Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3

Author Topic: Vision -- A Suggestion Adventure  (Read 3638 times)

Hubris Incalculable

  • Bay Watcher
    • View Profile
Re: Vision -- A Homestuck-esque Suggestion Adventure
« Reply #15 on: May 14, 2012, 10:39:39 pm »

((side note: take a look at This.))
Logged
Code: (Bay 12 Lower Boards IRC) [Select]
server = irc.darkmyst.net
channel = #bay12lb

Araph

  • Bay Watcher
    • View Profile
Re: Vision -- A Homestuck-esque Suggestion Adventure
« Reply #16 on: May 14, 2012, 10:41:29 pm »

((Dammit, there goes my mental word of the day.))
Logged

Audioworm333

  • Bay Watcher
  • [PREFSTRING: weirdness]
    • View Profile
Re: Vision -- A Homestuck-esque Suggestion Adventure
« Reply #17 on: May 14, 2012, 10:41:48 pm »

Check your pockets for spare change useful items.
Logged
I didn't really understand why I died until I discovered I was teleporting my own spine into my enemies' body as a primary way of attack.

Trapezohedron

  • Bay Watcher
  • No longer exists here.
    • View Profile
Re: Vision -- A Homestuck-esque Suggestion Adventure
« Reply #18 on: May 14, 2012, 10:41:56 pm »

Stand up, and do

Spoiler: This (click to show/hide)

It's time for adventure!
Logged
Thank you for all the fish. It was a good run.

Araph

  • Bay Watcher
    • View Profile
Re: Vision -- A Homestuck-esque Suggestion Adventure
« Reply #19 on: May 14, 2012, 10:44:35 pm »

Stand up, and do

Spoiler: This (click to show/hide)

It's time for adventure!

Whyyyyyyyyy must you give me animations to make!?! :P

But rest assured. Challenge accepted.
Logged

Johnfalcon99977

  • Bay Watcher
  • The Herp Derp Assassin
    • View Profile
Re: Vision -- A Homestuck-esque Suggestion Adventure
« Reply #20 on: May 15, 2012, 12:31:33 pm »

>Wonder what the hell does this adventure has to do with a certain webcomic enough to be worth a say in the title.
Perhaps you should wait until a few more updates to ask this question, as it will in all likelihood be answered with evidence. Also, note the -esque. It's not Homestuck based.

Sorry, its just that I'm a little curious as to why what seems like a normal forum adventure would relate itself with Homestuck. I'll be patient.

>Not much to do now but explore!
Logged
Also known as the Knowlagable, the Forgetful, and/or the Ignored

Please excuse my horrible awful linguistic skills.

Araph

  • Bay Watcher
    • View Profile
Re: Vision -- A Homestuck-esque Suggestion Adventure
« Reply #21 on: May 16, 2012, 11:06:42 pm »

> Do some fancy moves to start off the adventure right!

You realize some of your past self's acrobatic talent!
2X ANIMATION COMBO!

> Check your pockets for useful items.


Well, let's just see what we have h--- Oh. That's, uh. Menacing. You can only find an oversized knife in a pocket inside your jacket; the blade is absurdly cold when you touch it, but the rest of it seems fairly normal... Aside from the colors, of course.

> Look around the room you're in.



You look behind the pedestal and see a blank wall with a set of double doors embedded in it. Then you turn and check out the room behind you...



There's the chair you woke up on, and the arch you walked under to reach the tablet. You remember that there was a small door to the right of the chair from where you're standing and adjust your mental map accordingly.

> Reveal mental map.



Well, it isn't exactly a work of art given how you've seen precisely one room.



Actually, maybe this doesn't merit being called Homestuck-esque. You could call pretty much every illustrated suggestion adventure on this forum Homestuck-esque.
« Last Edit: May 16, 2012, 11:12:28 pm by Araph »
Logged

Argonnek

  • Bay Watcher
  • Surging Forward
    • View Profile
Re: Vision -- A Suggestion Adventure
« Reply #22 on: May 16, 2012, 11:24:33 pm »

Let us explore the smaller door by the throne! It's probably a bedroom or a toilet, but whatever. It warrants exploration.

Araph

  • Bay Watcher
    • View Profile
Re: Vision -- A Suggestion Adventure
« Reply #23 on: May 17, 2012, 01:17:53 pm »

Only one command?...

Anybody else have anything to post? Actions? Comments on that 42 frame backflip animation? Comment on the knife? Anything?
Logged

Chink

  • Bay Watcher
  • !
    • View Profile
Re: Vision -- A Suggestion Adventure
« Reply #24 on: May 17, 2012, 02:06:43 pm »

Try to cut the pedestal in half with the knife.
Logged

Hubris Incalculable

  • Bay Watcher
    • View Profile
Re: Vision -- A Suggestion Adventure
« Reply #25 on: May 17, 2012, 02:16:55 pm »

Try to cut the pedestal in half with the knife.
Yes.
Logged
Code: (Bay 12 Lower Boards IRC) [Select]
server = irc.darkmyst.net
channel = #bay12lb

Araph

  • Bay Watcher
    • View Profile
Re: Vision -- A Suggestion Adventure
« Reply #26 on: May 17, 2012, 06:00:40 pm »

Try to cut the pedestal in half with the knife.
Yes.
See, this is the kind of Bay12ness I was hoping for! :P
Logged

Argonnek

  • Bay Watcher
  • Surging Forward
    • View Profile
Re: Vision -- A Suggestion Adventure
« Reply #27 on: May 17, 2012, 06:19:50 pm »

Oh, was MADNESS a prerequisite? In that case, sever the pedestal from the floor and replace the blade of the dagger with it, then eviscerate the doorway behind the throne.

Johnfalcon99977

  • Bay Watcher
  • The Herp Derp Assassin
    • View Profile
Re: Vision -- A Homestuck-esque Suggestion Adventure
« Reply #28 on: May 17, 2012, 07:55:07 pm »

the blade is absurdly cold when you touch it

>Obviously Ice damage. Keep in on hand in case you encounter any enemies weak to Ice.
Logged
Also known as the Knowlagable, the Forgetful, and/or the Ignored

Please excuse my horrible awful linguistic skills.

Araph

  • Bay Watcher
    • View Profile
Re: Vision -- A Suggestion Adventure
« Reply #29 on: May 17, 2012, 08:29:01 pm »

> Try to cut pedestal in half with the knife.



Well, you don't see why not.





Now you see why not. An explosion of light bombards your body, singing your clothes and throwing you backwards!



Ouch, you're a bit beat up. As you crash to the ground, you realize that it's a good thing you were wearing sunglasses.

> Head through the door near the chair.



You get up and walk over to the wooden portal. You open the -- wait, what's that say on the wall next to it?



NOOOOOO! You thought that bit of vernacular was purely a product of your own mind! Alas. Such is life. You shake off the smiting the language has given you and go back to opening the door.



On second thought, it's really, really dark in there. You think you might want to take some precautions or something to avoid being a snack for a grue.
Logged
Pages: 1 [2] 3