Our first phase will see us advancing along a river, destroying everything in our path. Our army is going quite large. Hehe.... 69.
Here we find a very special treat- see that barrel full of green stuff? They aren't limes, they're bazookas! These are like grenades but they travel as fast as bullets and can hit things in front of where you're aiming. They also have excellent range.
We move the squad in to a close cluster of shacks, shooting the crates.
Through the village, we hunker down behind a set of trees. A head count reveals that, somewhere, the God Emperor has been lost in battle. NOOOOOOOO!
There's a more pressing issue at hand though. The bloke on the left -yeah, the ugly one- has a rocket launcher.
In a fit of rage, Jops leaves the group and goes to fight the enemy single-handedly!
Four rocket-launcher-dudes are slain! FOR THE EMPRAH!
Our next phase stretches over a huge area. We'll have to seek out and kill every buffoon on land and on the ice floes.
Our heroes, now led by the battle scarred and bitter Jops, forge into the...
OHSHIT. See this rocket launcher guy? I sure didn't. This is a good time to tell you all that,
from now on, it's possible that there will be a rocket launcher guy who can hit you from outside of the screen. That's why he's being killed by Sergeants CJ, Chris and Pete instead of our beloved cast from missions 1-4. Just, boom, the whole group at once got bazooka'd from nowhere.
In the southeast corner of the map, we find 12 bazookas.
The heroic Pete will get to use them first. Pete would like to know why he has to be the hero, instead of sarge. Sarge says shut up and go.
OH SHIT OH SHIT
OHSHITOHSHITOHSHIT *SPLAT*
CJ and Chris fought through the ice floes, only for Chris to find himself alone.
Sure enough, after a heroic attempt at survival, Chris got himself rocketed.
After many more killings, heroic sacrifices, and gratuitous explosions and blood, some fellow name Hector finds himself lucky enough to go on to the next area.
Our goal here is to destroy every enemy building. That means we won't have to run around the map looking for the last rocket launcher guy (they don't move) and hoping we see him before he sees us. Not that there won't still be a lot of that going on.
First thing's first, we grenade the nearby building and move to take the bazookas. Then we send Softy out as bazooka bait. Being in Eagle Squadron doesn't mean what it used to. Softy's at least good at his job, he finds a bazooka guy right away! And he doesn't even get killed, so we can re-use him later.
Intelligence tells us that one of the enemy buildings is across the river from us, and another is to our south. We already know quite well that the one to the south is heavily guarded. There are doubtless foes across the river, so we will need a way to cross it quickly (one cannot fire their gun while in deep water).
We move to kill the rocket guy Softy discovered and find something
very intriguing. Very intriguing indeed.
Thanks to Softy's scouting work, we resolve to grenade our foes from behind the trees. Sure, softy COULD have been able to do it, but we decided we didn't trust him with explosives.
We've found a means of crossing the river- a Skidu! Who will be brave enough to risk the harrowing jump?
Softy, how kind of you! We'll stand over here.
Softy fails to make the jump. His vehicles sinks underwater almost instantly. He doesn't drown, but he DOES promptly get rocketed before he can even escape his cold metal tomb. I'm convinced that the Skidu has some sort of boost feature and I don't know how to use it, because on my other file I got to this point and gave up after maybe my sixth attempt at that jump.
Without the benefit of a death machine under which to crush our foes, we have to doggy paddle. Mac tries the south end of the river and gets rocketed halfway across. Bomber tries the north end and makes it to land, but he has a brief fit of inexplicably running the wrong way and gets rocketed too.
Hector is the last remaining. Can he make it? He swims across, dodges two explosions narrowly, kills several men including one with a bazooka, and...
In the narrowest victory every, he destroys the last building, and is rescued by helicopter before he can get ganked by all the remaining enemy soldiers. Which is good, because if he had gotten shot right before he finished I might have hit my head against my desk hard enough to draw blood.
Hector is a HERO IN VICTORY. For surviving two missions, he is promoted to Staff Sergent. Jools, Jops, Ubik, and nine others whose names I can't remember are LOST IN SERVICE.