the way I guess.
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nenjin

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Re: Necromunda: WH40K Skirmish Game
« Reply #9 on: May 15, 2012, 10:57:37 pm »

Still waiting/hoping for a Necromunda or Mordheim video game. I own and like both, but I prefer Mordheim. Plus I cannibalized all the parts from the Necromunda box set to make other terrain long ago. :P
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mendonca

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Re: Necromunda: WH40K Skirmish Game
« Reply #10 on: May 16, 2012, 03:31:16 am »

I used to adore this setting when I used to read White Dwarf all those years ago. I never actually played though.

I've been kind of hoping for this to be made into a videogame as well - playing XCOM Apocalypse gave me that gang-fighting vibe when I used to go and piss on Diablo, and I would think of this.

I wonder if someone would make a roguelike based on this world ...
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Nulzilcho

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Re: Necromunda: WH40K Skirmish Game
« Reply #11 on: May 16, 2012, 03:51:15 am »

Scavies for life!

There was a guy working on a dedicated online version, but I've no idea where the site was, and I have a feeling he just stopped updating.

This might be a video of what you're talking about: http://www.youtube.com/watch?v=biOeBXxVi7o

There's a link to a github and forum in his prof Bugger it, I'll just post them here.
Githhub
Forum
Rapidshare download

I haven't actually had a chance to take a proper look at any of it yet so I can't vouch for it as such (it does note in the github entry that the project is only partially completed).
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adwarf

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Re: Necromunda: WH40K Skirmish Game
« Reply #12 on: May 16, 2012, 01:02:57 pm »

Yeah it didn't get far I guess Games Workshop shutdown that project which stinks, but what can ya do :\ On another note looking over the rules a bit, the game is a bit peculiar when it comes to how pinning works, and the wounds system is quite different from the normal 40K game which I like very much, makes it more unique.

I haven't seen any computer adaptions of Necromunda yet, but if you don't mind the tabletop game, you could also try out Mordheim. It's essentially necro in the sword&sorcery warhammer universe and is arguably more balanced (sort of).
Mordheim looks extremely fun as well, and quite a bit more balanced then this one whether that is good or bad can't say :P But both this, and that game look quite interesting. Though I'm not sure if you could get this to work any better on Vassal then Necromunda :\

On Another Note:
1) Would anyone be against me changing this to a general Games Workshop tabletop games discussion thread?
2) Anyone up for trying out some of these of Vassal later on? We could get a campaign of Battlefleet Gothic, or some other game pretty easily
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nenjin

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Re: Necromunda: WH40K Skirmish Game
« Reply #13 on: May 16, 2012, 01:39:55 pm »

HTH combat in Mordheim is a train wreck, just like most other GWS HTH scenarios.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

ZebioLizard2

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Re: Necromunda: WH40K Skirmish Game
« Reply #14 on: May 16, 2012, 05:22:58 pm »

Quote
Yeah it didn't get far I guess Games Workshop shutdown that project which stinks, but what can ya do :\ On another note looking over the rules a bit, the game is a bit peculiar when it comes to how pinning works, and the wounds system is quite different from the normal 40K game which I like very much, makes it more unique.

He's still working on it? This was only a month ago.

Quote
My harddrive is disintegrating at the moment. Setting up my system again will take me ages. So this will mean a slight interruption of development.

I've always wanted to play necromunda, but never had people nearby to play it.
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