Hmm. Interesting stuff about the escape key. I'll investigate that.
Argh, I haven't written much about weapons yet. But it should be the purpose of next release...
I affraid that everything seems too obvious to me, as I coded it. Which is dangerous ! Here is a quick desciption :
- nuke : destroy everything in a relatively small area
- train soldiers : turn some humans into soldiers who will shoot at zombies (but these can be turned into zomies too)
- troops supply : gives ammo to troops (each soldier is limited to 8 shots)
- group troops : have soldiers to stay relatively close to de signated place
- disband : soldiers will go away from the place
- headquarter : every turn will turn close humans inot soldiers, have them to stay close to the place and give them ammo
- quick bomb : after 1/4 of a turn, will explode with a medium sized radius
- bomb : after 1/2 of a turn, will explode
- big bomb : after 3/4 of a turn will explode with a large radius
- mine : will explode when a zombie gets close
- big mine : wil explode when a zombie gets close (relatively large radius)
- mine field : drops many mines in the area
- drop dirt : drops material similar to walls (zombies can dig it)
- pour concrete : drops material in a small area, harder for the zombies to dig.
- meeting point : humans will gather around on place. Every new meeting point will exerce a stronger attraction, so it might be used to have humans to move (actually, I am not sure that this one is usefull).
- forbidden area : humans will flee the area
- zombie bait : zombies will be attracted
- zombie repellent : zombies should flee the area
- inoculate humans : will turn humans into short lived zombies that will attack both humans and zombies (every new generation is weaker, so after a while they all die)
- bioweapon : will turn zombies into short lived zombies, attacking only usual zombies.
@libidomax : Bright zombies are already running at humans. But I reckon that they could be much cleverer.
Soldiers could have less ammo, or be dropped in smaller groups. More testing is required there to get the right balance !