((I don't really care enough at the moment to draw a curving hallway with doors. You're all at the crossroads north of the barracks. Further north is a large opening. To the east and west are gently inwardly curving hallways lined with doors, with several meters between each.
If you explore the rooms and are searching for anything in particular, please draw what you're hoping for. Because I'm not running ten updates of you searching rooms, you'll keep searching until you either run out of rooms or find something particularly noteworthy.
Yes, mini-golems count as possessions even if they're PCs.))
{6}
HP: 8/8
MP: 4/4 (+1/turn)
Race: Demon: +1 spellcasting, -1 social interactions.
Spells:
Summon Imp (Summoning I) 2 mana, 1/turn upkeep
Destabilize Undead (Necromancy I) 2 mana, +2 against undead.
Skills:
Summoning I
Necromancy I
Inventory:
Sword +1
Shield +1
Chainmail +1
45ft rope
Makeshift Grapnel (20% chance of breaking on use)
Dagger +1
A mini rock golem
10 gold
HP:9/9 [8 base]
Race: Dwarf: +20% HP, -1 agility
Skills:
Flamethrower Cooking I
Searching I
Inventory:
Flamethrower with tank of swamp whiskey [3/4], +1 attack and ignites.
Insulated beard protector, +1 fire resistance.
Goggles, +1 trapworking
7 gold
HP: 8/8
Race: Human
Skills:
Musketman I
Acrobatics* I
Inventory:
Musket [1/1] (explosive shot) +3 ranged/+1 melee
Musket [1/1] (explosive shot) +3 ranged/+1 melee
18 explosive shot, +2 when loaded, no penalty against undead.
Tower Shield (Unusably damaged)
19 lbs metal scraps