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Author Topic: um, guys...i think i hit him a bit TOO hard...  (Read 2625 times)

Ziga

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um, guys...i think i hit him a bit TOO hard...
« on: May 11, 2012, 09:36:51 pm »

well at one time wile looking through the bay12 forums (in the "whats you're signature weapon?" thread) someone was saying that a coffin was a good weapon since you could put the corpse's and stuff like that  in it to make it even heavier, and then i had an idea...i would become a stone/metal coffin wealding necromancer! but after searching high and low in a new made world i went to get the next best thing, a cage...well after putting some extra armor and weapons in it i trained in the catacombes and at one point went for a headshot, it smashed the skull and tore the brain and..."the -tin cage- is lodged in the wound"...soooo um how big are cages again?
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Corai

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Re: um, guys...i think i hit him a bit TOO hard...
« Reply #1 on: May 11, 2012, 09:39:04 pm »

Big enough to cage ANYTHING in it, including giant whales.
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Argonnek

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Re: um, guys...i think i hit him a bit TOO hard...
« Reply #2 on: May 11, 2012, 09:41:37 pm »

Much like the tiles they occupy, a cage is exactly big enough to house whatever is inside.

NW_Kohaku

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Re: um, guys...i think i hit him a bit TOO hard...
« Reply #3 on: May 11, 2012, 10:46:28 pm »

Actually, you should be able to reverse-engineer its size by looking at the tin cage's weight, and looking at tin's density in the raws (7820). 
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dree12

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Re: um, guys...i think i hit him a bit TOO hard...
« Reply #4 on: May 11, 2012, 10:55:50 pm »

Actually, you should be able to reverse-engineer its size by looking at the tin cage's weight, and looking at tin's density in the raws (7820).
A cage is not a block. There is no way to determine how thick the edge is.
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NW_Kohaku

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Re: um, guys...i think i hit him a bit TOO hard...
« Reply #5 on: May 11, 2012, 11:23:32 pm »

A cage is not a block. There is no way to determine how thick the edge is.

You can make some safe assumptions.  A tin cage can't be infinitely thin, and it would make no sense to make the bars thicker than the space inside. 

Anyway, I don't think the game actually has any notion of "hollowness" to begin with, so it actually would be modelled as if it were a block, so far as the game were concerned. 
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"And no Frankenstein-esque body part stitching?"
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SirAaronIII

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Re: um, guys...i think i hit him a bit TOO hard...
« Reply #6 on: May 11, 2012, 11:46:29 pm »

It's like a hammer getting stuck, or a lion corpse getting stuck. It's all good fun.
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scout890

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Re: um, guys...i think i hit him a bit TOO hard...
« Reply #7 on: May 12, 2012, 02:55:26 am »

Or like getting wolves stuck in the heads of other wolves
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Geb

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Re: um, guys...i think i hit him a bit TOO hard...
« Reply #8 on: May 12, 2012, 03:49:20 am »

Or like getting wolves stuck in the heads of other wolves

Spoiler (click to show/hide)
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Loud Whispers

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Re: um, guys...i think i hit him a bit TOO hard...
« Reply #9 on: May 12, 2012, 07:08:32 am »

That's so adorably horrifying

azrael300

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Re: um, guys...i think i hit him a bit TOO hard...
« Reply #10 on: May 12, 2012, 10:41:02 am »

Or like getting wolves stuck in the heads of other wolves

Spoiler (click to show/hide)
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Ziga

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Re: um, guys...i think i hit him a bit TOO hard...
« Reply #11 on: May 12, 2012, 12:06:05 pm »

well i was just surprised because i thought you would be hitting with the blunt side and it got lodged in his head...thanks anyway and i would post the screenshot but it was on someone else's comp and it got deleted
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What catastrophic changes in elf society changed their tile from E to e?
Goblin snatchers stole their Shift-key.