((Don't even think about it HmH... i did not complain and manouvre this long just to die because you have become impatient due to the lack of skull taking opportunities... Now i demand you explore the rock outcropping for skeletons or medical plants.))
logical arguments time:
1) Nirur is the only one who can save me.
2) He may fail anyway, in which case you can loot my skull anyway.
3) Killing me wastes a turn you could spend scavenging or hunting.
4) if you find a skeleton or an animal to kill you get a skull and/or food not to mention a resurrectable minion.
5) if you zombify an animal and i wake up i can start making it stronger.
6) ima haunt you.
((My counterarguments:
0) No counterarguments to your moral premise.
1) Nirur's healing can be spent more effectively on other recipients; moreso, his character is known for hesitating to heal people when they most need it.
2) No counterarguments here, either. He could pull a Flagrarus, though, but that's unlikely... right?
3) It also frees up a lot of time our group would spend trying to heal you.
4) No counterarguments here, and not something I have thought about at the time. This changes everything.
5) Again, I haven't really thought there could be skeletons in this alcove.
6) I'ma trap your soul if you try, but that's irrelevant.
Overall, your case is solid and my idea of killing your character, born in the boiling depths of sleep-deprived madness, is starting to seem less and less lucrative to me. Invalidating my action now; Spinal_Taper, you might want to take note of that.
@IronyOwl: as sad as I am to say it, Eric the Objectivist Douchebag would refuse to heal Gustavo after Fluffy's Nova went off. Such an action would seem to him an irrational waste of perfectly good lifeforce
and it would deprive him of a tactical high ground against his strange bedfellows, both of which are a no-no.))