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Author Topic: Through the Misty Pass mk II - a TBS Multiplayer vs world text-adventure  (Read 7152 times)

Sheb

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General, we will not only need a defensive position, but food and shelter. Heading with all our gear in the Northern hill without scouting first may be a lethal decision.

If the Monks are ready to scout, I'd suggest you take charge of the camp's security. After all, we don't know what beast are lurking, and some of them might attack by daylight. If you could send a hunting party as well, I'm sure some fresh meat would help our sicks and injured.

Turning to the scholars

No sirs, maybe some of you got a knowledge of medicine? My wife is used to caring for the injured of the farm and would make a good nurse, but I'm afraid she can't set a broken bone.

Turning back to Varkath Nizarn

No, if you agree, I'll order my men to cook breakfast, fix the wagon, make cots and stretchers for the sick and injuried, and generally getting ready to leave. As soon as our friends the Monks have returned with news of a good spot to set up a camp, we will move there.

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adwarf

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Have the Farmers take two of the axes, and go cut down trees to bring back to the camp.
Arm the soldiers with the pickaxes, the remaining axe, and a hoe then have two of them guard the farmers while they are away. The other two will help guard our camp.
Have the rest gather any wood, flammable materials, or things of interest they find
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Angle

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Mcclay: I'm not sure what you mean by northern hills. There are forested hills to the northwest, and grassy hills to the northeast, do you mean one of those?
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Angle

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SO MUCH DOUBLE POSTING.  :-X

Alright, nevermind then. Mcclay, you're suggestion is not viable because I do not know which hills you refer to, so I'll have your men follow Shebus suggestion.

You're tidying up of camp goes well, and breakfast is carefully distributed. The scholars search out a dusty tome of medicine, and the broken leg is soon set. Your woodcutters make slow progress, only felling two trees. Both are of the common variety with hard, grey bark and blue grey leaves. Their insides are not woody, but soft and fleshy.

Eoghans scouts return with many strange stories. They tell of a dead forest to the north, burned and blackened. They speak of a Mossy plain to the northwest. To the west is a deep forest and some more hills. To the north east are some sandy hills, and to the south and southeast are more forested hills and the beginnings of some mountains. In the mountains they report seeing many strange minerals, and one of them thought to bring back samples. He has a black mineral, with green and orange veins. Another mineral is light blue, and shines as though polished. The party that went west had some luck and brought back prey. They have a large, softly furred animal with six legs and four eyes, two on the forward sides of it's head and another two on the back sides.



Spoiler: camp (click to show/hide)
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Sheb

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This is really interesting. Maybe our residents scholars know of a land that match this description?

Anyway, I would rather not move. The hills won't give us protection against the Beasts, and we won't see them coming in a forest. Moreover, this plain seems like the best place to grow food. I say we establish a permanent camp here, starting by collecting enough wood to make a stockade, digging a ditch around it and clearing enough of the land that we can see danger coming.
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EagleV

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"I vote we move to the northeastern hills. The hills would allow us to see the beasts long before they are upon us. At least, during daytime, or if the moon is bright. Does this land even haven a moon?"
"Anyway, ask one of the scholars to search in his books for the beast, another for the minerals. If the beast is no longer required for identification, cook one of its legs. Very slowly. I don't want even a spot of red left in the meat. If no-one else volunteers, I will taste it myself. We will not survive if we don't know what to hunt anyway."
"That's 1 cook and 2 men to carry the beast and the minerals there and back and assist the scholars if they require help sifting trough books. We'll need one to look after the sick and wounded too. That means there are 12 left..."
"The two farmer monks will find a flat piece of land, preferably near the place we choose to camp, and start tilling the ground. We have mouths to feed."
"However the vote ends, I want the rest of you to cut wood and build a pallisade around the chosen camping spot, or as great a part of it as the daytime allows."
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Sheb

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I may point than building a watchtower would be faster than moving the whole camp.
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Angle

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You're going to need to give me some kind of decision before I can do an update.
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EagleV

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I'm still not convinced that staying on the plains will be better. Let's see what adwarf and/or mcclay have to say on the matter.
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There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

adwarf

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I say neither are good plans, I say we move to the mountains mentioned before, and build our base there. It'll give us the advantage of higher ground, readily accessible stone for defenses, and building as well as access to ores.
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EagleV

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But no fertile ground to grow crops. Even if we make a base in the mountains, we'd need a secondary farming base.
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

adwarf

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Not really there are hills not far from the mountain, and we can expand our base to encompass the whole of that, and the defensive position in the mountain.
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Sheb

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Actually, how big is an hex anyway?
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Angle

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Good question. I'd say about a mile, from edge to edge.
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Sheb

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So our scouts only went a couple miles away? :p
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