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Author Topic: Falling objects SCIENCE  (Read 14630 times)

Naryar

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Falling objects SCIENCE
« on: May 14, 2012, 09:16:19 am »

So visibly, now dropping items on creatures does damage. I just tested in arena mode, by dropping 22 iron bolts on an adder.

It was quite underwhelming, but it did damaged the adder's scale.

Dropping an aardvark with gold minecart on another aardvark 4 z-levels lower... the lower aardvark just got a leg broken, and the falling aardvark was struck by the falling minecart as well, but "the attack had no force". I guess it makes sense because they fell together with the same kinetic energy.

Good news ! We don't need minecarts to toss -large serrated iron discs- at goblins, we can just drop them from some height ! Super stonefall traps !

And it seems we can let drop goblins at other goblins, and let them duke it out ! So many new trap potential !
« Last Edit: May 14, 2012, 09:20:25 am by Naryar »
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spook54321

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Re: Falling objects SCIENCE
« Reply #1 on: May 14, 2012, 09:28:03 am »

Does this mean that the dwarven drop pod is out?  In other words, do falling creatures now take damage from falling on top of other creatures?
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Naryar

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Re: Falling objects SCIENCE
« Reply #2 on: May 14, 2012, 09:36:31 am »

No idea, creatures that are fell upon seem to dodge though so it's probably out.

fluffhead

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Re: Falling objects SCIENCE
« Reply #3 on: May 14, 2012, 10:05:55 am »

what if there is no room to dodge?
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vintermann

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Re: Falling objects SCIENCE
« Reply #4 on: May 14, 2012, 10:23:20 am »

One word: anvils.
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Friendstrange

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Re: Falling objects SCIENCE
« Reply #5 on: May 14, 2012, 10:28:09 am »

Would placing a stockpile/garbage dump zone of edged goblinite weapons on top of a brige make the falling weapons do edge/slash/piercing damage or just blunt damage?
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Mrhappyface

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Re: Falling objects SCIENCE
« Reply #6 on: May 14, 2012, 10:40:46 am »

Falling objects, not just collapsed ones can create magma mist.
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BigD145

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Re: Falling objects SCIENCE
« Reply #7 on: May 14, 2012, 10:48:56 am »

Quick, someone shoot a dwarf in a minecart through a waterfall and into a pond. Best daring escape from an ambush.
Send the minecart back filled with magma.
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slothen

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Re: Falling objects SCIENCE
« Reply #8 on: May 14, 2012, 11:04:39 am »

One word: anvils.

This, take all sorts of excess stone, anvils, whatever... heavy stuff.   Garbage dump them over a bridge that is 10 z levels above the goblins.  Have a pressure plate retract the bridge.  The bridges scatters the stuff like a shotgun across the area the goblins path through.   Glorious.  Sadly, you can't stockpile stuff over a retracting floor object, otherwise you could perfectly arrange a 4x10 formation of anvils and drop them perfectly on a squad of goblins.  Quantum dump with a bridge for scatter should be sufficient though.
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Naryar

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Re: Falling objects SCIENCE
« Reply #9 on: May 14, 2012, 11:29:53 am »

One word: anvils.

damn it why didn't i thought of this already

JWNoctis

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Re: Falling objects SCIENCE
« Reply #10 on: May 14, 2012, 11:37:38 am »

Literally Anvilicious...
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Scruffy

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Re: Falling objects SCIENCE
« Reply #11 on: May 14, 2012, 12:01:31 pm »

Finally some use for the hundreds of kittens most of my forts have. Instead of caging them as a last resort diversion I can just tell Urist to use them for kinetic bombardment!

Goblin thief Snodub slowly sneaks towards the fortress and enters the long enterence tunnel, carefully avoiding all of the cage traps. It is eeriely quiet and something is wrong for there doesn't seem to be any resistance. Still he presses on until he finds himself standing on a pool of vomit, blood and dwarven beer from various "donors". He hears a loud bang behind him as the airlock closes. A few short moments pass and a faint clanking of mechanisms fills the airlock followed by the sounds of a retracting bridge somewhere far above. The last thing he will ever hear or see is the hissing and meowing of hundreds of furry balls o' doom as they plummet towards him and claw him to death before reaching the ground and splattering into a bloody mess of blood, bodyparts and vomit.

..I think that I will try it with yaks and giant sponges.
« Last Edit: May 14, 2012, 12:03:15 pm by Scruffy »
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Naryar

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Re: Falling objects SCIENCE
« Reply #12 on: May 14, 2012, 12:05:09 pm »

Now someone should mod in pianos so we may drop them on gobs.

Also, I don't think kittens will be useful as gravity projectiles, since the damage does seem to depend of the weight.

Lead statues ? Iron anvils ? Slade boulders ? Hell yes.

Scruffy

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Re: Falling objects SCIENCE
« Reply #13 on: May 14, 2012, 12:15:08 pm »

Also, I don't think kittens will be useful as gravity projectiles, since the damage does seem to depend of the weight.
I am aware of that but  since when have we bay watchers done these kind of things because they are effective? We do them to make things interesting. (and it combines some of our favorite passtimes: defenseless goblins, death by a thousand cuts (cats?) and killing kittens in a peculiar new fashion.)
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The weredwarf Urist McUrist has come! A bearded drunkard twisted into minute form. It is crazed for booze and socks. Its unwashed beard is tangled. It needs alcohol to get through the working day and has gone without a drink for far too long. Now you will know why you fear the mines.

Et tu, Urist

CodexDraco

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Re: Falling objects SCIENCE
« Reply #14 on: May 14, 2012, 12:59:39 pm »

Someone needs to find out a way to drop turtles to invaders. Or cave crocodiles.
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