Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: how to find flux - what biomes etc.  (Read 1531 times)

psorek

  • Bay Watcher
    • View Profile
how to find flux - what biomes etc.
« on: May 15, 2012, 12:54:38 pm »

Unfortunatelly, there is a bug at embark with flux. I was trying about 10 embarks and there was no with flux. All my embarks were with no aquifier, deep soil and some flowing water (river). Is there any idea how to find flux, not by blind shoot?
Logged

Garath

  • Bay Watcher
  • Helping to deforest the world
    • View Profile
Re: how to find flux - what biomes etc.
« Reply #1 on: May 15, 2012, 01:02:52 pm »

with dfhack you can 'prospect all' before embark
Logged
Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

psorek

  • Bay Watcher
    • View Profile
Re: how to find flux - what biomes etc.
« Reply #2 on: May 15, 2012, 01:05:35 pm »

hmm, linux?
Logged

Garath

  • Bay Watcher
  • Helping to deforest the world
    • View Profile
Re: how to find flux - what biomes etc.
« Reply #3 on: May 15, 2012, 01:08:04 pm »

too bad, good luck. you probably already know to look for sedimentary layers.
Logged
Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

GhostDwemer

  • Bay Watcher
    • View Profile
Re: how to find flux - what biomes etc.
« Reply #4 on: May 15, 2012, 01:15:36 pm »

The finder does not list all flux. Just because it says no flux doesn't mean there isn't any. Try turning down volcanism in world gen, high volcanism means igneous layers and no flux. Also, looking for "no aquifer" means you will be finding mostly sites near mountains. Sites near mountains tend to have higher volcanism and a lack of flux.
Logged

psorek

  • Bay Watcher
    • View Profile
Re: how to find flux - what biomes etc.
« Reply #5 on: May 15, 2012, 01:17:28 pm »

first thing i usually do on embark is to dig 10 layers down - there is about 6 sedimentary, but all are shale - why?!

Hmm, maybye like in real geology flux is on terrain with higher cliffs? I always embark at 0-1-2 places.
Logged

GhostDwemer

  • Bay Watcher
    • View Profile
Re: how to find flux - what biomes etc.
« Reply #6 on: May 15, 2012, 01:27:28 pm »

Cliffs have nothing to do with flux. In real life, limestone and dolomite usually create what is known as a "karst topography" with sinkholes, cenotes and dolines, and yes, maybe some cliffs. In the game, not really. You won't often find deep marble at z-10, you need to dig deeper to find it. Usually (always?) you just get one type of sedimentary layer, if it's shale at the surface, shale is the only sedimentary layer you'll get.
Logged

psorek

  • Bay Watcher
    • View Profile
Re: how to find flux - what biomes etc.
« Reply #7 on: May 15, 2012, 01:36:41 pm »

hmm, I have no idea why all my sedimentary were shale or siltstone on these embarks. Maybye it is something with rivers... Does they affect/are affected by stone below?
Logged

GhostDwemer

  • Bay Watcher
    • View Profile
Re: how to find flux - what biomes etc.
« Reply #8 on: May 15, 2012, 01:58:05 pm »

How big was the world? I think you are just dealing with normal RNG fluctuations. Sometimes you get lots of flux, sometimes not so much. Either that, or you aren't really looking at ALL the sedimentary layers in your world. Rivers have no influence on stone layers.
Logged

Tirion

  • Bay Watcher
    • View Profile
Re: how to find flux - what biomes etc.
« Reply #9 on: May 15, 2012, 02:12:25 pm »

Isn't marble metamorphic?
Logged
"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

GhostDwemer

  • Bay Watcher
    • View Profile
Re: how to find flux - what biomes etc.
« Reply #10 on: May 15, 2012, 02:26:02 pm »

Marble is metamorphic, yes. However, it is usually a deep layer and not listed in the finder.
Logged

psorek

  • Bay Watcher
    • View Profile
Re: how to find flux - what biomes etc.
« Reply #11 on: May 15, 2012, 02:34:43 pm »

due to the bug finder doesn't list any of flux now :( - since 0.34.07 version. Or i don't know something... How does it work now?

btw, i'm really newb player - haven't beaten any megabeast, haven't got any siedge or real army.
Logged

vjek

  • Bay Watcher
  • If it didn't work, change the world so it does.
    • View Profile
Re: how to find flux - what biomes etc.
« Reply #12 on: May 15, 2012, 06:31:30 pm »

due to the bug finder doesn't list any of flux now :( - since 0.34.07 version. Or i don't know something... How does it work now?

btw, i'm really newb player - haven't beaten any megabeast, haven't got any siedge or real army.

It does show flux in linux, but you have to switch biomes for it to display.  Specifically, when you select multiple for shallow metals, multiple for deep metals, flux yes, aquifer no, it will find sites of your embark size with all those features.  Under linux, it seems to (at least, some of the time) only shows the metal biome first, you have to press F2 (F3, F4) for it to display the flux/other biome.

I just downloaded a fresh copy of 34.07 for linux, gen'd a custom world, used the finder to find a site with multiple deep & shallow metals, flux, and no aquifer.

Here's the worldgen
Spoiler (click to show/hide)
And here's the embark location:

As you'll note, there are two Biomes there, press F2 and it will show the flux biome.

For this world, you'll have two civs to interact with, and they'll likely bring cave dragons and trolls, at least, with them during sieges.
Civilized World Population

   1480 Dwarves
   861 Humans
   22083 Goblins

   Total: 24424

Embark level is 144.  At layers 141 through 136, (just below the soil layers) there is limestone and limonite.  Steel for you! :)

jaxler

  • Bay Watcher
  • thats not a red mage...
    • View Profile
Re: how to find flux - what biomes etc.
« Reply #13 on: May 15, 2012, 11:34:42 pm »

if you set minerals to everywhere when generating the world you won't find any flux, ever. (at least in my experience)
Logged
I've decided to say "fuck it" and will just implode my fort.

“Ok, Neo ChosenUrist, before you is two levers. Pull the Kimberlite lever -- you wakeup in a random bed and have whatever thoughts you want to think. You pull the Bauxite lever -- you stay in the caverns and I show you how deep the adamantine hole goes.” - psalms

psorek

  • Bay Watcher
    • View Profile
Re: how to find flux - what biomes etc.
« Reply #14 on: May 16, 2012, 02:06:16 am »

jaxler - ok, it's that - i've missed it but i was always setting minerals "everywhere".
vjek - thx, probably i will use it. Or do the same on my own generated world :)
Logged
Pages: [1] 2