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Author Topic: Goblin thieves  (Read 7220 times)

crazysheep

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Re: Goblin thieves
« Reply #15 on: May 10, 2012, 07:30:07 pm »

I've switched to various creatures the elfs have brought. Dogs are for kobolds

brb switching guard dogs to guard bears.
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"Don't be in such a hurry to grow up, for there's nothing a kid can't do."

Garath

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Re: Goblin thieves
« Reply #16 on: May 11, 2012, 06:49:55 am »

giant monitor lizards are surprisingly effective, as long as the stupid creature remembers to bite instead of grabbing and throwing. Look, the giant anaconda will wrestle it, you bite, lizard? deal? Bite I say, not claw. Right, back to lions
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

Syndic

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Re: Goblin thieves
« Reply #17 on: May 11, 2012, 07:43:18 am »

... 1x1 pastures ... with a war god pastured in each.

 :o
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Mr S

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Re: Goblin thieves
« Reply #18 on: May 11, 2012, 07:49:40 am »

Irsnib Blubgudfrobberich cancels steal something shiny, interrupted by Kratos.
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Patroclus

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Re: Goblin thieves
« Reply #19 on: May 11, 2012, 10:42:44 am »

I've switched to various creatures the elfs have brought. Dogs are for kobolds

brb switching guard dogs to guard bears.

War Giant Leopards work very well too.
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I want Hell to be a place where my dwarves can live in peace and harmony.

Morpha

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Re: Goblin thieves
« Reply #20 on: May 11, 2012, 11:14:24 am »

I'm fond of a GCS/Helmet Snake combination.
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Quote from: Gerottomo on May 03, 2012, 04:34:11 pm
That should be a new type of project, making a rug design in dwarf fortress (With accurate coloring)
"And so, after many deaths and much sacrifice, someone turned their fortress into a fully functioning self aware carpet that actively sought after sources of fresh blood."

The Giant Bat who decided an axe made a better weapon than claws:
http://www.bay12forums.com/smf/index.php?topic=108229.30

Niyazov

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Re: Goblin thieves
« Reply #21 on: May 11, 2012, 01:42:00 pm »

... 1x1 pastures ... with a war god pastured in each.

 :o

Be prepared for a lot of pasturing jobs
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crazysheep

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Re: Goblin thieves
« Reply #22 on: May 11, 2012, 09:45:11 pm »

Irsnib Blubgudfrobberich cancels steal something shiny, interrupted by Kratos.
Ahahaha that's gold :D

... 1x1 pastures ... with a war god pastured in each.

 :o

Be prepared for a lot of pasturing jobs
Urist McAnimalHandler cancels Pen/Pasture Large War God: Handling dangerous War God.

I've switched to various creatures the elfs have brought. Dogs are for kobolds

brb switching guard dogs to guard bears.

War Giant Leopards work very well too.
I remember the War Jaguar that scratched a kobold thief's head. The kobold didn't last very long after that scratch.
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"Don't be in such a hurry to grow up, for there's nothing a kid can't do."

Splint

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Re: Goblin thieves
« Reply #23 on: May 11, 2012, 10:15:52 pm »

Since we've roundly derailed into war beat territory, Giant War Jaguars make great goblin killers, if you don't mind high attrition. essentially I lost a pair per ambush but anyone they didn't kill was left a bleeding or otherwise pantshitting mess trying to flee for thier lives.

DanteThanatos

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Re: Goblin thieves
« Reply #24 on: May 11, 2012, 11:04:47 pm »

If you're lucky you can deal with a single threat with only a bunch of dogs(not even war dogs)

I had a fort inside a cliff with the top being my pastures and I just throwed the dogs there to deal later breed.
A Thunderbird came(dunno its Size) and I used dfhack to follow it(It could fly...i wanted to know from wich side it was going to enter...front entrace or rooftops.)

It landed on top of a dog and killed it, the other dogs and two war dogs all jumped on it and proceeded to bite and latch on.

AFAIK any creature stuck in combat with something grabbing/latching on it will try to break the grip.

I had no militia neither gear, and the dogs slowly killed it because the Thunderbird kept trying to break multiple latches and died after bleeding for some time.

After that I always bring 3/3 dogs with me at any non-evil embark.
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Urist Da Vinci

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Re: Goblin thieves
« Reply #25 on: May 12, 2012, 12:11:47 am »

I've found pastured animals are much more combat-ready than chained animals. This might have to do with how the chain only works via mind control - nothing stops the chained creature from being dropped or pushed out of range of the built chain.

Large animals are good against kobolds as the kobolds often get knocked down when the guard animal charges. It doesn't have to be a war animal, just a tamed ("stray") large predator will do.

Viking

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Re: Goblin thieves
« Reply #26 on: May 13, 2012, 10:05:39 pm »

One of my fortresses was once saved by a pack of dogs when a Roc invaded. The Roc devastated the military and got inside with a bruised foot and one or two scratches. I really thought it was the end of my fort when he got into the dining hall. Luckily my highly fertile dogs descended upon it in massive numbers giving it an untold number of tiny cuts and scratches chasing the thing around the upper regions of my fort until it eventually landed in a cage trap while it had bypassed many others. They sustained a few casualties but dang was I grateful. Dogs: not just good for meat and leather!
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Rez

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Re: Goblin thieves
« Reply #27 on: May 14, 2012, 02:50:44 am »

Dogs seem kind of under-powered considering that there are dogs like this:



brb, modding dog size to reflect that.
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Splint

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Re: Goblin thieves
« Reply #28 on: May 14, 2012, 02:52:27 am »

What in dear Armok's name is that breed?

caddybear

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Re: Goblin thieves
« Reply #29 on: May 14, 2012, 02:56:27 am »

What in dear Armok's name is that breed?

war god
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