Can't see there being any problem with a thread title change, it's your thread after all. Probably better to change it to "Games Workshop Specialist Games" to differentiate it from WH/WH40k threads.
I guess Mordheim is a bit funny with combat. There's a strange disparity in costs of models and the equipment lists for some races. Two weapons are the norm, with two daggers being extremely cost effective. Spears are nice as well, just for the first strike taking away half the strategy of even getting the charge vs any other models. Then there's those horrible races like Skaven. They're a core race with cheap troops, heaps of heroes for exploration and cheap slings. So many slings!
So, yeah, it's weird that Mordheim feels more balanced than Necromunda, but it actually probably isn't. Or is just horribly unbalanced in other ways.
If you want to try another little skirmish game, there's the Warbands series for WH, as well as the Path to Glory one for Chaos warbands. Should be a free download on the GW site somewhere (or they used to be). There's two versions of Warbands, the more recent is probably slightly better. They're fun, with different rules for mini units and can handle a campaign a bit. Again, unfortunately, unbalanced, but this time it's more due to the absolutely huge amount of units available across all the WH Army books and the fact that many troop types weren't designed with mini-unit or single combat in mind. That and magic. It scales SO poorly at low/mid levels (or actually, some races can scale amazingly, everyone else sucks hairies). Actually, those two things and the fact that missile fire is way too strong. Oh, and some of the general's abilities are amazing whilst some are pretty useless. Other than that, they're quite fun little games. Path to glory is like this, but you don't really know what troops you'll get. Whether this is a good thing is a point of conjecture. At least you can't take 100 N.goblin bowmen on purpose.