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Author Topic: Oh dear...  (Read 1059 times)

Weylyn

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Oh dear...
« on: May 15, 2012, 04:34:35 pm »

It would seem that my tried and trusted solution to excess stuff, namely "toss it in the volcano", is going to need some refinement.
I just lost two of my starting seven when they caught fire after throwing some rocks in the volcano. Apparantly tossing stuff into magma now creates magma mist and it reaches the 2 z-levels up to where the dumping platform is.

Garbage disposal just got a lot more complicated. I'll need to find a way of either dumping the stuff without any dwarves being nearby, or find some way of keeping the mist away.

Pushed minecarts with a low friction track stop might be an option, see if I can get them to drop their stuff without needing a dwarf to recover them after.
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Grumman

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Re: Oh dear...
« Reply #1 on: May 15, 2012, 04:49:24 pm »

You could always just build a Dwarven Trash Compactor i.e. a pit with a drawbridge at the bottom.
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slink

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Re: Oh dear...
« Reply #2 on: May 15, 2012, 04:53:03 pm »

I was afraid that was the case when I saw a different post about dropping things creating magma mist.  That other post wasn't very informative because it didn't say where they were dropped.  Yours says precisely that my method of disposing with extreme prejudice is now fatal to the haulers.

Another thing that isn't working is the method I use to tap magma tubes.  I smoothed the rock two tiles wide, dug a channel in front of one side, and had a fortification carved above the channel.  The mason did it perfectly, but he still caught fire.  I guess the magma now creates mist when it falls into the channel?
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DTF

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Re: Oh dear...
« Reply #3 on: May 15, 2012, 05:07:28 pm »

Another thing that isn't working is the method I use to tap magma tubes.  I smoothed the rock two tiles wide, dug a channel in front of one side, and had a fortification carved above the channel.  The mason did it perfectly, but he still caught fire.  I guess the magma now creates mist when it falls into the channel?

I noticed that too. I used to smooth-carve walls to gain access to magma all the time - maybe I did it wrong today as I havent played DF for quite a while, but my mason sure went living torch style.
Channeling away the last tile from one z-level above the magma still works though.
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Vodrilus

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Re: Oh dear...
« Reply #4 on: May 15, 2012, 05:11:58 pm »

Magma traps just got that little extra je ne sais quoi:P
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Weylyn

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Re: Oh dear...
« Reply #5 on: May 15, 2012, 05:25:22 pm »

Sweet.

A short, single-stop minecart route fixed the problem.

There is now a useless-trash stockpile at the start of a loop of track that feeds into a minecart. When the minecart is full, it gets pushed off, dumps its crap automatically at a minimum-friction track stop at the edge of the volcano and then loops around on its momentum. So far, no casualties.

EDIT: Since the system now uses a stockpile instead of dump designations, I can also use it to handle refuse.
« Last Edit: May 15, 2012, 05:31:42 pm by Weylyn »
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slink

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Re: Oh dear...
« Reply #6 on: May 15, 2012, 05:32:32 pm »

I wonder if fire imps can hitch a ride inside minecarts.  *wicked grin*
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There is only one cat, and all cats are that cat.
Almost losing is sometimes fun.