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Author Topic: Issues with screw pumps.  (Read 3857 times)

NW_Kohaku

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Re: Issues with screw pumps.
« Reply #15 on: May 14, 2012, 08:59:20 pm »

Hah... this is why you want to crop your images, and also, why we use spoilers on large images, so that people with slow connections aren't stuck downloading large images. 

Anyway, that looks semi-properly set-up, although are you sure you have space for water to actually go in those tiles? 

Again, cavern water that touches the edge of the map is infinite, so three tiles isn't going to drain anything of note out of a body of water that is infinite. 

However, the pump itself should fill those three tiles with water, provided that you have the pump set to manual.
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SnakeByte117

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Re: Issues with screw pumps.
« Reply #16 on: May 14, 2012, 09:19:19 pm »

...Microsoft Word is being evil and isn't letting me crop images and then save them in their cropped form. Spoilered them for you, though.
I have 3 tiles to pump it to because I am shifting the pump above it over two tiles so that I can more easily wall off the cavern. Incidentally, that's the same reason I'm trying to have a dwarf power this particular pump instead of the water wheels I'm setting up (That'll be a whole other ordeal!)
Printscreen of floor above it so ^^ more clear:
Spoiler (click to show/hide)
"provided that you have the pump set to manual."
Is that the problem? Do I have to set the pump to manual somehow, or do you simply mean tell dwarves to start pumping manually?
« Last Edit: May 14, 2012, 09:46:42 pm by SnakeByte117 »
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white_darkness

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Re: Issues with screw pumps.
« Reply #17 on: May 14, 2012, 09:29:42 pm »

You could try this.
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crazysheep

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Re: Issues with screw pumps.
« Reply #18 on: May 14, 2012, 09:36:14 pm »

...Microsoft Word is being evil and isn't letting me crop images and then save them in their cropped form.
-snip-
"provided that you have the pump set to manual."
Is that the problem? Do I have to set the pump to manual somehow?
Use an image editing software such as Paint or PhotoShop to crop and save stuff. It works better.

Also, you don't have to set it to manual pumping, because q-enter orders a dwarf to operate the pump manually.
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NW_Kohaku

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Re: Issues with screw pumps.
« Reply #19 on: May 14, 2012, 09:37:57 pm »

Yes, Microsoft Word is not a graphics editor, and basic paint would be better, and probably has a crop feature. 

Anyway, to pump manually, you just have to use (q)uery -> aim the cursor at the pump,  and hit Enter to set to "Pump Manually". 

If the pump was already turning, however, and there's a dwarf standing there pumping, then I'm assuming you've already done this. 

If you got the pump running, and a dwarf pumping, and there are no blockages, then unless boulders now block pumps from working, I have no idea why that isn't working.
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crazysheep

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Re: Issues with screw pumps.
« Reply #20 on: May 14, 2012, 09:45:13 pm »

..then unless boulders now block pumps from working, I have no idea why that isn't working.
Since boulders now cause all sorts of problems this might be the problem.
« Last Edit: May 14, 2012, 09:50:35 pm by crazysheep »
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Aviator CJ

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Re: Issues with screw pumps.
« Reply #21 on: May 14, 2012, 09:50:22 pm »

Idea... loo[k] at one of those boulders. I'll bet they're underwater and it just isn't showing up because the boulders were there first. I've had the same thing happen to me when I dig out a reservoir. If it comes up telling you about the boulder and also 7/7 water, then it's all working fine. If not, then you have a bug somewhere.
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SnakeByte117

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Re: Issues with screw pumps.
« Reply #22 on: May 14, 2012, 09:51:45 pm »

Used paint to crop the images for you guys. Sorry about the conundrums concerning cropping, I'm afraid I do not frequent forums enough to be experienced in posting images from my computer. I believe I've fixed everything now.
This is using .7...
Oh my god I feel like an idiot.
You guys mentioning boulders made me think: I never actually used K to look at the squares I was trying to fill. I just looked for the symbol on those squares to turn to water, so I saw boulders and assumed there was no water.
Just looked with K and sure enough, Water [7/7]. I think I'll go drown myself in it [/dumbquestion]
Sorry to bother you all.
Edit: just saw Aviator's post. Yep, that's the problem alright.
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Aviator CJ

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Re: Issues with screw pumps.
« Reply #23 on: May 14, 2012, 09:54:42 pm »

No problem. Your lucky that you ran into this in an enclosed space - my first discovery of this was in an open area with magma. My fort became a !!fort!! Pretty quickly after that!
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!!Science!!: Knowledge through magma

There's safe. Then there's unsafe. And then there's the average dwarf fort, which remains unrated because the OSHA inspector flatly refused to go anywhere within a dozen miles of the place.

NW_Kohaku

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Re: Issues with screw pumps.
« Reply #24 on: May 14, 2012, 10:02:26 pm »

I'd recommend changing the water so that it appears as depths.  I thought underwater boulders would switch between the boulder tile and a "7" if it was submerged, but maybe it doesn't do that with the double tildes?

Anyway, it's much easier to see fluid motion with the numbers in the game. 
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

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Saiko Kila

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Re: Issues with screw pumps.
« Reply #25 on: May 15, 2012, 02:41:38 am »

Boulders replace both water tile and blue number, unfortunately, so changing mode won't help. You need to loo'k'.
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nopil3os

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Re: Issues with screw pumps.
« Reply #26 on: May 15, 2012, 04:19:43 am »

or you 'h'ide the boulders
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rtg593

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Re: Issues with screw pumps.
« Reply #27 on: May 15, 2012, 04:26:23 am »

All it says is open space? If you go down one z-level, it changes to 7/7 water?

I thought when you're over water, it says open space 7/7 water... Maybe I'm remembering wrong... Still downloading:p
You're remembering wrong; when looked at with the k-cursor, the tile above the water just says open space.
I'd recommend changing the water so that it appears as depths.  I thought underwater boulders would switch between the boulder tile and a "7" if it was submerged, but maybe it doesn't do that with the double tildes?

Anyway, it's much easier to see fluid motion with the numbers in the game. 
I think that's why I thought it said 7/7 somewhere, I always have depth displayed:p
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Quatch

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Re: Issues with screw pumps.
« Reply #28 on: May 15, 2012, 10:14:54 am »

you can hide the boulders by pressing: d, b, h, then selecting them ([enter] draw a box [enter]). I do this in this situation so I can monitor water levels in my pumping arrangements.
« Last Edit: May 15, 2012, 10:16:29 am by Quatch »
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bragos

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Re: Issues with screw pumps.
« Reply #29 on: May 15, 2012, 11:03:19 am »

the stairs are your problem

you can pump water from water which contains stairs.

(piercing aquifiers tought me that the hard way)
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