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Author Topic: baby's impaled in training area  (Read 4343 times)

thistleknot

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Re: baby's impaled in training area
« Reply #15 on: May 15, 2012, 03:41:27 pm »

Yeah, that would work.

Is there a danger of them crossing over to the other burrow to get to another destination within their own burrow?

example
Code: [Select]
# - overlapping burrows
@ - Exclusively Housewives Burrow
* - Exclusively Everyone else's burrow (i.e. where training room/hallway is)

######################
######################
############*******###
######################
############@@@@@@@###
######################

will my housewives try to cross through the * area if trying to get to the # area?

Garath

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Re: baby's impaled in training area
« Reply #16 on: May 15, 2012, 03:49:16 pm »

big sigh:

no

regular working burrows don't define where people can walk, only where they can work and get stuff like food from
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thistleknot

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Re: baby's impaled in training area
« Reply #17 on: May 15, 2012, 04:11:38 pm »

so there's no way I can segment foot traffic without segmenting some to a burrow completely

GhostDwemer

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Re: baby's impaled in training area
« Reply #18 on: May 15, 2012, 05:02:07 pm »

Regular non military alert burrows don't change where a dwarf will walk. They just won't accept a job outside their burrow. They won't pick up items, drop off items, work in workshops, eat, drink, or sleep outside their burrow. They will happily path outside their burrow to get to a different part of their burrow, though. Most importantly, an idle dwarf may go anywhere, regardless of burrows. Moving your training room behind a lockable door is the better solution. Station a squad there when you want them to train. Or turn your training room into a barracks and have them train there.
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Garath

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Re: baby's impaled in training area
« Reply #19 on: May 15, 2012, 05:31:17 pm »

seriously...

"I made my main hallway deadly to babies and children, now babies and children are dieing. how do I change this."

seriously, don't make a main hallway like that. I've kind of had it. Segregation in DF doesn't keep it that far that you can descriminate sexes like that
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
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And then everyone melted.

pavlovs drool

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Re: baby's impaled in training area
« Reply #20 on: May 15, 2012, 07:08:53 pm »

You can just put the danger room in the dining room and burrow that.
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azrael300

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Re: baby's impaled in training area
« Reply #21 on: May 15, 2012, 07:41:37 pm »

lock em up and only allow the teenagers to pass.
or block your entrances and exit's to the spike hall (besides the ones that go to your bait and the one that lets the enemies in)
either one will work(i hope)
or you can set the pressure plates to not be activated by baby's and civilians.
« Last Edit: May 15, 2012, 07:43:59 pm by azrael300 »
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Edit. Oh Jesus Christ, Necro would be proud. The second horse in the caravan came in and immediately caught on fire. I looked into his inventory and found a burning pig tail fiber bag. Curious, I looked inside.
quote above is by yuriruler90

Urist McDwarfFortress

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Re: baby's impaled in training area
« Reply #22 on: May 15, 2012, 07:59:47 pm »

lock em up and only allow the teenagers to pass.
or block your entrances and exit's to the spike hall (besides the ones that go to your bait and the one that lets the enemies in)
either one will work(i hope)
or you can set the pressure plates to not be activated by baby's and civilians.
He doesn't want to block the spike hall, he's using it to train civilians in dodging.

Pressure plates would weed out the children, but not babies, since they are carried by their mothers.
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azrael300

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Re: baby's impaled in training area
« Reply #23 on: May 15, 2012, 08:04:55 pm »

lock em up and only allow the teenagers to pass.
or block your entrances and exit's to the spike hall (besides the ones that go to your bait and the one that lets the enemies in)
either one will work(i hope)
or you can set the pressure plates to not be activated by baby's and civilians.
He doesn't want to block the spike hall, he's using it to train civilians in dodging.

