Prologue: Skilled Medical ProfessionalsRhedarios tries to cure himself again with simple restoration magic.
[1-1+1] You inflict yourself with yet more pain, and are forced to conclude that you are bad at this. Rachel is also looking at you funny.
-3 HP"No ... I will not lose another just yet! Live! LIVE!"
Cure that "dying" disease before it gets to the contagious stage!
[1] You quickly ascertain that the only cure for death is more, quicker death. It's a lot like fire in that respect.
[1+2-3] Unfortunately that is not how metamagic works and you blast yourself in the face.
-6 HP
Now Dying
+1 Metamagic"Goddamn."
Drain the life from the crab.
[3+1-1] You give a halfhearted life drain, but it can't catch the slippery crustacean.
+1 NecromancyWell that was useful. Time to do something crazy that might save this man- or condemn him to damnation.
One of the two.
Mix the seaweed with the blood from my hand and paste it over the dying man's wounds, using both alchemy and transmutation to turn it into a living bandage that should grow to become part of him and stabilize his wounds.
[4+2-3][1+2-3] Realizing that normal measures won't do, you attempt an unusually complex and dangerous procedure. The alchemical effects take hold relatively well- it begins slowly healing his wounds. The transmutation, however...
The dying man begins thrashing and gurgling as his flesh becomes seaweed, and not wholly in his original shape either. You're getting an unnerving sense of deja vu as the condition slowly spreads.
Regenerate hp and hopefully stabilize my condition.
((are there any actions i can perform to make myself more receptive to nirurs healing? or at least make it easier for him?))
Your visions become even more nightmarish, and you begin thrashing and gurgling as your body is taken over from within. You actually regain some semblance of consciousness, though, for that that's worth under the current circumstances.
that should grow to become part of him and stabilize his wounds.[/b]
((GLORY TO THE PLANT.))
Eric growled. Unresponsive ghosts were bad news, especially when he had no container to trap them in. He could still make one, of course... if only he had some blood.
He looked at one of the scabs where his skin was punctured bu the vampiric plant. Half-orc regeneration was good enough to seal the wound within minutes after the encounter, but not good enough to stop all the bleeding. Eric started picking at one of the scabs in a slow, methodic manner, trying not to get too much dirt into the wound.
Open one of the wounds that the vampiric plant has inflicted upon me; bleed into the Soul Jar until it's full. Snip a hair off my head and put it into the Jar.
Regardless of whether I was succesful completing the Jar, go deeper into the cavern searching for an intact skeleton.
[2] You fiddle with your scabs but can't draw any actual blood. The fact that the plant was draining you of it probably didn't help.
[2] You venture deeper into the cave, and cannot see a damned thing. Feeling around with your hands reveals it's still small and still bereft of skeletons, though.
Rhedarios Eanafaen (Caellath)
5/20 HP
+1 Dodging (2/8)
-
+2 Clawfighting (2/16)
+0 Groveling (1/4)
-1 Flattery (1/2)
+0 Restoration (1/4)
+1 Cuteness
-1 Impressiveness
-
Obsidian Claw
Lamar Lyonson (Unholy_Pariah)
-14/20 HP
+0 Dodging (1/4)
!!PLANTING!!
Flayed Hands: -3 hands actions, -1 all actions
-
+2 Fire Magic (2/16)
+1 Fleshwarping (2/8)
+1 Brawling (0/8)
+0 Pacifying (1/4)
-
Iron Mask
Shiny Thin Dagger
Eric (HmH)
14/20 HP
+1 Dodging (2/8)
-
+2 Necromancy (8/16)
+2 Earth Magic (3/16)
-1 Wrestling (1/2)
+1 Hostile Negotiations
-1 Benign Negotiations
-
Skull-less Staff
Bloodspattered Empty Blood Jar Soulstone
Clarence Illi (Draignean)
8/20 HP
+0 Dodging (1/4)
Cannot Speak
Missing front section of finger
-
+2 Alchemy (2/16)
+2 Transmutation (4/16)
-
Temperemental Alchemist's Notebook
Fine Mudstone Vials
Middle-Aged Weeds
Sickly Kelp
Gustavo Giaspatto (Spinal_Taper)
2/20 HP
+0 Dodging (3/4)
-
+2+1 Persuasion (2/16)
+1-1 Necromancy (7/8)
+0 Conversation (0/4)
+1 Social
-1 Magic
-
Made Mans Glove
Chair Leg
Greg (Nirur Torir)
-2/20 HP
DYING
-1+1 Dodging (0/2)
-1 Being Healed
-
+2 Metamagic (14/16)
+1 Restoration (7/8)
-1 Fine Manipulation
Clawed
Carnivore
-
The Ways and Forms of the Body
Rachel, Lieutenant Rogue
4/15 HP
+3 Dodging (0/32)
+2 Knifing (0/16)