1)
I wanted to making drop shaft to return the minecart after it had "shotgunned" so -
___
\ _ - track
\ [] - shaft
\ F___ F - fortification
[] < - rollers
[]
____<<
Resulr: The minecart just fly over fortification without been "shotgunned" & fly far away.
2)
___
\ _ - track
\ [] - shaft
\HF___ F - fortification
[] < - rollers
[] H - hutch cover
____<<
This is the same construction but with the hutch covered shaft (hutch are opened).
Result: The minecart just fly over fortification but with "shotgun" & stops next behind fortification.
When hutch are closed it works like standard shotgun. Minecart are just stops on hutch.
3)
So, this construction could work (shaft are next behind fortification) -
___
\ _ - track
\ [] - shaft
\HF __ F - fortification
[] < - rollers
[] H - opened hutch
______<<
I need to try one more thing...
ADDED:
4)
This construction doesn't works properly.
___
\ _ - track
\ [] - shaft
\PFH__ F - fortification
[] < - rollers
[] P - pressure plate linked with H - hutch
______<<
Minecart are "shotguned" & stops on pressure plate.
ADDED: The interesting thing I have find: my dorf fall down to slip when he's been on tile with the lever & when the next dorf are pulls the lever, the first dorf are awakes =) To wake up a dorf you just need to update the tile where dorf are located (dump item, for example on him. I think it should work).
ADDED:
5)
___
\ _ - track
\ [] - shaft
\PH1FH2__ F - fortification
[] < - rollers
[] P - pressure plate linked with H2 - hutch
________<< H1 - opened hutch
This doesn't work too. The minecart are jumps over H1 & H2, hits the wall & "shotgunned".
The opened hutch/channel works like jumper for the minecart.
EDITED!!!
1)
2)
1 - the standard shotgun. 2 - test variance 5.
At the second image you can see how works FIFTH example. The minecart hits the wall & "shotgunned".
The difference between standard shotgun & the "fifth test" are:
standard - minecart hits the fortification & shotgunned at 7 tiles far from fortification.
fifth test - the minecart jumps over fortification, hits the wall & shotgunned at 6 tiles far from wall.
at the fifth var you don't need to build things as you see at example. It works like:
___
\ _ - track
\ [] - shaft
\_ F ____X__ F - fortification
[] < - rollers
X - wall
When we added the wall we can shoot farther (need to test how far can we do it).
ADDED: lol, the minecart shotgun works without a fortification, you can use the wall instead =)