Pressure plates would weed out the children, but not babies, since they are carried by their mothers.
ok then .... use a burrow on the main hall.
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Edit. Oh Jesus Christ, Necro would be proud. The second horse in the caravan came in and immediately caught on fire. I looked into his inventory and found a burning pig tail fiber bag. Curious, I looked inside.
quote above is by yuriruler90

FuzzyZergling

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Re: baby's impaled in training area
« Reply #24 on: May 15, 2012, 08:08:49 pm »

lock em up and only allow the teenagers to pass.
or block your entrances and exit's to the spike hall (besides the ones that go to your bait and the one that lets the enemies in)
either one will work(i hope)
or you can set the pressure plates to not be activated by baby's and civilians.
He doesn't want to block the spike hall, he's using it to train civilians in dodging.

Pressure plates would weed out the children, but not babies, since they are carried by their mothers.
ok then .... use a burrow on the main hall.
Did you read the thread?
A burrow wouldn't work, since normal burrows don't restrict a dwarf's pathing, only it's ability to accept jobs.
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azrael300

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Re: baby's impaled in training area
« Reply #25 on: May 15, 2012, 08:22:58 pm »

lock em up and only allow the teenagers to pass.
or block your entrances and exit's to the spike hall (besides the ones that go to your bait and the one that lets the enemies in)
either one will work(i hope)
or you can set the pressure plates to not be activated by baby's and civilians.
He doesn't want to block the spike hall, he's using it to train civilians in dodging.

Pressure plates would weed out the children, but not babies, since they are carried by their mothers.
ok then .... use a burrow on the main hall.
Did you read the thread?
A burrow wouldn't work, since normal burrows don't restrict a dwarf's pathing, only it's ability to accept jobs.
yes but after the correct dwarfs go there, put restricted at the entrances and exits to the burrow
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Edit. Oh Jesus Christ, Necro would be proud. The second horse in the caravan came in and immediately caught on fire. I looked into his inventory and found a burning pig tail fiber bag. Curious, I looked inside.
quote above is by yuriruler90

thistleknot

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Re: baby's impaled in training area
« Reply #26 on: May 16, 2012, 07:41:37 am »

What do u mean put restricted at the entrances/exit?

Ur not talking about an alert...

U must be talking about assigning dorfs to a burrow no?

And if I'm to restrict, whom do I restrict?  Mothers w children or everyone else?

Where am I placing the burrows?  On the training area, or everywhere else?


Update:
I really think I can use burrows for moms in the training hall, I just need to ensure the burrows don't overlap and there's no reason she would need to cross paths/burrows
« Last Edit: May 16, 2012, 07:46:05 am by thistleknot »
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Garath

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Re: baby's impaled in training area
« Reply #27 on: May 16, 2012, 07:56:04 am »

or restrict pathing, which will count for everyone, including the moms

might just as well ignore that post
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

thistleknot

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Re: baby's impaled in training area
« Reply #28 on: May 16, 2012, 02:07:07 pm »

or restrict pathing, which will count for everyone, including the moms

might just as well ignore that post

you might be onto something,  I might be able to setup a restrict area between my mothers burrow and the training room, so they won't try to cross the restricted path (which on the other side will be the training spikes/hallway).

GhostDwemer

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Re: baby's impaled in training area
« Reply #29 on: May 16, 2012, 05:06:48 pm »

Traffic restrictions don't work that way. They should really be called "preferences" or "recommendations." They do not restrict where a dwarf will go. If a dwarf wants to go someplace and the only path is across two hundred restricted tiles, they will happily walk across those two hundred tiles as if they were unrestricted. When a dwarf decides what to do next, it chooses targets by distance "as the worm tunnels" i.e. in a direct line, regardless of path. Only then does the dwarf figure out how to get there. Every step on the path on a normal tile costs two abstract "points." A high traffic tile costs one, a low traffic tile costs 5 points, and a restricted tile costs 25.  At each point on the path, the game checks the tiles around the current tile and adds the total point cost so far to the direct line distance guesstimate. It picks the next tile with the lowest cost and recomputes from there. So designating tiles as restricted will tend to make dwarfs take alternate routes IF they are available. If not they will path right through restricted tiles. And traffic restrictions do squat for kids and animals. The only way to make this work would be to ensure the mothers have no reason to ever want to go past the spears. Some combination of burrows, restrictions, and an alternate path might work.
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