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Here is a hauling release. I'm sure it has all kinds of interesting issues -- we're going to iron out problems for the next few releases without embarking on anything major in order to restabilize it. The tile-wise physics causes some oddities on its own (items can't be given a meaningful sub-tile width, so they act a bit strangely if you look at the collisions closely). Dwarves are also a bit enthusiastic with their new bin/barrel jobs -- when they grab a bin/barrel to load it up, it might have objects in it, and that might lead to conflicts/false shortages on occasion. We'll have to continue playing around with it. As far as I can tell, old saves load up fine and have usable minecart/wheelbarrows, so feel free to move your data/save folder over to the new version. You'll notice your old save stone haulers moving slower -- get some wheelbarrows built at the carpenter's for your stone stockpiles to alleviate that problem.
New stuff
(*) Minecarts can be used to haul things around on carved/constructed tracks/bridges ('h'auling to set up routes)
(*) Dwarves can be set to guide, push off, or ride carts that are ready to move to the next stop
(*) Track stops used to slow/stop cart and/or dump the contents on vehicle entry, can be disengaged with lever/plate
(*) Pressure plates can be triggered by carts
(*) Rollers can be used to push cart along when powered
(*) Minecarts limited to one per tile in general, various collisions can occur
(*) Wheelbarrows can be linked to stockpiles in order to move heavy objects (it'll auto-request one for stone stockpiles)
(*) Falling objects can collide with critters
(*) Camera can be attached to unit or item, can be linked to hotkeys from the unit/item screens
Other bug fixes/tweaks
(*) Stockpiles can be linked to workshops, can be set to give to multiple piles, can be set to accept items from links only
(*) Hauling jobs will often be combined, using one container
(*) Heavy items harder to haul
(*) Densities/colors updated, based on Uristocrat's data collection thread
(*) Can filter creature names in arena
(*) Mine drop rates tweaked, no longer skill-based
(*) Puzzleboxes/drum makeable
(*) Stopped blinking on bridges
(*) Projectiles using new code (most non-shot/thrown projectiles) can skip/skid on liquid/ground
(*) All flying units use new minecart parabolic flight paths
(*) Many projectiles do not resolve in adventure mode before your turn (so you can dodge a flying cart by moving away)
(*) Can create/assign to squads from v-p
(*) Squads can be given nicknames from v-p or the military screen
(*) Fixed broken clay stockpile option