Peeking your head back around the corner you take a more observatory look at the plaza, all around blood splatters and chunks of masonry, and machinery litter the ground. In some places craters several feet deep are present from the fierce blasts of Leman Russ Tanks, and artillery shells, in the far distance the vaulted roofs, support arches, and intricate steeples of the Mechanicus Chapel. Fresh puddles of blood here, and that coupled with the butts of still burning smokes upon the ground tells you that either someone is in there ... or they were. Taking another glance around the plaza you find nothing new, and the ever-present silence buzzes in your ears. Signalling Scopes, and Werner to move forward you crouch down and advance in front of them.
Both of them set up at the corners of the alleyway's mouth and set up quick firing positions as you move forward alone, side-stepping small shreds of shrapnel, and puddles of dried blood you approach the gate formed from what looks like metal plates welded into a frame, and reinforced with rockrete poured into the rough built frame. Raising your voice slightly you say, "This is Signus-Star, Space Marine Scout, of the Slamader 7th Company, anyone inside respond." After several seconds you here the soft clanging of boots on steel, and soon enough you look up to find around twenty guardsmen setup just behind the tops of the makeshift wall, their lasguns in position over looking the entire plaza and the buildings nearby. As you watch an Enginseer looks over the wall, his face is covered in soot, and grime, and his cloak is covered in oil stains, as he speaks his voice changes pitches slightly from time to time, "Welcome among us Signus-Star, come inside quickly before those bastard creatures return."
With that the Enginseer, and the guardsmen quickly disappear from the wall above, and a grinding noise fills the air as the wall is pulled aside slowly before you, when the crack is big enough for you to enter through it stops, and you hurriedly rush inside with the others. The gate grinds shut behind you, and you take a look at the camp concealed within the wall, a dozen or so basic tents are built in a semi circle in the middle of the camp facing the gate. In front of those three large areas covered with cameleoline tarpaulins, and beneath them several people of the Officio Medicae run around under them taking care of the wounded, and the dying. In the center of all these a much larger tent with its side flaps fully open is occupied by several men arguing over a table with what appears to be a map laid upon it. All around the circle of tents you see a ring of Tarantula Sentry Turrets set up with several guardsmen carrying boxes of munitions to the sides of them, or double-checking the foot thick power cords that feed the turrets with energy.
You start to make your way to the tent you believe to be the command tent, but stop as the Enginseer from before walks over, and talks to you, "I am glad you have come here, this camp is filled with the majority of the remnants of the 2nd Solaris Armored Division. I am the Alfrus Winsar, the last of the Enginseers attached to this regiment, follow me to the Command Tent." With that the Enginseer leads you to the largest of the tents, and slinks away as you, Scopes, and Werner enter the tent proper. As you enter the men gathered around the table snap to attention, and give you salutes while one of them, a man with a thick beard, and all the signs of a full rank Commissar, speaks and his booming, deep voice is easily heard, "Welcome Scouts of the Salamander 7th Company, I am Commissar Ulrek, and this is Captain Litz Walrks, he is the current Commander of the 2nd Solaris Armored Division. We know your mission, to an extent, and would be glad enough to help you secure the Mechancius Church, but we have a slight problem."
At the end of the sentence he pointed at a line of red markers, and massive blobs of them across a map of this section of the Forge World before continuing, "These right here represent the main Tyranid assault forces closing in on us from our last report one hour ago, right there in the middle of the line, yes that mob of markers, represents an entire horde of Tyranid forces. They are heading right for this base, and are between us and that Church, we need you to help us hold them off. Estimated arrival is two hours, and the reinforcements from the Rearguard forces of the regiment won't arrive for three hours. Help us hold the Tyranid off, and we can escort you with an entire squadron of tanks and a hundred or so guardsmen to back them up. Will you help us? If not we are more then willing to escort you to a safer path for you to continue on to your mission."
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#.....#
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#WS@.....#
#.......#
#......#
#.....#
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#...#
#...#
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Legend:
@ = You
W = Werner
S = Scopes
# = Wall
= = Door/Gate
Wounds: 10/10Chapter: SalamandersCompany: 7th Company, Scout Company
Equipment:Astartes Combat Webbing -
Three Clip Pouches -
Medicae Pouch -
Knife Sheath -
Vox PouchAstartes Pattern III Sniper Rifle - Munition: 3 of 3
- Damage: 1d6
-
Armor Piercing,
Scoped WeaponUmbra-Magnus Bolt Pistol - Munition: 2 of 5
- Damage: 1d4
-
Armor Piercing,
Explosive MunitionsScout Armor -
Light ArmorSkills:Superior ReflexesApprentice AssassinRanged SpecialistRelentless DevotionWarrior of the People Wounds: 10/10Chapter: SalamandersCompany: 7th Company, Scout Company
Equipment:Astartes Combat Webbing -
Three Clip Pouches -
Medicae Pouch -
Knife Sheath -
Vox PouchAstartes Pattern III Sniper Rifle - Munition: 3 of 3
- Damage: 1d6
-
Armor Piercing,
Scoped WeaponUmbra-Magnus Bolt Pistol - Munition: 5 of 5
- Damage: 1d4
-
Armor Piercing,
Explosive MunitionsScout Armor -
Light Armor Wounds: 10/10Chapter: SalamandersCompany: 7th Company, Scout Company
Equipment:Astartes Combat Webbing -
Three Clip Pouches -
Medicae Pouch -
Knife Sheath -
Vox PouchAstartes Pattern III Sniper Rifle - Munition: 3 of 3
- Damage: 1d6
-
Armor Piercing,
Scoped WeaponUmbra-Magnus Bolt Pistol - Munition: 5 of 5
- Damage: 1d4
-
Armor Piercing,
Explosive MunitionsScout Armor -
Light Armor