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Author Topic: Fill Pond Broken?  (Read 4086 times)

GhostDwemer

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Fill Pond Broken?
« on: May 14, 2012, 02:13:39 pm »

Is there some change in 34.08 to the mechanics of filling ponds or hauling water in buckets? Dwarves will grab a bucket and go stand by the water to fill it up, and they just stand there with a full bucket until something interrupts them.

EDIT: It appears all fill bucket jobs are broken. Dwarves won't wash wounded, either.
« Last Edit: May 14, 2012, 02:26:02 pm by GhostDwemer »
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Girlinhat

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Re: Fill Pond Broken?
« Reply #1 on: May 14, 2012, 02:25:46 pm »

Same with doctors.

GhostDwemer

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Re: Fill Pond Broken?
« Reply #2 on: May 14, 2012, 02:29:08 pm »

Yeah, just read your new minecart thread.Well that sucks. Not being able to fill ponds manually is irritating but minor, as there are workarounds. Not being able to wash wounded is pretty serious, especially with the new debris injuries.
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Warlord255

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Re: Fill Pond Broken?
« Reply #3 on: May 14, 2012, 02:30:43 pm »

I'm more than a bit miffed about having to use pumps to irrigate with no other option, and the prospect of no healthcare is equally frustrating.

I had a cocurrent bug where my dwarves would not dig an upward staircase when they had pathing to a downward staircase above it. Anyone else had this?
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nopil3os

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Re: Fill Pond Broken?
« Reply #4 on: May 14, 2012, 03:07:06 pm »

so i guess we have to avoid prisoners and wounded until there's a patch..?
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GenJeFT

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Re: Fill Pond Broken?
« Reply #5 on: May 14, 2012, 03:57:35 pm »

I don't have that problem. The problem I have is that I want to run a generational fort, start with the starting 7 and only grow via reproduction. But I cant figure out how to stop immigration.
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Girlinhat

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Re: Fill Pond Broken?
« Reply #6 on: May 14, 2012, 03:58:35 pm »

That's not a new problem.

GenJeFT

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Re: Fill Pond Broken?
« Reply #7 on: May 14, 2012, 03:59:54 pm »

I know two waves are hard coded and that's fine, but how do I stop the rest of the immigrants and still have families? Ive searched the forums and cant find anything.
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Girlinhat

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Re: Fill Pond Broken?
« Reply #8 on: May 14, 2012, 04:02:28 pm »

Maybe... init file?  Max pop set to 0?

GenJeFT

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Re: Fill Pond Broken?
« Reply #9 on: May 14, 2012, 04:04:46 pm »

Stops babies from being born if the population limit is set to 0 as far as I can tell.
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Geb

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Re: Fill Pond Broken?
« Reply #10 on: May 14, 2012, 04:05:28 pm »

How is fill pond broken? I have just filled a pond using buckets from a well. There's a steady little bucket chain going on, and there is 6/7 water in the pit.

Seems to work ok.
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GhostDwemer

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Re: Fill Pond Broken?
« Reply #11 on: May 14, 2012, 04:09:56 pm »

I wasn't filling from a well, but tried both murky pools and a river to no avail. Will try with a well.
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Garath

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Re: Fill Pond Broken?
« Reply #12 on: May 14, 2012, 05:05:08 pm »

Stops babies from being born if the population limit is set to 0 as far as I can tell.


.... No

pop cap deals with migrants

child cap deals with babies

explanation of the entry in the init file is ABOVE the entry
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runlvlzero

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Re: Fill Pond Broken?
« Reply #13 on: May 14, 2012, 09:00:28 pm »

It sounds like the doctors should work with a well too... I build my hospital before my well... (because you should have clean water anyway) I haven't gotten any big forts going though, so can't say for sure.
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nopil3os

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Re: Fill Pond Broken?
« Reply #14 on: May 15, 2012, 12:35:09 pm »

It sounds like the doctors should work with a well too... I build my hospital before my well... (because you should have clean water anyway) I haven't gotten any big forts going though, so can't say for sure.

apparently not :(
my chief medical dwarf stands with a bucket near the well, doing nothing and trying to con'v'ince me, he is applying a cast

since the wounds of the patient in question have healed in the meantime anyway, i kicked him out of his hospital bed. he immediately ran off to attend a party...
« Last Edit: May 15, 2012, 12:40:39 pm by nopil3os »
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